Not a lot of people know that my first steps in videogame concept art was with Appnormals. First was a mobile game, then it came STAY. A big hit! So proud of the team!
Curious about Quinn's story and the impact of those two clocks, staying VS absent time?
STAY is part of the #SteamScreamFest and is 80% off!
#indiegame #gamedev #horrorgame #indiehorror
store.steampowered.com/app/7…
Replying to @_SamGC @Littlelands
two (visual) thoughts:
-shadows on environent are maybe too hard (too much contrast overall so the characters get a little lost)
-Text boxes, are small and the font too thin to be confortable to read (all ages) have a look at switch Zelda or Animal Crossing.
Amazing overall!
Replying to @_SamGC @Littlelands
Fantastic demo indeed. Pretty promising game! I wish you the best with it! Could become a great hit!
Concept art of Rastin's Salvage workshop, for the game Cosmic Crowbar (whislist it on Steam!) #steamwishlist #NOAI
Replying to @WuxiaWanderings
None! Only Jin Jong! All I read were fan translations, some very hard to follow. I watched all the Shaw Bros. movies based on his work, thought.
Replying to @WuxiaWanderings
Now I discover that SPCNET doesnt exist anymore. The links are for the wayback machine. Omg
I remember visiting that forums dayly years ago. Big spanish fan of Gu Long work here!
Replying to @ScratchyDerose
I watch the trailer in the cinema the other day (I was with my kid for Forgotten Island) and I really find it pretty depressing. I don't know if I would like to go that emotional trip. What's was you emotional state once you watch it?
Replying to @pictsquarenet
could you add English and Spanish, as languages?
Check the Steam page and the TRAILER here:
store.steampowered.com/app/4…
Replying to @clipstudiopaint
@clipstudiopaint Here's a CRAZY idea for you guys, free of charge: Tools 🔒locked to layers.
Imagine changing layers and having the assigned tool ACTIVATE automatically. You could still use other tools, but selecting the layer would default to your chosen tool.










