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β—Ύ Open Source https://teapawt.net/t.co/oDCjMiwbp6

Joined January 2019
Photo by 🏜 MarkusD πŸ”πŸ‘£ (@_MarkLab)Photo by 🏜 MarkusD πŸ”πŸ‘£ (@_MarkLab)Photo by 🏜 MarkusD πŸ”πŸ‘£ (@_MarkLab)Photo by 🏜 MarkusD πŸ”πŸ‘£ (@_MarkLab)Photo by 🏜 MarkusD πŸ”πŸ‘£ (@_MarkLab)Photo by 🏜 MarkusD πŸ”πŸ‘£ (@_MarkLab)Photo by 🏜 MarkusD πŸ”πŸ‘£ (@_MarkLab)Photo by 🏜 MarkusD πŸ”πŸ‘£ (@_MarkLab)Photo by 🏜 MarkusD πŸ”πŸ‘£ (@_MarkLab)Photo by 🏜 MarkusD πŸ”πŸ‘£ (@_MarkLab)
Despite smashing internal & publisher goals on #LostSkies (Top 15 on #SteamNextFest!), layoffs impacted our team. Proud of what we accomplishedβ€”especially the incredible demo results and upcoming release. I'll be wrapping up my contribution to Lost Skies soon and moving on!
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Our new public demo (launched today) just hit the Top 10 on Steam! The team’s incredible work shines in Lost Skies. Try the free demo now. A positive review lifts the team and fuels our dream. store.steampowered.com/app/3… #madewithunity #indiegame #SteamDeck
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1 day to go until we release our Island Creator. Try a slice of gameplay testing your island and explore the tools we use to make the whole game world. Later you will be able to bring your islands into your own custom world layouts and play together with your friends. #gamedev
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Wow incredible work on this open source pathtracer
Some more shots of the Fantasy Kingdom demo scene rendered ENTIRELY using truetrace Fully pathtraced, these would be realtime except denoisers dont work with DoF(So they would look about the same in realtime with my ASVGF other than the DoF) 60-70 fps, RT cores on still
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This was what really happened when we ran into this at time of posting @LostSkiesGame
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Another development log from our team
We’re excited to bring you this month’s Skywatch! πŸ‘€ With massive improvements in world-building and more! The team has been working tirelessly to bring Lost Skies to life, and you definitely won’t want to miss it! lostskiesgame.com/news/skywa… #lostskies
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Just a reminder. A community driven virtual geometry "Nano Tech" (Nanite for Unity) solution is very nearly ready for public beta. Hope unity acquired and integrates it one day! #unity3d (Discord in description) youtu.be/uk9APlcmHOE?si=KQeK…
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Replying to @unity
@unity @the_f_key Great unite but a simple level editor (UGC) still requires rebuilding a lighting pipeline from scratch.
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Learn and iterate in the open!
This Post is from an account that no longer exists. Learn more
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Never fails to jerk a tear. Remember where we came from and the people who made great efforts to make a better world. Stuff can seem gloomy at times. But if you take a quick look in history, you should be inspired and humbled. Most people just want to see things improve.
Band of Brothers episode 9 hits hard.
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Beautiful and exactly right. The first and only measure I apply to games, films, books and music is exactly this. Did it make me feel something.
Guillermo Del Toro on AI, emotion and the value of art. Watch the full In Conversation on our YouTube channel. @RealGDT
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Listen through this impressive telling of the trials and challenges of modern multiplayer game building. Really cool.
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Beautiful NYC
The NYC lidar dataset is awesome! It was a nice initial challenge to load this small portion already. The BVH + data takes 120GB of RAM... It will take some serious optimizations and new LOD features for me to load the whole thing. (Same story with the new Caldera scene) #metalrt
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See our gameplay reveal trailer live right now!
Big night tonight as we have the very first gameplay reveal for @LostSkiesGame over on the #FutureGamesShow ! We'll be getting appropriately merry and obsessively checking the discourse into the early hours no doubt πŸ‘Œ youtube.com/watch?v=9LV6ZNHP…
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