Ash Thornton (@ashthornton) header
Ash Thornton (@ashthornton) profile picture

Lead Creative Developer @uns__nstudio

Bristol, UK
Joined March 2009
Photo by Ash Thornton (@ashthornton)Photo by Ash Thornton (@ashthornton)Photo by Ash Thornton (@ashthornton)Photo by Ash Thornton (@ashthornton)Photo by Ash Thornton (@ashthornton)Photo by Ash Thornton (@ashthornton)Photo by Ash Thornton (@ashthornton)Photo by Ash Thornton (@ashthornton)Photo by Ash Thornton (@ashthornton)Photo by Ash Thornton (@ashthornton)
Here's a proof concept for an idea that didn't make it into a recent project: It's possible to blend 3D WebGL objects with 2D video. I think there are more interesting uses for this tech but here is a basic demo showing it off. Link below 🔗 #webgl #threejs
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Live link: fsv-test.netlify.app/ This is done by rendering a depth pass alongside the main render, encoding that as the alpha in a WebM video, converting .webm to .fsv, then reading it back in WebGL to calculate depth against what's in the video.
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Scrubbing video forwards and backwards on the web is notoriously tricky. A new file format gets around those issues with the added bonus of uploading frames directly to the GPU without texture decode time: github.com/plutotcool/fsv
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Our latest insights article is out now 🧠 ⤷ medium.com/unseenstudio/the-… Join us as we unpack The Symphony of Vines, exploring god rays, impostors, our custom implementation of Theatre.js, and more!
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You tip it on the side... Celloooo you got a waterfall (you're cool if you get that reference)
Experimenting with ways to repurpose one of the effects from our recent Symphony Of Vines project... turns out it makes a pretty convincing water effect when you get the particles to move around objects! #threejs #webgl
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Experimenting with ways to repurpose one of the effects from our recent Symphony Of Vines project... turns out it makes a pretty convincing water effect when you get the particles to move around objects! #threejs #webgl
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Pretty sure I've seen this on Awwwards
This quoted post is unavailable.
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First time using @theatre_js for our main animation timelines - being able to animate in real-time right in the browser was super handy. Still used trusty @greensock here and there too! Should we write an article breaking down how we put it together? #webgl #threejs
We’re incredibly excited to announce the launch of our latest production!🍷 ⤷ symphonyofvines.com The Symphony Of Vines is an interactive cinematic journey that pushes the boundaries of digital brand storytelling. Traverse the millennia and discover the elemental forces that crafted Bordeaux's unique terroir. #webgl #threejs #wine #WebDev
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You can make some really pretty visuals with this thing! Added some controls too so you can make your own trails (I've spent too long playing instead of building 😆) Got some ideas for other uses for it which might look quite cool too, will try them out next #webgl #threejs
Getting some interesting results if I apply it to an animated mesh :) Fighting every urge not to do bullet time 😅 #webgl #threejs
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Getting some interesting results if I apply it to an animated mesh :) Fighting every urge not to do bullet time 😅 #webgl #threejs
Here's an effect I've been meaning to try and recreate for a while: It isn't a screen-space effect so stays in its place when the camera moves. It's also running entirely on the GPU and can be applied to any object. Not quite sure what to do with it just yet... #webgl #threejs
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Here's an effect I've been meaning to try and recreate for a while: It isn't a screen-space effect so stays in its place when the camera moves. It's also running entirely on the GPU and can be applied to any object. Not quite sure what to do with it just yet... #webgl #threejs
Sword trail with Ray Portal BSDF #b3d
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Here it is on a random object
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And here's how you simply select the vertices you want it to be attached to in Blender and export as a custom attribute
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Messing around with some optical flow stuff! Try it for yourself: unseen.co/labs/optical-flow/ #threejs #webgl #creativecoding
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This was made possible using @epok_tech's great shader to calculate the flow: github.com/keeffEoghan/glsl-…
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I wanted to see if I could recreate this effect in WebGL. It's been a fun challenge figuring out how to make both the particles and the model a single geometry. Each particle you see belongs to a fragment of the split model. #threejs #webgl
In Returnal, Xeno-archives are visual depictions of important events in the games' lore. They were done entirely with our proprietary particle engine. Here's a video of the first version of the effect that we did 1/n
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Ash Thornton retweeted
I started testing my @threejs devtool on some of my favourite projects and demos. This one is by @AshThornton for @uns__nstudio
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Always imagined rain drops that refract the scene would look pretty cool in WebGL so here's an environment I put together to showcase it ☔ This also marks the start of @uns__nstudio Labs — a collection of our ideas and experiments ⤷ unseen.co/labs/webgl-rain/ 🔊 #webgl #threejs
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A long time coming — so proud of everyone involved. Keep your eyes peeled.
With a decade of GC behind us it’s time to introduce our new brand. We are now Unseen Studio, nice to meet you! 👋 ⤷ unseen.co
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