
Lead Creative Developer @uns__nstudio
Bristol, UK
Joined March 2009
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Live link: fsv-test.netlify.app/
This is done by rendering a depth pass alongside the main render, encoding that as the alpha in a WebM video, converting .webm to .fsv, then reading it back in WebGL to calculate depth against what's in the video.
Scrubbing video forwards and backwards on the web is notoriously tricky. A new file format gets around those issues with the added bonus of uploading frames directly to the GPU without texture decode time: github.com/plutotcool/fsv
Ash Thornton retweeted
Our latest insights article is out now 🧠
⤷ medium.com/unseenstudio/the-…
Join us as we unpack The Symphony of Vines, exploring god rays, impostors, our custom implementation of Theatre.js, and more!
You tip it on the side... Celloooo you got a waterfall (you're cool if you get that reference)
First time using @theatre_js for our main animation timelines - being able to animate in real-time right in the browser was super handy. Still used trusty @greensock here and there too! Should we write an article breaking down how we put it together?
#webgl #threejs
We’re incredibly excited to announce the launch of our latest production!🍷
⤷ symphonyofvines.com
The Symphony Of Vines is an interactive cinematic journey that pushes the boundaries of digital brand storytelling. Traverse the millennia and discover the elemental forces that crafted Bordeaux's unique terroir.
#webgl #threejs #wine #WebDev
You can make some really pretty visuals with this thing!
Added some controls too so you can make your own trails (I've spent too long playing instead of building 😆)
Got some ideas for other uses for it which might look quite cool too, will try them out next
#webgl #threejs
Getting some interesting results if I apply it to an animated mesh :)
Fighting every urge not to do bullet time 😅
#webgl #threejs
Messing around with some optical flow stuff!
Try it for yourself: unseen.co/labs/optical-flow/
#threejs #webgl #creativecoding
This was made possible using @epok_tech's great shader to calculate the flow: github.com/keeffEoghan/glsl-…
I wanted to see if I could recreate this effect in WebGL. It's been a fun challenge figuring out how to make both the particles and the model a single geometry. Each particle you see belongs to a fragment of the split model.
#threejs #webgl
Ash Thornton retweeted
I started testing my @threejs devtool on some of my favourite projects and demos.
This one is by @AshThornton for @uns__nstudio
Always imagined rain drops that refract the scene would look pretty cool in WebGL so here's an environment I put together to showcase it ☔
This also marks the start of @uns__nstudio Labs — a collection of our ideas and experiments
⤷ unseen.co/labs/webgl-rain/ 🔊
#webgl #threejs
A long time coming — so proud of everyone involved. Keep your eyes peeled.
With a decade of GC behind us it’s time to introduce our new brand.
We are now Unseen Studio, nice to meet you! 👋
⤷ unseen.co







