Working on a game! https://xitter.cf/t.co/d3qjKLvJrS https://xitter.cf/t.co/0wsh6dbEqj https://xitter.cf/t.co/aMFhPJNkSH https://xitter.cf/t.co/hG2nAy9q7s

Joined November 2020
After a year away for life and work, I’m slowy working back on the voxel project. Looking forward to what’s next
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wind, waterflow and few footsteps
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Its time
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Ok, I think I've added everything I wanted for the next version. 0.1.0 is going to be released this week. I'm just finishing editing the video.
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So last month I started a medical internship. I'm still adding stuff for 0.1.0 in my free time but I'm noticing that development is going to slow down
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surface saves and updates allows for rain to be reintroduced to the renderer, (rain considers rooftops)
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custom grid brush
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I'm happy to announce that Frogmonster is coming out APRIL 2nd, 2024! Prepare for an exciting Metroidvania FPS Adventure with 20+ unique boss fights and a charming world to explore! Here's the official trailer!
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Next release is close to be finishing, I'm missing some tweaking on the adaptive worldgen algo + world creation menus. I'll update you guys when everything is ready
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Adaptive Generation Test, biome replaced to Ocean on hypothetical update -Original Source: player builds a house in a forest biome near ocean -Adaptative Gen Off: save system simply loads the house into the Ocean -Adaptative Gen On: tires to preserve the original source.
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here's another example where worldgen buried the house. adaptative gen tries to avoid that situation
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