: animator, illustrator, professor, maker, father, brawler : past animator for Halo & Elder Scrolls : (opinions are my own)

Canuck in America
Joined November 2008
Yes, I am less active on this platform than I used to be, but you can find more activity, relating to animation and artwork & my professional career, on my LinkedIn. Deeper messaging than a limited character count can offer... Please follow me there: linkedin.com/in/nathanwalpol…
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Art tests are a Stone Age practice that needs to be driven off a cliff.
Art tests in game dev often harm diversity and fail to reflect real skills. "It’s time for the game dev industry to evolve and adopt hiring practices that truly reflect the collaborative nature of our work." gamedeveloper.com/art/why-ar…
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ɴᴀᴛᴇ ᴡᴀʟᴘᴏʟᴇ retweeted
FromSoftware's Armored Core VI: Fires of Rubicon was animated in 3DS Max Biped. Just look at these rigs!
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ɴᴀᴛᴇ ᴡᴀʟᴘᴏʟᴇ retweeted
Hey Animators! The animation industry is constantly evolving, and so should we! Today, set a personal challenge. It could be mastering a new animation tool, experimenting with a different style, or starting that project you’ve been thinking about. How will you grow today?
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Art and tech "nerds". I am in need of a new rig to run the usual — UE5, de Maya, Photoshorps, etc — I've been out of the hardware loop for quite awhile and ask for advice on setups/sources that will deliver and simultaneously not break my bank. Thanks! *payment with cat pic
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Hits hard. As a Halo 2 & 3 dev, I'm humbled to have helped shape so many amazing play sessions. Thanks fam. #Halo #halo2 #halo3 instagram.com/reel/C5TVt41O9…
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ɴᴀᴛᴇ ᴡᴀʟᴘᴏʟᴇ retweeted
I won the Black in Gaming Indie Developer Award tonight! I did a speech! It got pretty spicy!! (Part 1/2)
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ɴᴀᴛᴇ ᴡᴀʟᴘᴏʟᴇ retweeted
The future of digital humans starts with @meshcapade. At #GDC2024, we've unveiled our updated platform. World's best markerless mocap from a single video. High-quality human motions from text. A new viewer with all the old features. Try it here for free: meshcapade.me
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ɴᴀᴛᴇ ᴡᴀʟᴘᴏʟᴇ retweeted
New Video-to-Mocap system just dropped. It outputs a skeletal mesh matching the proportions of the person in the video. I just tried it out on a video with a female dancer. It got her proportions quite well and the motion was decent. I've seen worse from inertia suits.
The future of digital humans starts with @meshcapade. At #GDC2024, we've unveiled our updated platform. World's best markerless mocap from a single video. High-quality human motions from text. A new viewer with all the old features. Try it here for free: meshcapade.me
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ɴᴀᴛᴇ ᴡᴀʟᴘᴏʟᴇ retweeted
Animators not using unreal watching the GDC showcase
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ɴᴀᴛᴇ ᴡᴀʟᴘᴏʟᴇ retweeted
For #MossBook2, we prototyped jumping back when hanging. I built a blendspace with 20 samples describing left/right, near/far. It looked and felt great as a first pass. Just needed more time to polish than we had. Decided to save it, hoping we’d get to use it in a future project.
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Mid-March snow and a Lester River Bushcraft custom wool anorak keeping me warm. #vermont #bushcraftgear #lesterriverbushcraft #walrussteel #beard
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ɴᴀᴛᴇ ᴡᴀʟᴘᴏʟᴇ retweeted
🪰🧪🧝‍♀️ Abyss rig now available at 3dFiggins.com/Store! Full range of controls for body/face/accessories and game ready! Model : @KenyArticho Concept : artstation.com/yeinart 📡 RT for a chance to win a free download!
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"Ok, show me your unfinished projects that your totes going to finish one day" THIS, this is my unfinished project... ME. – at Vermont, USA
Ok, show me your unfinished projects that your totes going to finish one day Steampunk Cyborg... one day I'll pick you back up... vimeo.com/382691523
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Sit on your hands before you start making art so it feels like someone else stinks.
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ɴᴀᴛᴇ ᴡᴀʟᴘᴏʟᴇ retweeted
We need GDC buddies! If you are headed to GDC and are an animator or a rigger, and want to be a buddy/mentor for one of our ADF Scholars, please let me know!
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Democratize _________ all you like, but quality will always be defined by ability.
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True, but I also think it's situational. I see this as a strong requirement for pre-production, but in production, process carries the completion — interrupt process with vision, and you've just stalled your ship date. – at South Burlington, VT
Something I’ve observed over time: If you start with a strong creative vision, you can make a strong process. But if you start with a strong process, it may obscure the creative vision.
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... and I know first hand about the need to stall process with new vision... **cough Halo 2 cough** – at South Burlington, VT
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