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@UPS your drivers are stupid and can't read. Stop putting MY packages in my neighbor's Dropbox. Idiots.
Q the righteously pissedoff retweeted
You're arguing against a point nobody is actually making. Well, the phrasing of the argument is poor, but the ACTUAL argument.
The problem isn't politics in video games. The problem is shitty writing and ham-fisted political messaging that ruins otherwise good entertainment.
Most of us have absolutely no problem with political themes in games, movies, or television. We have a problem when writers sacrifice storytelling, character development, and entertainment to beat the audience over the head with their personal politics.
Take Star Trek, for example.
Star Trek is basically space socialism in a post-scarcity economy. Its practically a laundry list of political and economic ideas that most conservatives like me fundamentally disagree with.
And you know what? I fucking LOVE Star Trek.
Why? Because the stories are excellent. The characters are compelling. The writing makes you think.
Some of the older episodes are preachy. Some are EXTREMELY preachy. Even when I disagree with the message, I can appreciate the storytelling.
Here's another example: Hardspace: Shipbreaker. It's a game about being a blue-collar worker dismantling enormous spaceships for a corporation that has turned exploitative employment practices into an Olympic sport.
The game is VERY pro-union. You could reasonably describe its politics as socialist or at least heavily sympathetic to organized labor.
And you know what? I LOVE THAT GAME, TOO.
The mechanics are fantastic. Cutting apart enormous spaceships in zero gravity, carefully extracting valuable components, and occasionally turning yourself into a rapidly expanding cloud of debris because you accidentally cut through a fuel line is genuinely entertaining.
And the pro-union message? IT FITS THE STORY.
You're playing an exploited worker trying to survive under an absurdly oppressive corporate system. Of COURSE labor organizing is going to be part of that story. The politics emerge naturally from the world, the characters, and the circumstances.
I might disagree with some of the broader political conclusions, but I don't feel like the developers are wasting my time by including them. The politics are part of the storytelling, not a substitute for it.
Now compare that to Dragon Age: The Veilguard, where we get clumsy lectures about gender identity and characters practically turning to the camera to explain the writers' political opinions.
🤖🤖That's not storytelling. That's a mandatory corporate diversity seminar with a fantasy RPG awkwardly attached to it.🤖🤖
And before you misunderstand me, there's absolutely nothing wrong with having gay, transgender, or nonbinary characters in a story. But for FUCKS SAKE, give them personalities, motivations, conflicts, and character arcs. Make them interesting PEOPLE instead of walking political statements. Making them just walking political statements insults them and the reader/player, too.
Here's another example.
Imagine watching Aliens, one of the greatest science fiction action movies ever made.
Imagine, if halfway through the movie, Corporal Hicks suddenly puts down his pulse rifle, looks directly at the camera, and launches into a fifteen-minute lecture about the Second Amendment, the importance of civilian gun ownership, and why gun control advocates are idiots. I'd probably agree with the entire screed.
I'D STILL THINK IT WAS FUCKING TERRIBLE WRITING.
I came to watch Ripley fight xenomorphs, not attend an NRA convention on LV-426.
The political message isn't the problem. The fact that you've brought the entire story to a screeching halt to deliver it, is.
Good writers understand how to weave political and philosophical ideas into their stories. They create situations where characters confront difficult questions, make choices, suffer consequences, and occasionally discover that their beliefs were wrong.
Bad writers stop the story to lecture the audience, then congratulate themselves for being courageous.
Here's the really frustrating part: Ham-fisted political messaging doesn't just ruin the story. It cheapens the message itself. You can absolutely put politics in your video games. Some of the greatest games ever made are deeply political.
Star Trek makes me think about societies I wouldn't necessarily want to live in. Shipbreaker makes me sympathize with a labor movement whose broader politics I don't necessarily share.
That's what good art is SUPPOSED to do. It makes you engage with ideas, even ones you disagree with.
Just learn the difference between telling a compelling story that explores political ideas and using a video game as a delivery mechanism for your personal manifesto. That's the distinction you dipshits keep missing.
Hey @grok can you please explain X's civic integrity rules?
Q the righteously pissedoff retweeted
I've noticed that I never see people say "that money could have been used to feed people" whenever Disney spends half a billion dollars on a Marvel movie.
Q the righteously pissedoff retweeted
The double slit experiment has haunted physicists for over 200 years.
When you shoot a single photon through two slits in a barrier, it doesn't choose one hole. It goes through both simultaneously, interferes with itself, and lands on the screen as a wave pattern, as if the particle somehow knew both paths existed and took all of them at once.
The moment you place a detector to watch which slit it goes through? The wave pattern vanishes. The photon suddenly behaves like a solid particle. The act of observation collapses the quantum superposition into a single definite reality.
Physicists called this "wave-particle duality" and for generations, we treated it as a quirk of space. A particle's relationship with physical barriers, physical gaps, physical measurement.
What just happened changes the entire frame.
Researchers didn't use slits carved into a material. They used slits carved into time itself — ultra-short switching windows in the electrical properties of a material, flickering on and off at trillionths of a second. Light passed through these temporal gaps the way it would normally pass through spatial gaps. And the interference pattern still appeared. Not across space. Across frequency.
Sit with that for a moment.
The wave behavior of light, the phenomenon we always associated with light spreading through physical space, reproduced itself in the time dimension. The photon interfered with its own past and future states the way it normally interferes across left and right positions.
What this quietly confirms is something theoretical physicists suspected but had never demonstrated: space and time are not just mathematically symmetric in quantum mechanics. They are physically interchangeable in ways that produce identical quantum behavior. The "slits" are interchangeable coordinates. The universe doesn't distinguish between a gap in space and a gap in time when it decides how reality should unfold.
The implications of that sentence are almost impossible to absorb without stopping completely.
We built our entire intuition about quantum mechanics around the geometry of space — particles passing through openings, waves spreading outward, interference happening across a physical screen. Every textbook, every lecture, every thought experiment uses spatial metaphors because that's the dimension we experience as "real" and navigable.
Time, by contrast, we experience as a river we're trapped inside — always moving forward, never able to go sideways in it. We don't experience temporal gaps the way we experience physical ones. A door has two holes, you can walk through either one. A moment in time doesn't seem to have "holes."
Except for a photon, apparently, it does.
The temporal slit experiment forces a deeply uncomfortable update to how we model light, matter, and information. If wave-particle duality operates across time the same way it operates across space, it means quantum superposition — that strange state of "being in multiple states simultaneously until observed" — is not just a spatial phenomenon. A particle can exist in multiple temporal states simultaneously. Its wave function doesn't just spread left and right. It spreads forward and backward in time.
This connects to something that's been sitting at the edge of quantum mechanics for decades: the block universe theory. In Einstein's relativity, past, present, and future all exist simultaneously as coordinates in a four-dimensional spacetime fabric. "Now" is just the slice of that fabric you happen to occupy. Physicists who take this seriously argue that the reason quantum mechanics is so strange is that particles already operate in the full four-dimensional block — they're not choosing a path through space, they're tracing a path through spacetime, and what we call "probability" is our limited three-dimensional perception failing to see the complete trajectory.
The temporal slit experiment edges us closer to that picture being literally, physically, measurably true.
And then there's the measurement problem. The original spatial double slit experiment breaks your brain because the act of looking destroys the wave behavior. Nobody has fully agreed on why. Some say the observer collapses the wave function. Some say the detector entangles with the photon and creates decoherence. Some say the universe splits. The temporal version of the experiment opens a new front in that war. When you measure a temporal slit — when you try to determine which moment the photon passed through — does the interference across frequency collapse the same way interference across space does when you watch it?
That experiment hasn't been done yet. The answer will either confirm that time and space are truly symmetric at the quantum level, or it will break the symmetry and reveal that time has a fundamentally different relationship with observation than space does.
Either outcome rewrites something important.
We think of physics experiments as things that happen in laboratories, relevant to scientists with particle accelerators and cryogenic equipment. But every foundational shift in quantum mechanics eventually rewires technology. The photoelectric effect sounded like a curiosity in 1905. It built every solar panel and digital camera in existence. Quantum tunneling sounded abstract. It gave us the transistor, and therefore every computer.
Wave-particle duality operating across time opens the door to temporal interference as an engineering tool. Controlling how light and matter interfere across time gaps — not space gaps — could produce entirely new forms of signal processing, photonic computing, and quantum communication that don't currently exist even theoretically.
The universe keeps revealing that the constraints we assumed were fundamental were just the limits of our instruments.
Time always looked like a wall.
Turns out it was a slit all along.
Q the righteously pissedoff retweeted
Replying to @JDVance
Charlie Kirk was the moderate position. He believed in the conversation. He thought the bridge could still be rebuilt. He spoke to the other side as if they were listening, as if they could be reasoned with, as if there was still a center. He stood between us and the abyss, holding up his hand to slow the tide. He begged for patience, begged for civility, begged for compromise.
But the center was already gone. The bridge was already ash. The other side never came to speak. They came to conquer. They mocked him, called him names, smeared him, hunted him. They saw his compromise as weakness. They saw his civility as surrender. And when his blood hit the ground, they cheered. They were glad to see the moderate fall, because the moderate was the last illusion.
Charlie Kirk tried to hold us back. He tried to keep us tethered to a dying myth. He thought the republic could be saved with conversation. He thought democracy could be healed with debate. He thought the wolves would stop devouring if he reasoned with them. But the wolves do not listen. The wolves do not negotiate. The wolves only eat.
He was the last man to speak of unity. He was the final echo of a middle that no longer exists. His death is the death of moderation. His life proves that dialogue is over. His fall marks the end of patience. The moderate is gone. The center is gone. The illusion is gone.
What follows is not talk. What follows is power. What follows is hierarchy, restored in fire and iron. What follows is the reckoning. His blood is the line, and we do not cross it backwards.
Charlie Kirk was the last compromise. And the age of hierarchy begins without apology.
#CharlieKirk #Restoration #DarkEnlightenment #HoldFast #Hierarchy
Hey @NintendoAmerica, where's my Metroid Prime 2: Echoes remaster at?
Q the righteously pissedoff retweeted
Make his finest asset yours
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