⛔️ not sharing any file ⛔️
200 gb number comes from 3 separate builds and 7-8 runs from those builds.
the real size is 36 gb for the app build which is now running at 4K 50/60FPS, no lag, no stutters.. (i am on region 2 now..)
my brain is fried now
got Zelda OCE to run 60 FPS
- no lags
- no stutters
- after 26 hrs..
nearly 200Gb worth of rendering and 3 different approaches..
yeah this too looks shit when compared to the output i am seeing..
teapawt.net/applied_ai_dev/status/…
now this looks like 3rd rate..
teapawt.net/applied_ai_dev/status/…
So drop a follow to see all the updates happen real time..
Zelda OCE on Mac (40-90 FPS)
- more updates & fixes under way
holy sh*t Zelda on Mac is here.. (not sharing the file or anything related to it)
- M5 Air
- Removed the old shaders to use DLSS
- Removed the FPS cap restriction (going 90+ for me)
not vibe coded..
for the people saying it's not legit..
teapawt.net/MotionWiki_co/status/2…
ooh yeah there is a discord for discussion (no file sharing allowed)
discord.gg/9kzZbfW3m
40 min update..
teapawt.net/MotionWiki_co/status/2…
You all might want to chill out, I am not satisfied with the build, working on a lot of fix if you want to follow along feel free to follow or join the discord link on @Motion_Viz
yup i got it now running at 90 FPS clean
teapawt.net/MotionWiki_co/status/2…



