Combat Director @Bungie. @MarathonTheGame. Prev: Combat Design Lead @DestinyTheGame. Destiny 1, Destiny 2, Marathon.

Joined April 2019
Combat Gameplay team re-united for one last hurrah.
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Alan Wake 2 is the perfect horror game to play this October. Two heroes. Two worlds. A darkness coming for them both. Available on PlayStation 5, XBOX Series X|S, and PC via the Epic Games Store. #AlanWake2
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Tocom retweeted
Alan Wake 2: Deluxe Edition on PS5 has dropped to its lowest price ever, just in time for Halloween. bit.ly/4jzzI7i
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The Marathon Experience will arrive later in November but here I bring a small preview 🙃 #MarathonART #marathonthegame
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A 16-year-old girl on RedNote had been sharing her life through drawings documenting her journey fighting cancer since 2023. Much of her art featured characters from Where Winds Meet with Ruby being her favourite. The WWM developers had heard her story before and sent her gifts. When she shared an unboxing video many players left comments wishing her a speedy recovery and expressing their support. Sadly, in July she lost her battle against cancer. In her memory the WWM developers added her to the game. You can find her looking at fish and reading alongside her friends accompanied by a silver needle Jiejie. Her inventory also contains a heartfelt introduction and a message from the development team: “A lively 16-year-old girl who carries an album and stories with her. She said the character 鱼 sounds like one of the characters in her name, while 千 resembles the other. She loves the sunset and the breeze in this world. May she always be free and bright. Forever lovely, forever loved.” Thanks to the RedNote user 鱼海棠 (ID:567591128) who shared this video and gave me the permission to share it with global players. 💗 #WhereWindsMeet
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people just want healthcare
OMG the Tesla Roadster just flew in the air!
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shell style : : terminus vandal #MarathonArt #MarathonTheGame ◻️ Sponsored by NuCaloric ◻️
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We've got a little something new to show you! Hop into your favorite games with our pocketable XBOX Nano Controller: xbx.lv/4ewV3e1
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got an h-ar IRL before this wipe. Whatever bro
haven't seen a single h-ar this entire wipe lowkey might cry
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OUTLIER // marathon community edit #MarathonTheGame #MarathonCreator @MarathonTheGame
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Hey everyone, Del here. Thanks to everyone who replied to our post last week! One of the things we heard was that spawn rushing and lobby clearing was making extraction sessions play out like a BR. We want there to be more survival cat and mouse to keep the tension high and make sure stealth is a viable strategy so every run is a unique story. We’ve also heard concerns about death spirals and gear loss. To that end, here's a few areas we’re working through thanks to your continued feedback: ➡️ Perimeter is getting a big update in Symbiosis and one of the goals we had was to create more places to explore and give players more options to escape and evade other crews. ➡️To mitigate Cryo Spawn rushes, we're exploring changing the Level 2 doors that connect spawn rooms to Level 3. And that guaranteed Security Monitor in Revival? We're going to change that and make it random. This will be shipping with Symbiosis. ➡️On the audio side of things, we're reducing the audible range for dinner bells, like exfil and locked rooms, by about 50% of its current range (so the audio is mostly contained to its local POI). We're also looking into limiting Key Room audio to only Gold rooms so stealth players have a better chance to get some proper loot. These changes are still being aligned on with our audio and design team, so some of this may yet change. ➡️In Symbiosis your friendly neighborhood Rook is getting some updates as well. Rook will keep whatever is in their default 4x2 inventory after death. Items in Rook's gear slots (weapons, shields, cores, implants) will still be lost on death. Rook also won't be able to carry a backpack that expands inventory beyond the default 4x2 slots but they will have a Faction upgrade that increases their inventory to 4x4. The goal with Rook is to give players an option for a lower-pressure way to collect credits, materials, and gear for future runs even if the other Runners in the zone are trying to take everyone's shoes. That's some of the things we're working on for Symbiosis to address some of the feedback we've heard. Let us know what you think about these changes and what else is working and not working about the game! Thanks for your feedback, we're thrilled to continue building Marathon together and we'll have more Symbiosis updates as we get closer to December.
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THESE ARE ALL INSANE CHANGES BUT A CALLOUT: Stopping spawn rushes with level 3 is an EXCELLENT improvement. - PvP leans towards mid-map (away from tight hallways) - Exploration/PvE scavenging routes open as map progresses more over time - Spawns are safe (as often assumed they should be) players can feel like they are making progress, not instantly wiped - Limits "guaranteed" knowledge and predictabliity - Level 3 opens/rushes are shown to the lobby and that danger is escalating I CANNOT STRESS THIS ANY MORE: The purpose of the Marathon ship is to move through the map progressively, clearing and exploring room by room. Players should not feel that their spawn is the least safe place and not have freedom to explore and take on the PvE, and at least feel a sense of progress before potentially dying. Leave a taste that has them coming back for more. Spawn rushing isn't and never was healthy. That being said, I think security/PvE should be distributed accordingly. Less PvE refreshes in middle and more in the wings allows players to play PvE more/try to avoid PvP by building up security/level 3 in wings, as I assume intended.
Hey everyone, Del here. Thanks to everyone who replied to our post last week! One of the things we heard was that spawn rushing and lobby clearing was making extraction sessions play out like a BR. We want there to be more survival cat and mouse to keep the tension high and make sure stealth is a viable strategy so every run is a unique story. We’ve also heard concerns about death spirals and gear loss. To that end, here's a few areas we’re working through thanks to your continued feedback: ➡️ Perimeter is getting a big update in Symbiosis and one of the goals we had was to create more places to explore and give players more options to escape and evade other crews. ➡️To mitigate Cryo Spawn rushes, we're exploring changing the Level 2 doors that connect spawn rooms to Level 3. And that guaranteed Security Monitor in Revival? We're going to change that and make it random. This will be shipping with Symbiosis. ➡️On the audio side of things, we're reducing the audible range for dinner bells, like exfil and locked rooms, by about 50% of its current range (so the audio is mostly contained to its local POI). We're also looking into limiting Key Room audio to only Gold rooms so stealth players have a better chance to get some proper loot. These changes are still being aligned on with our audio and design team, so some of this may yet change. ➡️In Symbiosis your friendly neighborhood Rook is getting some updates as well. Rook will keep whatever is in their default 4x2 inventory after death. Items in Rook's gear slots (weapons, shields, cores, implants) will still be lost on death. Rook also won't be able to carry a backpack that expands inventory beyond the default 4x2 slots but they will have a Faction upgrade that increases their inventory to 4x4. The goal with Rook is to give players an option for a lower-pressure way to collect credits, materials, and gear for future runs even if the other Runners in the zone are trying to take everyone's shoes. That's some of the things we're working on for Symbiosis to address some of the feedback we've heard. Let us know what you think about these changes and what else is working and not working about the game! Thanks for your feedback, we're thrilled to continue building Marathon together and we'll have more Symbiosis updates as we get closer to December.
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Tocom retweeted
Really been enjoying Nightfall Refresh even with the laser tag fights in Perimeter. The NuCal skins are fire and addicting to work towards. She's soo cute!😍
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‼️NEW DESTROYER PACK
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‼️MARATHON FUTURE ROADMAP - October: A refresh to progression, rewards, and the live experience. - December: Symbiosis introduces Marathon’s first permanent PvE experience, an expanded Perimeter, a new shell, improved onboarding, and a social space with a firing range. - March: These pieces come together through connected PvE, PvP, and PvEvP survival experiences, expanded onboarding experience, deeper progression and shell customization, a refactored Cradle, a narrative-driven quest system, new enemies, and an entirely new zone.
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Marathon's next step begins today, with the Nightfall Refresh. Then in December, we will expand significantly with Symbiosis, so we can later take another large leap forward in March.
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We’re making a change to address cases where shots against Spectre Shielded players could appear to not register after the shield broke. When the Nightfall Refresh goes live tomorrow, if a player using a Spectre Shield keeps firing after becoming invisible, their invisibility will now flicker after 0.2 seconds instead of 0.9 seconds. This restores aim assist against them sooner during a fight, while preserving the shield’s intended ability to help them reposition and escape when they stop engaging. We’ve also made changes so gunfire is more reliable against invisible players. In practice, that means fewer moments where you’re aiming at a Spectre Shielded player, but your shots appear to miss while they’re invisible. Full details arriving in tomorrow's patch notes!
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Tocom retweeted
Holy shit I havent been able to breathe for like 15 minutes
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敬称略、左から ・ 小高 和剛 ・ ヨコオ タロウ ・ トビー・フォックス ・ 三上 真司 ・ 神谷 英樹 ・ 須田 剛一 ・ 外山 圭一郎 ・ 桜井 政博 ・ イシイ ジロウ ・ 上田 文人
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