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Dev for Essence Tactics, a turn based fantasy RPG

Joined April 2009
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🕳️'Teleport' and 'Displace', a couple of ways for mages to get around. #indiegamedev #indiegame #indiedev #gamedev #unity #programming #videogames #3D #rpg
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"Heave": Lift and throw a tile and its contents forward by a few spaces, stunning any unit in the way. Trying to find a suitable animation for all the classes. #screenshotsaturday #indiegamedev #indiegame #indiedev #gamedev #unity #programming #videogames #3D #rpg
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🪨 Golem jump ability: crushes terrain, and damages/knocks back nearby units #indiegamedev #indiegame #indiedev #gamedev #unity #programming #videogames #3D #rpg
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❄️Avalanche: drops ice and hurts enemies in a line. #unity #indiedev #gamedev
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Generating combat areas within a wider environment now to replace the floating islands. Next I'll be adding more enemies, biomes, and points of interest to explore.🔭 #screenshotsaturday #unity #indiedev #gamedev
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Turn arrow jumps between units as their turn arrives. Added a mini map, missing animations, and roman numerals to distinguish character icons. Made the unit HP bars a bit cleaner. Trying out UI sounds. Will spruce up environment next! #screenshotsaturday #unity #indiedev #gamedev
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Finally back deving. Been in a rough patch lately and just wanted to post something to start sharing once again. Lots of jank to hammer out but I've added a round bar at the top, tile outlines for movement and casting range, moving between 'rooms', & ability rewards post-combat.
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Class 4/10: the Cleric! She is a melee/support hybrid. A few of her active abilities are posted below: #gamedevelopment #RPG #madewithunity #tactics #IndieGameDev
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Shield Bash: Damage and apply Stunned.
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Judgement: Damage enemies and heal allies within short range.
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Class 3/10: Tinker, a ranged+support class! She has a Mortar Gun, a Gyro Copter companion, and a few other contraptions to aid her allies and dispatch foes. #gamedevelopment #RPG #madewithunity #tactics #IndieGameDev
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Here is the Ninja, the second class for Essence Tactics! Included below are some of his air-based abilities. #gamedevelopment #RPG #madewithunity #tactics #IndieGameDev
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Smoke Bomb: Move to the last occupied tile, swapping with any units there
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Gale: Move towards a tile, and pull any unit in that tile
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