Amaresh Beuria (@amareshbeuria) header
Amaresh Beuria (@amareshbeuria) profile picture

Usually posting cool animation stuff | Tech Anim Director @RekindledStudio | UE Technical Animator & Blueprint Generalist. Views are my own.

Edinburgh, UK
Joined July 2012
Photo by Amaresh Beuria (@amareshbeuria)Photo by Amaresh Beuria (@amareshbeuria)Photo by Amaresh Beuria (@amareshbeuria)Photo by Amaresh Beuria (@amareshbeuria)Photo by Amaresh Beuria (@amareshbeuria)Photo by Amaresh Beuria (@amareshbeuria)Photo by Amaresh Beuria (@amareshbeuria)Photo by Amaresh Beuria (@amareshbeuria)Photo by Amaresh Beuria (@amareshbeuria)
SPIDERMAN is here. 🕸️ IK Retargeting in #ue5 is so powerful and here is an example showcasing that. I'll be covering IK retargeting and show how to set this up in my first YT video. Pls do SUBSCRIBE and support my channel - youtube.com/AmareshBeuria #Spiderman #UnrealEngine5
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For UE 5.8, Sequencer has a new experimental plugin called the Animation Mixer - where you can mix any sources of animation for motion editing and seamless transitions for gameplay. Check out the videos here! dev.epicgames.com/community/… #UE5 #animation #gamecinematics #Sequencer
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Oh yes... being able to rig in Unreal is super cool! And being able to rig with much sparser meshes is even cooler ;) Go grab a free trial now to check them out: ozone3d.com/products/subdivs… @chasescooper
Rigging directly in @EpicGames Unreal and then applying @OzoneStoryTech Subdivs for smoothy goodness. Available for Animation and Game Studios now!
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If you have to prove millions wrong (devs and gamers alike) to sell your product, then it's not the right kinda sales pitch, and no one's buying it. Instead, fix your mistake while you still have the chance to do so and stop forcing consumers to accept it. What do you all think?
Jensen Huang has responded to the comments calling DLSS 5 AI slop: "First of all, they're completely wrong. The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the geometry and textures and everything about the game with generative AI. It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level." He has also added: "This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering" What are your thoughts on this?
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We are pleased to announce that we have received an Epic MegaGrant of $30,000 to help develop our game Ambroise Niflette & The Gleaned Bell.
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#GDC with the @OzoneStoryTech team. Come say hi to Brad and @rhurrey and learn more about rigging and working with realtime subdiv surfaces in Unreal.
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Recently finished a 2-week UE Rigging workshop in 5.7 by @EpicGames, and here's my submission showcasing a biped rig setup in Control Rig. It was intense and brain-melting, but I really enjoyed it. As usual, more details in YT description youtu.be/40bzImGgmCQ #MadeWithUnreal
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LOL no wonder who’s topping that list, huh! 🤣
Metacritic has revealed the 10 worst-rated games of 2025, and chances are you've never heard about most of them. Gamers and gaming journalists disagreed on which title deserved to be called the year's worst: 80.lv/articles/metacritic-re…
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This turned out to be so good…🎃 Kudos to our amazing team at @RekindledStudio for putting in all the hardwork and making it happen in such a short time. Watch the high quality version on YT - youtu.be/37_o26dD_-M?si=-iqP… #UnrealEngine #Animation
🎃 Happy Halloween! 🎃
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How I made enemies rigs for the Cronos: The New Dawn, a small thread. All deformations were done purely with corrective joints and pose drivers, with a minimal amount of bones:
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Dev tip: rewatch your earliest WIP when you feel stuck. Thanks for being here with me on this solo-dev journey. Wishlists help a ton. (Link in first reply) ❤️
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Rubik's Cube in UE5 using blueprints and 26 individual static pieces. No Skeleton or Animations. Just one single BP. As always, more details in the YT video description. While you're there, consider leaving a 👍 youtu.be/My8_XxB311w
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I realised the YouTube video isn't autoplaying here, so here goes... YT video - youtu.be/My8_XxB311w
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Ohh that’s me on @80Level ! 😅
.@amareshbeuria created a cool dynamic hierarchy Rubik's Cube rig in Maya. See what was done: 80.lv/articles/see-how-you-c…
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Rubik's Cube Rig in Maya! Tried to do a Dynamic Hierarchy setup in Maya inspired by @chasescooper's presentation during UE Fest 2023, where he showcased this feature in Control Rig. Details in YT Description. (if interested) Next - Recreate this in UE🤓 youtu.be/uioGxKb838A
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This week has been a blessing in Edinburgh. 🌤️ Here are some pics from yesterday… 📸
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Launching 1 game is an achievement, but launching 2 on the same day is something else. Special day for me today. 🥳 Congrats to everyone at @Funcom for a successful release. 100K CCU on @Steam with a 9/10 rating speaks volumes for the quality of work we delivered. 💪
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As for @MindsEyeGame, I'm still very new to the team/project, so I won't take any credit, and credit should be given where it's due. Big congrats to the team at @buildarocketboy on releasing their first game as a studio 🥳
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Happy to announce that last week I joined @buildarocketboy, and it's been an exciting first week so far. 🥳 #gamedev #jobs #animation
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Farewell @Funcom 🥹 The past year and a half has been wonderful working on @DuneAwakening with such a talented & dedicated bunch. Very thankful for all the support I've received throughout my time. Now, it's time for me to part ways and move on to a new adventure. #gamedev
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