Arcade Neo Geo since 1990 AES • MVS • MV1 • MV2 • NGCD Sega Astro City • Blast City • Taito Vewlix Homebrew built with AI, tested on real hardware 👾

Joined April 2020
Because everybody is talking about #FREEMVC2 👍 totally agree, this game needs an official new release for #PS5 #XboxSeriesX 💯 I played a few rounds today and Nostalgia kicked in 🥰🤩🔥🔥🔥 #MarvelVsCapcom2 #FGC #MvC2 #RetroGaming #Arcade #CAPCOM #Playstation2 #fightinggames
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What if Midway & SNK actually did it?! 🤯 Imagine 1990 arcade magic. Thanks to AI, I built this PoC: The iconic Mortal Kombat character select screen running on my original NEO GEO hardware! (Non-commercial/No release) Native sprites. No video playback. #NEOGEO #MortalKombat
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Killer Instinct on Neo Geo is progressing! Fixed stage rendering and character grounding. Attacks and hit reactions work. Four playable fighters, sound, music, and the arcade flow are in place. Tested in MAME. Real hardware testing next. #NeoGeo #KillerInstinct #Ai #Homebrew
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i urge people to read his comments in whole. this is some of the best, thoughtful, pragmatic, non-inflammatory philosophizing i have seen and it comes from somebody with arguably the most clout in the industry.
Nintendo’s Shigeru Miyamoto, the acclaimed designer behind Super Mario and Zelda, has explained why he believes generative AI won’t make human creativity obsolete. "There will always be a role left for us to play." videogameschronicle.com/news…
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It's 1990, and you’re playing Mortal Kombat – the arcade version on the Neo Geo 🤯 Mortal Kombat hit arcades on Oct 8, 1992. The Neo Geo was released on Jan 31, 1990—nearly THREE YEARS earlier. Yet, the Neo Geo was powerful enough to handle MK My port that I play on #NeoGeo MVS
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Getting Mortal Kombat onto the Neo Geo meant fitting a full game into its native 320x224 framebuffer. The hardware is tile- and sprite-based, so every background and fighter has to be built from its limited tile and sprite budget, and there's no simple way to just "scale it down.
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🥷🏻 Mortal Kombat Arcade NeoGeo 🦾
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👀 NEO•GEO – Mortal Kombat 🥷🏻🦾
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Wolfenstein 3D - AI NEO GEO PORT Performance: Raycaster, Sprite-Ausgabe und HUD optimiert MVS: VRAM-Timing und Bildschirmübergänge überarbeitet Arcade: Credits, Münzeinwurf und START integriert Soft-DIPs: Einstellbare Leben und Schwierigkeit von 1 bis 8 #Arcade #NeoGeo
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THE FUTURE IS NOW 🤖🦾
Real life, baby
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arcadecyborg retweeted
Real life, baby
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arcadecyborg retweeted
Turns out the future does have flying cars
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1/3 🕹️ NEO GEO MVS WOLFENSTEIN 3D PATCH NOTES v1.2.1 → v1.2.7 • Finer wall-2-floor contours • Cached camera calculations • Faster sprite processing and 68000 graphics output • Benchmark: 9.75 → 12.8 FPS (+31% vs v1.2.6) • AES emulator level-completion test passed #NeoGeo
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2/3 🎮 PATCH NOTES • Music and 20 sound effects • Player death sequence • HUD and death-message fixes • Corrected title music • Continuous music across demo scenes
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3/3 ⚡ PATCH NOTES • Ammo, health and bonuses collected on contact • Unneeded pickups remain walk-through • Improved wall occlusion for props and fallen enemies • Fixed near-distance scaling: props and soldiers no longer appear pushed ahead
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1992 meets 1990: Wolfenstein 3D as a native Neo Geo port 🔥 Raycasting on sprite hardware that was never meant for 3D. Shrink the window like on a 386 back in the day #NeoGeo #AIHomebrew
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Patchnotes: v1.2.4 * Items are collected upon contact; nearby objects no longer get stuck visually in front of you. * At 100% health, healing items remain on the ground but can be walked over. * Fixed the title music and removed music restarts between demo scenes.
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Wolfenstein 3D running natively on Neo Geo MVS! A custom raycaster on the 12 MHz 68000, no extra chips. Walls are shrunk hardware sprites, with the original textures, doors and sounds. Shrink the view like back in the DOS days, up to almost 20 fps. #NeoGeo #Wolfenstein3D
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Level 1 playable. Adjust screensize with C and D Button to push for more FPS 🤖🦾
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