🤣 These Halloween pranks are getting out of hand
Made with Seedance 2.5 and @LumaLabsAI, prompt in the Reply... PS, the Luma Agent wrote it for me 🤭
🤖 Made with AI
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The Luma Agent wrote this prompt for me: (also attached is the character reference image I used as "@ image1")
SCENE CONTEXT: @ Image1 is ONE single character shown in a multi-view reference sheet (front, back, face close-up) — render exactly one of this person, same outfit and helmet, as a real human on a real street: photoreal fabric, real weight, never CG-clean, never the sheet layout. A pedestrian filming on their phone at a busy city crosswalk by day.
LOCATION MAP: wide avenue, striped crosswalk, waiting pedestrians on both corners, taxis stopped at the light.
FORMAT MODE: oner, single continuous take, no cuts.
OPTICS: wide 84–107° consumer phone lens, slight barrel distortion, deep focus.
CAMERA: first-person handheld, walking bob, no stabilization, micro-jitter.
ACTION: 0–3s the @.Image1 courier skims in a foot above the crosswalk on a silent hover-board, carving a turn.
3–7s they hop off, board floating beside them, and power-walk straight at the camera; pedestrians stare.
7–10s they stop 1m away, lift the visor, and ask for candy; our POV hand gives a candy and they pocket it with a two-finger salute.
10–12s they snap the visor down, jump on the board and boost off down the avenue.
PERFORMANCE: want: complete the pickup fast, totally professional. Checks wrist, unbothered by the crowd, steady eye contact, tiny satisfied nod.
LIGHTING: bright overcast daylight.
AUDIO: (traffic, crosswalk beeping) <soft electric hover hum> <boost whoosh>. Voice: cool calm young voice with a tinny helmet radio filter. {Yo. Courier pickup. One candy, please. Thank you.}
STYLE: raw unedited iPhone footage, auto-exposure pumping, compression, no grade.
POSITIVE LOCKS: exactly one @ Image1 person identical to the sheet throughout; continuous handheld take; deadpan realism; 9:16 vertical.
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I used this prompt with Seedance 2.5:
Vertical phone video shot from a moving ski chairlift on a grey overcast day. Handheld cellphone footage with gloved-hand shake and the chair swaying on the cable. Phone-camera aesthetic: washed-out white sky, slightly flat muddy contrast, mild lens haze, auto-exposure wobble, visible compression artifacts, no cinematic color grade. Casual reactive framing as if a skier pulled their phone out mid-ride — the safety bar and dangling ski tips in the lower frame, a glove at the edge, a friend's helmet beside them. Everyday ski resort context: snowy pine slopes, groomed runs with tiny skiers, lift towers marching up the hill, bright white snow, low grey cloud cover. Flat overcast daylight, soft and nearly shadowless. Partway through, the filmer pinches in with a digital zoom; the image gets grainier and softer as it punches in.
A colossal zombie teddy bear creature, taller than a skyscraper, lumbers across the far ridgeline across the valley. Its hide is scarred and mangled and its fur is uneven and messy, with visible parts of its zombie wounds. It stops, lifts its head up to the sky and lets out an earth shattering roar towards the sky as if he's calling other in. We see behind him dozens more zombie stuffed animals of all kinds moving towards us as if an army of zombie stuffys just showed up from the teddy bears call. The lift cable and the next tower pass through the frame while the camera stays on it, snow glare pumping the exposure.
No UI overlays, no text, no captions.
(wind, the creak of the lift cable rolling over the tower wheels, distant shouts from skiers) The filmer, off-camera, mutters quietly: "Bro… are you seeing this right now?" No music.
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We are launching Open Physical AI Lab at Luma to solve generalization in robotics
We believe general physical AI is the most consequential problem to solve to improve life on Earth. Allowing one or very few companies to control the entire intelligence and physical infrastructure of the world is a profound threat to the world. This is the path LLMs took, and it is the path physical AI is on today. To solve this problem of generalization in physical AI and to maximally benefit all of humanity, we are establishing the Open Science Physical AI Lab (OPAL Lab) at Luma.
Today, physical AI and robotics are in the pre-AI-scale era. Unlike LLMs and multimodal models which are capable of solving a wide range of previously seen and unseen problems, robots are trained on and can only replay specific tasks in specific environments from small scale examples, limiting their utility. Physical AI has a data gap, creating a generalization crisis. The default solution is to simply scale teleoperation to capture data across every possible task and combination of tasks – a physically and economically impossible approach.
Over the past 4 years, through fundamental research on multimodal AI, Luma has trained frontier foundation models in 3D, image, video, and unified language-visual generation. In this process, we have built vast infrastructure to make sense of raw internet-scale multimodal data and train efficient generative models with it. Building these systems has given us unique insights into how raw multimodal data can be used to learn physics, perception, reasoning and interaction with the physical world. Over the past few months, mounting empirical evidence from our work on Unified Models has turned this realization into a strong scientific conviction. Generalization is not unique to text.
The Open Physical AI Lab will research and scale methods to solve generalization and develop World Models for understanding and interaction with the physical world. This generalization will lead to robot systems proliferating everywhere - factories, research labs, hospitals, streets, and even our homes. Given the societal and economic upside, this transition will be faster than any other technology in history and these systems will be embedded into every layer of human life. Physical AI will help us solve labor shortage and stagnation plaguing world economies. Physical AI will become the means of production in every nation.
Allowing one or very few companies to control the entire intelligence and physical infrastructure of the world is a profound threat to humanity and democratic freedom. This is the path LLMs took, and it is the path physical AI is on today.
To reverse this trajectory, this lab will be an open science effort. We will use our scale and expertise to build the substrate and make it available so that any dedicated group of people can use it, modify it, and assemble it into systems of productive work. To accelerate progress, we will collaborate with our peer labs and academia on core research, build evaluations to measure progress and assess safety, and partner with industry leaders on chips, hardware, and physical agent systems.
If you share this conviction and believe that this foundation should be built in the open for the benefit of all humanity, please come work with us.
David Barona retweeted
This is high-octane motion with Ray3. Explosive chaos, fast-paced rapid movements, and relentless energy unfold while maintaining consistency. Blistering speed and cataclysmic intensity in every frame. Cinematic motion blur and camera shake capture the rush yet preserve details.
David Barona retweeted
Doing some testing with @LumaLabsAI Modify Video feature. Loving how it handled the contact points between the animals and kids!
Prompt: “the girl on the left is holding a baby kangaroo and the girl on the right is holding a baby monkey”.
#ai #lumalabsai #lumalabs #fake
David Barona retweeted
Modify with Instructions is available now in Dream Machine to all subscribers. Direct changes in any video for swapping, removal, refinements and restyling across VFX, advertising, film, and design workflows using natural language. Try it today.
I'm everything, everywhere, all at once thanks to @LumaLabsAI modify
✌️😸✌️
The first clip is the original, the rest are modified with @LumaLabsAI new Modify with Instructions 😍
Oh look at these two
things I did with @LumaLabsAI Dream Machine!
1. Reframe to expand the original 9:16 into a 16:9
2. Modify with Instructions (available soon!) to make this moment ACTUALLY interesting
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