Need_a_Job (@applied_ai_dev) header
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btw i am looking for a job (i can join as a applied ai engineer) please hook me up

Joined February 2026
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zelda..
Guess what I am playing at 60 FPS on my Mac
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after 27hrs got it to run 60 FPS -no lags -no stutters -on a mac 16gb nearly 200Gb worth of rendering.. loads super fast, plays super smoothly. (sad demo video is 2GB+, max i can post is 512mb..)
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⛔️ not sharing any file ⛔️ 200 gb number comes from 3 separate builds and 7-8 runs from those builds. the real size is 36 gb for the app build which is now running at 4K 50/60FPS, no lag, no stutters.. (i am on region 2 now..)
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yup zelda on Macbook air..
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still looking for a job.. hire me..
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my brain is fried now got Zelda OCE to run 60 FPS - no lags - no stutters - after 26 hrs.. nearly 200Gb worth of rendering and 3 different approaches..
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yeah this too looks shit when compared to the output i am seeing.. teapawt.net/applied_ai_dev/status/…
So drop a follow to see all the updates happen real time.. Zelda OCE on Mac (40-90 FPS) - more updates & fixes under way
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now this looks like 3rd rate.. teapawt.net/applied_ai_dev/status/…
yup zelda on Macbook air..
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So drop a follow to see all the updates happen real time.. Zelda OCE on Mac (40-90 FPS) - more updates & fixes under way
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btw i am looking for a job (i can join as a applied ai engineer) please hook me up
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holy sh*t Zelda on Mac is here.. (not sharing the file or anything related to it) - M5 Air - Removed the old shaders to use DLSS - Removed the FPS cap restriction (going 90+ for me) not vibe coded..
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for the people saying it's not legit.. teapawt.net/MotionWiki_co/status/2…
So drop a follow to see all the updates happen real time.. Zelda OCE on Mac (40-90 FPS) - more updates & fixes under way
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Mac M5 progress.. (16 GB -> cutdown to 7.8 GB) Performance boost next..
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You all might want to chill out, I am not satisfied with the build, working on a lot of fix if you want to follow along feel free to follow or join the discord link on @Motion_Viz
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yup i got it now running at 90 FPS clean teapawt.net/MotionWiki_co/status/2…
holy sh*t Zelda on Mac is here.. (not sharing the file or anything related to it) - M5 Air - Removed the old shaders to use DLSS - Removed the FPS cap restriction (going 90+ for me) not vibe coded..
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