JDodd πŸ§‘πŸΌβ€πŸš€ (@_jdodd) header
JDodd πŸ§‘πŸΌβ€πŸš€ (@_jdodd) profile picture
Joined December 2009
With the dust settling on Frozen Trail’s launch, figured I should finally update my bio. Last month I joined @EmbarkStudios to lead the long-term vision for creators across the studio, @arcraidersgame, and @reachthefinals. It’s been an awesome first month settling in among some very talented and ambitious people. Still a lot of cool stuff I want to try in the creator space, and here feels like the perfect home to do just that. Off to the kitchen… We got some cookin to do πŸ‘¨β€πŸ³
Attention, Raiders! Our biggest update yet, Frozen Trail, is live! Explore the icy wasteland of Pendola Pass, face lethal new enemies including the enormous ARC Frigate, and gear up with new weapons and Amplified oldies. Establish your Outpost, master the revamped Skill Tree, and tackle 22 new quests. Itching to step Topside for the first time? Hop in and play ARC Raiders completely FREE from October 8 to October 12 on Steam, Xbox, and PlayStation! Read the full blog here - arcraiders.com/news/frozen-t…
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As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project. PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner. In the course of seeking advice and pursuing negotiations with people across many fields, we found in XBOX a partner with whom we share a common vision for the future, and we have decided to team up with them once again. Please rest assured that development of PHYSINT, our genre-defining action-espionage title, is ongoing and will continue moving forward.
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πŸ‡ͺπŸ‡ΈπŸ‡ͺπŸ‡ΈπŸ‡ͺπŸ‡Έ
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RIP to a true lord of drip, Nigel Cabourn πŸ’”
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A week ago I left EA after being laid off earlier this year. 10.8 years, 27 games, 1bn+ UGC views, and a few too many contracts worth more than my annual salary. It’s difficult to untangle the near-one third of my life spent at this place, primarily because of the profound impact that the experiences and people I’ve met have had on my life. I’ve been able to travel the world, live in three different countries, and gain a wealth of friends along the way. Creator marketing wasn’t the field I expected to fall into - hell, it barely existed when I first joined - yet it quickly became a source of pride to have been part of the group that fought to grow the discipline within EA. Especially over the last few years, providing creators with a critical new source of income via our Support a Creator program and helping them take their passion full-time has been some of the most fulfilling work of my career. While the circumstances of me leaving aren’t what I expected, it honestly feels like the right time to move on anyway. I’ve changed a lot since July 2015, and so has this company. For now, I’m just looking forward to spending more time with my son. Thanks to everyone that made the journey so far down the Grand Line as wild as it has been. Time to chill a little before beginning the next chapter of my career. ✌🏼
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klay really saw the yoruichi cosplay and still went β€œnah…” Generational fumble my guy πŸ™„
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