
code "AMIKYU" for 10USD off @G_Wolves small dot enjoyer
Sydney, New South Wales
Joined February 2021
- Tweets2.3K
- Following1.8K
- Followers268
- Likes8.5K
Pinned Tweet
Kovaaks featuring DLSS 5 Neural Rendering with Nvidia RTX series hardware accelerated path tracing in 4K
amikyu ๐บ๐ธ๐ญ๐ฐ retweeted
A friend's 8,000 Hz mouse kept stuttering. InputLab found why: its USB work waited behind the NVIDIA driver on CPU 0, in the beat of his 500 Hz monitor (every 2 ms).
Moved to its own core: every report arrived, 80,002 in 10 s. Score 10/10.
github.com/moneks1106-code/Iโฆ
People replying to this post seem to find it impossible that players are unable to accurately flick to people outside of their FOV (Offscreening).
This is done quite frequently by pubstomp clip farmers inside of arcade shooters like COD & Battlefield, and is easily trainable inside of an aim trainer such as KovaaKโs. Using audio cues, minimap knowledge, and angle awareness, it is possible to hit these offscreen flicks with enough patience and mouse control.
Iโve also created a KovaaKโs playlist for players who are genuinely curious on how this works, and want to attempt training it. (Share Code: KovaaKsDinkingTealStatus)
Itโs highly recommended to use spawn sounds in order to train your awareness of targets in all directions, this mimics how youโll react to directional footsteps and gunfire in real situations.
The way you path between targets is largely going to be dictated on these spawn sounds, also remembering the position of targets you had previously seen will allow for an easier time attempting to hit an offscreen.
I hope this finds its way to people who aspire to improve their mechanics in these games, itโs a fun hobby at the end of the day and everyone should know how to do it :)
amikyu ๐บ๐ธ๐ญ๐ฐ retweeted
A Finalmouse SLX Achilles Giveaway ๐ก๏ธ
Win an Achilles for you and a friend
To enter:
๐บRepost + Like this post
๐บFollow @finalmouse
๐บTag a friend in the replies with #achilles
Achilles launches Monday Oct 26th @ 11am PT
Winner will be announced one day before the launch
Marvel Rivals is DYING because of how the game is designed.
Marvel Rivals has so many piss easy heroes and mechanics that it hurts the game's longevity/replayability.
A good example is the fact that Devil Dinosaur has been allowed to be meta defining for this long. It is genuinely laughable, and that's not even scratching the surface of the issues.
99% of all the heroes have an "i press this and I get instant value without having to aim or think about it!" button. How is that satisfying at all to play with and against? Without sufficient skill expression, the replayability of the game goes to shit.
Why should I spend so much time and effort trying to master a character, only to look only slightly better than someone who is supposed to be genuinely worse than me?
When the game relies on monthly hero releases and gooner skins to stay relevant, the issues go deeper than you think.
There's a reason why games like Deadlock, Valorant, and League of Legends are able to retain so many players. It's incredibly satisfying and rewarding to get good at these games.
๐ธ Yuki Aim Giveaway ๐ธ
โง 3x Yuki Aim x Pulsar - Superglide 3
โง 7x 30-day Hypertune PC optimization licenses
To Enter:
1๏ธโฃ Follow @YukiAim @hypertune_
2๏ธโฃ Like + Repost
3๏ธโฃ Tag 2 friends in the replies.
๐ 5 Winners.
๐๏ธ Ends 11/04
amikyu ๐บ๐ธ๐ญ๐ฐ retweeted
Aimers!
You can now Eye Train or Aim Train between games without losing frames!
I created Eye Trainer V1 using the bots from the 143 Ground Benchmark out now on @Aimbeast_
They are in my opinion the best ground benchmarks currently out.
Link is in description
amikyu ๐บ๐ธ๐ญ๐ฐ retweeted
Most common aim training "conspiracy theories". What ones do you believe and why?
amikyu ๐บ๐ธ๐ญ๐ฐ retweeted
Rivals has lost 26% of its playerbase in the last 2 months.
With GTA 6 on the horizon and Deadlock blowing up I fear this may be the end.
What does NetEase have to do to save Rivals?
Some of you know kvk-hub, the Kovaak's asset library I've been building.
It's now Yanori.
It covers more than Kovaak's now: Aimlabs themes, Aimbeast config presets, guides and resources, a crosshair maker and a sens converter.
Analyze and Profile were rebuilt.
Link below.


































