timmcd (@_timmcd) header
timmcd (@_timmcd) profile picture

he/him, video games mostly

Joined August 2018
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Another Doom hidden missiles combo. Coast to coast break easily. Ghost Rider spiny knives bullshit and fire breath keep them in place for the missiles 🫡 1 assemble, doable from the start of the match sans super #tokonfightingsouls #marvel #marveltokon #tokon
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Ghost Rider / Doom / Iron Man one Assemble bar hidden missiles route into oki - does not interact with wall. 39k dmg. Routing for resources with neutral assists & tag seems very good? Only needs 1 char unlocked. #tokonfightingsouls #marvel #marveltokon #tokon
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Doom can dash before doing assist + hidden missiles, meaning this works basically anywhere (and from any range Ghost Rider 2M). If your first touch breaks wall, then you are guaranteed the resources (and character) to do this on your next touch!
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Ghost Rider & Dr Doom confirm. Works anywhere on screen from any 2M range. If you have more assists unlocked, you can call a _neutral_ assist after tagging to Doom before picking up off the fire carpet for even more fun stuff. #tokonfightingsouls #marvel #marveltokon #tokon
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I'm pretty sure you could do another special move here with ghost rider before tagging to Doom, but you'd likely give up the spot for a neutral assist.
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Example for full bloodlust, no assist, from 5S1 with Ahri Doubledown. #2xko_warwick #2xko_ahri
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we don't need the algorithm to put our games in the eyes of fans of other things the best way to find your audience is to talk in your game's voice, and not with another
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Latest patch broke some training mode settings. Specifically at least, you can no longer lab oki setups because block on wakeup doesn't work no matter the settings :) #2xko_bug #2xko #2xko_bugs
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Looks like it works after hard knockdown (throw) but not others.
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timmcd retweeted
This week's update: You can now control the game mid-play during replays. This makes it easier to recreate the situation during a match. 今週の更新です リプレイでの途中操作が可能になりました これによって対戦時の状況再現が気軽になりました All Characters & Systems Replay [Replay Takeover] Added Match [Round] Fixed a bug where the round count would not update. Round call limit set to 10. Character Select Fixed a bug where the input value was displayed. Qdora Background Minor Adjustments (currently in progress) 236 [Self-Harm] Fixed a bug where canceling actions during Hit Stop were carried over when activated. ・全キャラクター・システム リプレイ[リプレイテイクオーバー] 追加 対戦[ラウンド] ラウンド数が更新されない不具合修正 ラウンドコールの上限を10に設定 キャラクターセレクト 入力数値が表示されていた不具合修正 ・クドラ 背景 微調整(現在作成中) 236[自傷] 発動時にヒットストップ中のキャンセル行動が引き継がれてしまう不具合修正
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703 dmg Warwick & Teemo 2xAssist route that builds full blood & works anywhere. You can choose to keep corner by maneuvering Teemo to the proper side before j.2H! #2XKO_WARWICK #2XKO_TEEMO
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Warwick and Teemo full bloodlust route, meterless but requires assist. You can spend Super 1 to get a lot of extra damage AND a tech chase. #2XKO_WARWICK #2XKO #2XKO_TEEMO
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Warwick has that falling mix on point tho 👀 #2XKO_WARWICK #2XKO
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timmcd retweeted
you don’t have to face every fight alone. 2xko official cinematic out now: ties that bind (ft. courtney laplante of @spiritboxband)
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Got a full sequence to show of a bunch of pieces. Yasuo performs two left/rights and one high/low, then Illaoi forces pressure (outside of wakeup lvl 3) until Yasuo is ready to do it all again. #2XKO_ILLAOI #2XKO_YASUO
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A full sequence from Yasuo midscreen-to-corner into Illaoi's impervious corner oki 💪😤 #2XKO_YASUO #2XKO_ILLAOI
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Illaoi tentacle super corner oki setup. Covers everything, can choose to react to forward roll with throw instead if you'd like. Handshake to start a party, Illaoi brought the kegs. #2XKO_ILLAOI
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This is extremely finicky and I don't know exactly what makes it possible, because usually it doesn't work? Sometimes tho... @ApologyMan @Play2XKO unintended?
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specifically, pushblock > 2xAssist
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