The mod is better than what the metrics from Sebastian suggest. I've been playing for over half an hour with my 4070 super and a 80fps cap and didn't get a single dip in the entire run. Zero. In areas where I know there were plenty of stutters before...
The war on traversal stutters has begun! I just covered a mod on @wccftech that's supposed to greatly reduce traversal hitches in Silent Hill 2 Remake, backed with some @CapFrameX perf tests that I made to prove that it actually works, at least on my PC! wccftech.com/silent-hill-2-r…
Steam AI disclosure is stupid and needs to go as soon as possible since the only thing it does is hurt precisely smaller studios and send them the anti AI mob, who are a bunch of losers like the anti woke mob.
And here are the final results!
VRR adoption was more or less what I had in mind, but it surprised me a bit the amount of people that turn it off to avoid flickering. I think this topic should be taken more serious by reviewers/media in general.
Quick poll: Do you use VRR (FreeSync / G-Sync) on your monitor?
Would appreciate some RTs or share with your friends so more people see it!
8%Don’t have a VRR monitor
18%Have one, but don’t use
73%Have one and use VRR
637 votes • Final resultsSpeed was the first thing everyone pointed out to not use EGS. Now they fixed that (it’s also way more RAM friendly than Steam) and the goalpost shifts. Eventually they will get all of that and finally people will admit that they just want to have their games on the same platform
We don't like Epic Games Launcher because:
it sucks
doesn't have a proper profile page
doesn't have customization
doesn't have a good UI
doesn't have a review system
doesn't have a workshop
doesn't have a good achievement system
doesn't have profile backgrounds
doesn't have custom profile pictures (in the same way as Steam)
doesn't have enough social features
doesn't have a good chat system
doesn't have a community hub
doesn't have user reviews
doesn't have a proper modding system
doesn't have a great library layout
doesn't have enough features compared to Steam
doesn't have a good reputation
forces exclusivity deals
keeps running in the background
makes downloading games a pain
gives away free games but still feels worse than Steam
tries too hard to compete with Steam instead of improving the launcher
This is an industry standard solution for console games and should be too on PC. Many of us just want to target a certain framerate and stay there all the time, and dynamic resolution is a great solution considering how good upscalers like DLSS are.
Beyond FPS retweeted
Topical article in Sapphirenation
Old games were NOT more optimized - gamers just forgot how they actually ran.
Very topical with the current day discourse;
sapphirenation.net/old-games…
Deleted my previous thread about TW3 Remaster because I found that something wrong was going on with the game (looked like it was stuck with DLAA no matter what)
After removing the bin folder and downloading it again + another driver re-install, it seems better now.
This is bullshit. The game has poor frame pacing and stutter issues regardless of the hardware used, and consoles have uneven framepacing in the balanced and quality modes because they use a shitty fps cap method.
Beyond FPS retweeted
Just published a PC perf analysis & tuning guide for Remedy's CONTROL Resonant. Overall, I liked the game's technical aspect, though I did have a few pain points with it that I mentioned in the article. Hope people like it & find it useful! wccftech.com/how-to/control-…
The game industry really lives inside a bubble where they all just copy each other and pay no attention at all to user's feedback. It's so frustrating.
At least being an UE5 game we can fix this stuff easily. Console guys are forced to "enjoy" the "artistic intention" though.
It was obvious what were the reasons, but everyone in this platform becomes a 12 year old when a game they like is affected.
To spend hundreds of millions for a temporal exclusivity without even owning the IP is pretty stupid in this day and age.
Bloomberg: PlayStation ditched Kojima's 'PHYSINT' on budget concerns, missed deadlines
▪️Death Stranding 1 & 2 undersold Sony's revenue expectations
▪️PHYSINT reportedly missed deadlines, on track to be "well over budget"
▪️Sony reluctant to invest hundreds of millions of dollars in another game that wouldn't be permanently exclusive
➡️ bloomberg.com/news/articles/…
Beyond FPS retweeted
Congratulations to @GSC_GW for the launch of the 2.0 update. The game is in a much better place now.
Today I will GSC with a request for returning a cut gameplay feature from all past STALKER 1 titles (SOC, CS, COP) - the NPC & Mutant bleeding mechanic.
Beyond FPS retweeted
Even with the currently "unoptimized for Ada" version of the leaked version of DLSS 5, 4090 was around 26% faster than 5080 in average FPS in this Cyberpunk 2077 comparison at 4K DLSS SR Quality Ultra RT & DLSS RR. Comparison courtesy of Testing Games: youtube.com/watch?v=htnJgUdW…
Dawnwalker is another game that comes with:
- No HDR
- Cutscenes locked to 30 fps
- Black bars on cutscenes on ultrawide monitors
- Excessive non adjustable sharpening
All of this fixed within hours by the modding community. But it really gets tiring the lack of care...
Wtf 🤬- No HDR in The Blood Of Dawnwalker on PC, PS5 or SS/SX.
I hate that we get so many Unreal Engine 5 games without HDR support.
That was an easy game to make HDR analysis for😒
Being an Unreal Engine 5 game, we should be able to use the RenoDX UE Extended version to get good HDR into the game. But at this moment it doensn't work properly.
I guess this is also part of the "artistic intention" @hoytehablode


















