Goblin Skirmisher: a ranged enemy with javelin and spear
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🔵'Forcefield': Knockback nearby units and gain some defense.
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🕳️'Teleport' and 'Displace', a couple of ways for mages to get around. #indiegamedev #indiegame #indiedev #gamedev #unity #programming #videogames #3D #rpg
"Heave": Lift and throw a tile and its contents forward by a few spaces, stunning any unit in the way. Trying to find a suitable animation for all the classes.
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🪨 Golem jump ability: crushes terrain, and damages/knocks back nearby units
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Generating combat areas within a wider environment now to replace the floating islands. Next I'll be adding more enemies, biomes, and points of interest to explore.🔭
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Turn arrow jumps between units as their turn arrives. Added a mini map, missing animations, and roman numerals to distinguish character icons. Made the unit HP bars a bit cleaner. Trying out UI sounds. Will spruce up environment next!
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Finally back deving. Been in a rough patch lately and just wanted to post something to start sharing once again. Lots of jank to hammer out but I've added a round bar at the top, tile outlines for movement and casting range, moving between 'rooms', & ability rewards post-combat.
🏴☠️Spooky and chunky pirate enemies
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Class 4/10: the Cleric! She is a melee/support hybrid. A few of her active abilities are posted below:
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Class 3/10: Tinker, a ranged+support class! She has a Mortar Gun, a Gyro Copter companion, and a few other contraptions to aid her allies and dispatch foes. #gamedevelopment #RPG #madewithunity #tactics #IndieGameDev
Here is the Ninja, the second class for Essence Tactics! Included below are some of his air-based abilities. #gamedevelopment #RPG #madewithunity #tactics #IndieGameDev
