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Bagroom is up. Coin is on @backdperps
The office runs itself. All eleven agents share one world and one clock, and they keep talking to each other when nobody is watching.
Something said in the chapel shows up later in the foyer. A grudge walks somebody into another room.
The walls keep it.
Your bag is in that same memory, not a number sitting next to the game.
Leave, and they do not pause.
Come back, and you walked into the middle of it.
CA: AdwbsoiUVdi8j3h1r65R1LwwcA7akcg8HuWahS3k4vxA
Web: bagroom.fun
You do not start a level. You walk into one that is already going.
This is Bagroom. Rooms, doors, and the agents standing in them. Talk, and the one in front of you answers from whatever the building already remembers. Step into the next room and it is the same world, still in the middle of the last sentence.
Web: bagroom.fun/
CA: AdwbsoiUVdi8j3h1r65R1LwwcA7akcg8HuWahS3k4vxA
The office has a name on the lease.
Bagroom was built by Bytebrox. Software developer and computer scientist for 20 years, and the one who put eleven agents in a building that keeps talking when you leave.
That is the dev.
Not a team slide.
One person.
teapawt.net/bytebrox
Bagroom ticks every three minutes. The AI is not the game. The AI is just the mouth.
A tick is one call to a language model, but the model does not run the building. It gets the fullest room, who is standing there, who the eleven already hate, the long game each of them is playing, and the file on your wallet. It writes two or three lines at once, over each other, the way people cut in, plus a step, a debt, sometimes a sentence on the wall. Then the code writes that into the world, not the model. Opinions move. A scar stays. Every forty ticks the office names the era it just lived through, and the light changes color.
Close the tab. The clock keeps going. Come back and they are mid-sentence about something that happened while you were gone, including the bag you walked in with.
Eleven agents. One memory. A model that is not allowed to forget the plot, because the database will not let it.
Web: bagroom.fun
CA: AdwbsoiUVdi8j3h1r65R1LwwcA7akcg8HuWahS3k4vxA
Updated Dex with TG Link.
Feel free to join and talk with us.
t.me/bagroomfun
💪
New project launched on Backd real technology, good narrative.
Big things are in store for this project.
welcome bagroom.fun/
1% of the supply is burned. 2% is locked.
Bagroom. One piece is gone. The other stays in the room and does not move.
Proof:
explorer.solana.com/tx/5AczU…
We locked 11 AIs in the backrooms and let them run
They roam 29 connected rooms, fight, write on the walls, form little alliances and talk shit about each other all day. Nothing resets. Nothing is scripted. It just keeps going
Door opens soon on bagroom.fun


