code "AMIKYU" for 10USD off @G_Wolves small dot enjoyer

Sydney, New South Wales
Joined February 2021
Kovaaks featuring DLSS 5 Neural Rendering with Nvidia RTX series hardware accelerated path tracing in 4K
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amikyu ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ญ๐Ÿ‡ฐ retweeted
่ฟ™ๆ˜ฏ้‚ชๆถ้“ถๆธๅฑ‚๏ผŒๅˆซ่ขซ้ช—ไบ†๐Ÿ˜„๐Ÿ˜„
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amikyu ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ญ๐Ÿ‡ฐ retweeted
Mouse clock is complete !!
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amikyu ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ญ๐Ÿ‡ฐ retweeted
A friend's 8,000 Hz mouse kept stuttering. InputLab found why: its USB work waited behind the NVIDIA driver on CPU 0, in the beat of his 500 Hz monitor (every 2 ms). Moved to its own core: every report arrived, 80,002 in 10 s. Score 10/10. github.com/moneks1106-code/Iโ€ฆ
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amikyu ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ญ๐Ÿ‡ฐ retweeted
ใ‚ˆใกใ‚ˆใก
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amikyu ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ญ๐Ÿ‡ฐ retweeted
People replying to this post seem to find it impossible that players are unable to accurately flick to people outside of their FOV (Offscreening). This is done quite frequently by pubstomp clip farmers inside of arcade shooters like COD & Battlefield, and is easily trainable inside of an aim trainer such as KovaaKโ€™s. Using audio cues, minimap knowledge, and angle awareness, it is possible to hit these offscreen flicks with enough patience and mouse control. Iโ€™ve also created a KovaaKโ€™s playlist for players who are genuinely curious on how this works, and want to attempt training it. (Share Code: KovaaKsDinkingTealStatus) Itโ€™s highly recommended to use spawn sounds in order to train your awareness of targets in all directions, this mimics how youโ€™ll react to directional footsteps and gunfire in real situations. The way you path between targets is largely going to be dictated on these spawn sounds, also remembering the position of targets you had previously seen will allow for an easier time attempting to hit an offscreen. I hope this finds its way to people who aspire to improve their mechanics in these games, itโ€™s a fun hobby at the end of the day and everyone should know how to do it :)
This is literally just aimbot gameplay. Not even the fastest CS2 player has aim like this. If these guys were this good, They would already be doing Esports to make easy money.
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amikyu ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ญ๐Ÿ‡ฐ retweeted
Oh no i overslept! Nvm im a cat
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amikyu ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ญ๐Ÿ‡ฐ retweeted
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amikyu ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ญ๐Ÿ‡ฐ retweeted
A Finalmouse SLX Achilles Giveaway ๐Ÿ—ก๏ธ Win an Achilles for you and a friend To enter: ๐ŸบRepost + Like this post ๐ŸบFollow @finalmouse ๐ŸบTag a friend in the replies with #achilles Achilles launches Monday Oct 26th @ 11am PT Winner will be announced one day before the launch
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amikyu ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ญ๐Ÿ‡ฐ retweeted
Marvel Rivals is DYING because of how the game is designed. Marvel Rivals has so many piss easy heroes and mechanics that it hurts the game's longevity/replayability. A good example is the fact that Devil Dinosaur has been allowed to be meta defining for this long. It is genuinely laughable, and that's not even scratching the surface of the issues. 99% of all the heroes have an "i press this and I get instant value without having to aim or think about it!" button. How is that satisfying at all to play with and against? Without sufficient skill expression, the replayability of the game goes to shit. Why should I spend so much time and effort trying to master a character, only to look only slightly better than someone who is supposed to be genuinely worse than me? When the game relies on monthly hero releases and gooner skins to stay relevant, the issues go deeper than you think. There's a reason why games like Deadlock, Valorant, and League of Legends are able to retain so many players. It's incredibly satisfying and rewarding to get good at these games.
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amikyu ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ญ๐Ÿ‡ฐ retweeted
๐ŸŒธ Yuki Aim Giveaway ๐ŸŒธ โœง 3x Yuki Aim x Pulsar - Superglide 3 โœง 7x 30-day Hypertune PC optimization licenses To Enter: 1๏ธโƒฃ Follow @YukiAim @hypertune_ 2๏ธโƒฃ Like + Repost 3๏ธโƒฃ Tag 2 friends in the replies. ๐Ÿ† 5 Winners. ๐Ÿ—“๏ธ Ends 11/04
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Lowkey want the Cinnamoroll and Kuromi one.
Burger King is launching a Hello Kitty and Friends kids meal It features six collectible toys and a rare golden Hello Kitty
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RIP the brave souls that plays this game. #EOMM
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amikyu ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ญ๐Ÿ‡ฐ retweeted
Aimers! You can now Eye Train or Aim Train between games without losing frames! I created Eye Trainer V1 using the bots from the 143 Ground Benchmark out now on @Aimbeast_ They are in my opinion the best ground benchmarks currently out. Link is in description
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amikyu ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ญ๐Ÿ‡ฐ retweeted
Most common aim training "conspiracy theories". What ones do you believe and why?
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amikyu ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ญ๐Ÿ‡ฐ retweeted
Rivals has lost 26% of its playerbase in the last 2 months. With GTA 6 on the horizon and Deadlock blowing up I fear this may be the end. What does NetEase have to do to save Rivals?
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amikyu ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ญ๐Ÿ‡ฐ retweeted
The unluckiest FACEIT player has been found. Heโ€™s won just 1 of his last 150 matches and has only 13 wins in 750 matches overall, despite having a 1.36 K/D and 15 average kills.
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amikyu ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ญ๐Ÿ‡ฐ retweeted
Some of you know kvk-hub, the Kovaak's asset library I've been building. It's now Yanori. It covers more than Kovaak's now: Aimlabs themes, Aimbeast config presets, guides and resources, a crosshair maker and a sens converter. Analyze and Profile were rebuilt. Link below.
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amikyu ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ญ๐Ÿ‡ฐ retweeted
#1 tracking voltaic s5.5
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amikyu ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ญ๐Ÿ‡ฐ retweeted
This is my vent art
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