Pinned Tweet
Hello, here's my team's base getting wiped by the enemy team.
Fuckin' overleveled campers.
Hii! #PortfolioDay I'm Polin, a 3D Environment / Prop Artist specializing in stylized PBR and hand-painted art. My Portfolio: artstation.com/polintutuk
Social: instagram.com/rai3dart/
Currently open for work!! :)
That whole PvE/PvP discussion from yesterday is already haunting me.
I've built some pretty clever bots, and I'm having a blast playing full matches against them. But maybe that's not enough.
Since A Weird Village won't be out before mid-2027, I'm seriously considering adding a PvE campaign.
But I don't want it to feel like an afterthought, something half-baked just to tick a box. If I do it, it needs a strong concept that actually builds on what makes the game fun.
So I guess it's time to start brainstorming.
This project is getting a LOT bigger than I originally planned. 😅 I hope i'll meet my 2027 deadline...
Got a pretty interesting reality check on Reddit today.
Someone pointed out how tough it is to launch a 4v4 PvP game as a solo dev, especially when empty lobbies can make or break a game.
It's a fair concern, and honestly, one worth thinking about.
I'm building A Weird Village with bots to keep matches playable even with a small player base.
Still, I'm curious, what do you think:
Can small indie PvP games find their audience in today's market?
Adre | A Weird Village retweeted
STEAM NEXT FEST ISN'T OVER YET!
It's #ScreenshotSaturday! Indie devs, show us ONE screenshot that makes your game stand out!
Then check out the replies. Find a game you've never heard of. Try the demo. Wishlist what you love! Let's get more games SEEN!
Adre | A Weird Village retweeted
I'm facing a similar issue with a game I'm developing. It would theoretically work better with PvP, but as a small indie developer, you simply can't count on having the player base needed to sustain multiplayer.
My situation is slightly different, though, since I originally designed the game as a single-player roguelike, with multiplayer as a potential addition.
So my approach is to focus on making the single-player experience good enough to stand on its own, then introduce multiplayer if there's sufficient interest.
Bots can certainly help, but only if the game is simple enough that they can provide a meaningful challenge without requiring particularly sophisticated AI.
Got a pretty interesting reality check on Reddit today.
Someone pointed out how tough it is to launch a 4v4 PvP game as a solo dev, especially when empty lobbies can make or break a game.
It's a fair concern, and honestly, one worth thinking about.
I'm building A Weird Village with bots to keep matches playable even with a small player base.
Still, I'm curious, what do you think:
Can small indie PvP games find their audience in today's market?
Got a pretty interesting reality check on Reddit today.
Someone pointed out how tough it is to launch a 4v4 PvP game as a solo dev, especially when empty lobbies can make or break a game.
It's a fair concern, and honestly, one worth thinking about.
I'm building A Weird Village with bots to keep matches playable even with a small player base.
Still, I'm curious, what do you think:
Can small indie PvP games find their audience in today's market?
Adre | A Weird Village retweeted
Did i need to add crows to my game? no. does it affect gameplay? no. is it fun and did i do it anyway? #indiedev #gamedev #indiegames
Adre | A Weird Village retweeted
Replying to @adredev
This music honestly slaps so hard dude. I keep coming back to listen to it haha
A little question for anyone curious about A Weird Village... 👀
I'm recording the first video for the game's YouTube channel this weekend!
What would you like it to focus on? Gameplay, behind the scenes, how the game came to life, or something else?
I'd love to hear your ideas!
Adre | A Weird Village retweeted
めちゃくちゃいい作業してますね!!!
You can now buy abilities and weapons with the hard earned coins from kills and questionable acts of destruction in A Weird Village!
I just added a shop view, still WIP with placeholders... Will upgrade it with videos explaining the abilities and the weapons' 3D models.
Adre | A Weird Village retweeted
Following up on #FollowFriday! last week.
This week, we're giving a shoutout to 3 indie devs who've been putting in the work and giving it their all!
A Weird Village – @adredev
Rookie Spook – @gameswithgeebs
Tank Mates – @malhar_no1
Go check out their games, give them a follow and show them some support!
xitter.cf/SoftpaleGames/status/2…
It's #FollowFriday!
Indie devs, drop your games below! 👇
Let's discover some new indie games and support each other.
#indiedev #indiegame #gamedev
I completed my first full match on A Weird Village, with also weapons and abilities purchase, base destruction. Has been a blast.
Now need to polish a lot before showing anything.
























