Nick Taylor (@_Nick_Taylor) header
Nick Taylor (@_Nick_Taylor) profile picture

Head of 3D @ ManvsMachine https://teapawt.net/t.co/aIyjP36Onh

London, UK
Joined January 2014
Photo by Nick Taylor (@_Nick_Taylor)Photo by Nick Taylor (@_Nick_Taylor)Photo by Nick Taylor (@_Nick_Taylor)Photo by Nick Taylor (@_Nick_Taylor)Photo by Nick Taylor (@_Nick_Taylor)Photo by Nick Taylor (@_Nick_Taylor)Photo by Nick Taylor (@_Nick_Taylor)Photo by Nick Taylor (@_Nick_Taylor)Photo by Nick Taylor (@_Nick_Taylor)Photo by Nick Taylor (@_Nick_Taylor)
A little while ago @sidefx created a "Partners" page and Aelib (github.com/Aeoll/Aelib) was given a mention. This has spurred me on to give the toolkit a cleanup as it's been ticking along for the past year or so with only minor tweaks. Here is an overview of the improvements:
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New Aelib release: H20.5 Support (and H20 too, was a bit slow on this one!), fixes for SVG Import/Export, and small updates to a number of other HDAs: github.com/Aeoll/Aelib/relea…
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A number of HDAs which were previously Patreon-only are now freely available in Aelib. Full list here: github.com/Aeoll/Aelib/commi…
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After a very long period without updates I've been able to improve few older nodes as well, including: - Attrib Transfer By UV - Curve Duplicator - Containment - Activation Solver - Propagation Solver
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New blog post: nicholas-taylor.com/blog/hou… An overview of the RBD Bullet Solver SOP and general SOP RBD workflow. hip file included with 8 examples
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New blog post - using custom captures in KineFX to solve an interesting edge case: nicholas-taylor.com/blog/spi…
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2023 Already! A few recent hips on the Patreon patreon.com/aeoll : - Dithering algorithms - Shape Aggregation - Ising Model / Random Spinnners - Object Roller HDA - Open Road
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Ising / Random Spinners
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An 'Attribute Adjust Orient' HDA I've been working up recently. Handles those qmultiply()s and slerp()s so you don't have to! #Houdini
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The GIF compression is terrible - it has the following: - UI matches the native 'Attribute Adjust..' SOPs - Option for local or global rotation - Lots of common rotation adjustments - Post-processing step with additional roll, angle quantisation and blending by point attribute
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A few recent bits on the patreon (patreon.com/aeoll): - 4 POP setups - 3 Sphere-based HDAs - Particle Roller HDA - 1D Cellular Automata HDA
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I've been going through my archives recently and sharing some new tools and setups on patreon patreon.com/aeoll Here are a few hdas/hips which are live or upcoming:
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Particle and Object Roll HDAs
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