One of the best things about building your own apps or running side projects, is you can literally ship a cool OKLCH gradient in your components
Sam Baines retweeted
Hey devs, We are a small, family-run publisher based in Switzerland. We are currently looking for PC games to publish this autumn, as well as for 2027 and beyond. We'd love to see your projects!
We look forward to receiving your pitches at: [email protected]
Sam Baines retweeted
Lost my job. (LFW)
Started cooking up a Sci-Fi game alone.
Seven months in, this is Riftwalker.
If you want to support the journey, $10 will get you early access to the build when it's ready.
patreon.com/RiftwalkerGame
#indiedev #gamedev
Sam Baines retweeted
I don’t have millions in funding.
I’m a solo dev. A dad. A husband.
I’m building this with everything I have.
If you love The Mandalorian, Dune, and Max Payne,
I’m making this game for you.
Wishlist on Steam
store.steampowered.com/app/4…
Support the journey patreon.com/RiftwalkerGame
#wishlistwednesday #gamedev #indiedev
Been a long time since I posted anything remotely design related on here - trying to get back into the swing of it!
Some wallpapers using @paper fluted glass shader on some photos #papershaders #wallpaperdesign
Sam Baines retweeted
Hi everyone, I'm currently looking for a job in animation or video game studios for background painting, environment design, colour and lighting.
Here are my social contacts:
Artstation: lnkd.in/edNyFiem
Website: simonputzart.com/
contact: [email protected]
Sam Baines retweeted
Slightly concerned I'm being buried on here of late; reasons unknown. 🥹
In case I am, can I ask all #GameDev spread the word and make sure to smash it when #PitchYaGame goes live November 1st. 🙏
Please & Thank you! 🫡
Might need co-announcements (if anyone's willing).🤔
hey @rossplaskow is it possible to just run/chain timelines in a row in rive? This seems to just play the second animation constantly:
Sam Baines retweeted
I was having the typical design problem where the player can't interact with the NPC merchant if he is far away and absent-minded on the other side of the bar.
After thinking about several solutions (hidden triggers, events by proximity, etc) I ended up putting a buzzer. 🤷♂️
Sam Baines retweeted
#PitchYaGame Video Trailer Tips:
🔹> 2m (but not super long)
🔹Cut straight to gameplay / meat
🔹Blend logo over top of gameplay footage
🔹Throw in a "hook"
🔹Thumbnail shows footage (not blank on preview!)
🔹Include Audio + Transcriptions
Winning! 🏁
Did I miss anything? 🫡
This thread is absolute gold for #worldbuilding and game design.
Sam Baines retweeted
I’m excited to announce that my solo indie game The Axis Unseen releases in 2024! 🎉
Here’s a new trailer and a 🧵 of screenshots! There’s tons of new creatures and content in this trailer. 🎞️
Wishlist The Axis Unseen on Steam! 🤘🏹🔥
#screenshotsaturday
Sam Baines retweeted
A huge archive of maps from video games.
vgmaps.com
Massive.
Sam Baines retweeted
Did you know you can ⌘+K in Spotify to search in a command-line interface like in Slack?
Sam Baines retweeted
Two months ago Liz Truss said the prospect of rising mortgage rates due to borrowing was “project fear”.
We’ve kept the receipts. #WhereIsLizTruss

































