After a year away for life and work, I’m slowy working back on the voxel project. Looking forward to what’s next
Ok, I think I've added everything I wanted for the next version. 0.1.0 is going to be released this week. I'm just finishing editing the video.
So last month I started a medical internship. I'm still adding stuff for 0.1.0 in my free time but I'm noticing that development is going to slow down
surface saves and updates allows for rain to be reintroduced to the renderer, (rain considers rooftops)
I'm happy to announce that Frogmonster is coming out APRIL 2nd, 2024!
Prepare for an exciting Metroidvania FPS Adventure with 20+ unique boss fights and a charming world to explore!
Here's the official trailer!
Next release is close to be finishing, I'm missing some tweaking on the adaptive worldgen algo + world creation menus. I'll update you guys when everything is ready
Adaptive Generation Test, biome replaced to Ocean on hypothetical update
-Original Source: player builds a house in a forest biome near ocean
-Adaptative Gen Off: save system simply loads the house into the Ocean
-Adaptative Gen On: tires to preserve the original source.








