thank you marvelous cyberskull 😘💀 he/him

Joined March 2009
I made a bunch of new levels for Fracas 3, and it was fun making decorations for some of the rooms, using my primitive level editor. I updated the powerup effects to be juicier and more informative, too. aaryte.itch.io/fracas3 #screenshotsaturday
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Herbert shirked his work He lurks onliiiiiiiine. George Orr's fort is cork Do sporks have tiiiiiiines? for fussing and fighting my friends.
Yeah, I was dating someone, but I had to break it off when I found out they were sneaking into graveyards and digging up dead bodies. You know what they say, "exhume" makes an "ex" out of "u" and "me".
👁️ 🐽 👅
TWF drawing ur 1st WebGL2 triangle: PRETTY GREAT
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A pretty gif now, a playable prototype soon probably!
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#screenshotsaturday Here's a tutorial level from my prototype "Bridge Wizard" game. The main lesson here is that pieces can go up.
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I wanted to make a small tetromino-based game prototype using my existing "framework", which is really just for physics-y 2D-scrolling cave-blaster games. So I decided to make a little prototyping-friendly library, and it seems dumb but I'm really excited about this.
Good job everybody
Similar energy from King of All Cosmos and James Beard.
Did it hoit? When you wanted to get into the act?
I added ADSR (attack, decay, sustain, release) to my sound engine. Then I messed around and made a fresh new Blaster firing noise, kinda THRRRRMP THRRRRMP, halfway between an energy weapon and an alarm. It's so satisfying to find a good sound. live: loopwood.com/game8/#/gallery…
#screenshotsaturday but on a Sunday. I added a new enemy to Fracas 3, called the Blaster! Rapid-fire, shootable bullets. More at aaryte.itch.io/fracas3/devlo…
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Amazing how graphics keep getting better
This is not the kind of infinite loop to which I am accustomed. I think I know how to make it impossible, but it's fun while it lasts, and it lasts forever. #screenshotsaturday
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fun fact: visual effects supervisor Andrew Whitehurst worked on both ANNIHILATION & PADDINGTON, & named the ANNIHILATION bear something PADDINGTON-related
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#screenshotsaturday I've improved the level editor a ton. There are level image previews, and you can select and re-arrange levels and adventures. And now, finally, you can play custom adventures from the main game menu. aaryte.itch.io/fracas3
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