
Average guy that likes videogames and stuff Dev @DawnDevTeam https://xitter.cf/t.co/RmGLvcDDSz https://xitter.cf/t.co/gOnEigHOAg
Joined December 2017
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Raz retweeted
Dawn - When I said last week I'd been rewriting the backend to make everything easier; this is the culmination of that work so far!
Patrols, Public Events, Lost Sectors, Region Chests, Destination Chests and Materials!
Aswell as this, curse cycles are in, I hooked Dawn up to the steam API for use of social features, moved a ton of stuff over to the client to host, increased tickrate across the board to 30hz, and implemented a client desirability metric for seamless host transition if/when we decide to bring multiplayer in.
Lots of work to be done, been a busy week! You've seen what the rest of the team have been cooking too, more to come!
Raz retweeted
Making Of A Runner
#MarathonART
Raz retweeted
the video you were promised
youtu.be/vFBhqc-9WI8
Raz retweeted
Dawn - Loading natively, public bubbles authority owned by the client, desirability advertised, native enemy spawning is in, with dropships and monster closets working, and squads randomise from their options on respawn for variety.
Raz retweeted
callum is in germany, i am in florida, 0 desync and massive decreased ping with true native server side physics host implementation for pvp coming soon.
Raz retweeted
// COMMUNICATION: RECEIVED
WHERE: DAWN
WHAT: DAWN COMMUNICATIONS
MESSAGE:
The Dawn developers are not done just yet fellas, expect more communication soon.
See you Star-side, Guardians.
Sincerely,
@DawnDevTeam @Haxxington @isinternets @GeorgeRatington, @nyxaraaaa, @PoweredByElectr, @AreYouFlummoxed, @aimbotRaz, @chnsvw .
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