Joined January 2023
The mod is better than what the metrics from Sebastian suggest. I've been playing for over half an hour with my 4070 super and a 80fps cap and didn't get a single dip in the entire run. Zero. In areas where I know there were plenty of stutters before...
The war on traversal stutters has begun! I just covered a mod on @wccftech that's supposed to greatly reduce traversal hitches in Silent Hill 2 Remake, backed with some @CapFrameX perf tests that I made to prove that it actually works, at least on my PC! wccftech.com/silent-hill-2-r…
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Any game dev that don't have the expertise or time to properly optimise games, please let Claude do it for you at least lol
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Steam AI disclosure is stupid and needs to go as soon as possible since the only thing it does is hurt precisely smaller studios and send them the anti AI mob, who are a bunch of losers like the anti woke mob.
The current Steam AI disclosure is a joke. You don’t need to report AI if it’s used for productivity improvements. Before programming tools didn’t need to be disclosed and art needed. Now if you replace outsourcing art team with AI, that is technically productivity improvement.
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I also find very unfair that if it’s only used for the programming side it doesn’t need to be disclosed. What is the logic behind that?
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And here are the final results! VRR adoption was more or less what I had in mind, but it surprised me a bit the amount of people that turn it off to avoid flickering. I think this topic should be taken more serious by reviewers/media in general.
Quick poll: Do you use VRR (FreeSync / G-Sync) on your monitor? Would appreciate some RTs or share with your friends so more people see it!
8%Don’t have a VRR monitor
18%Have one, but don’t use
73%Have one and use VRR
637 votes • Final results
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Quick poll: Do you use VRR (FreeSync / G-Sync) on your monitor? Would appreciate some RTs or share with your friends so more people see it!
8%Don’t have a VRR monitor
18%Have one, but don’t use
73%Have one and use VRR
637 votes • Final results
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Speed was the first thing everyone pointed out to not use EGS. Now they fixed that (it’s also way more RAM friendly than Steam) and the goalpost shifts. Eventually they will get all of that and finally people will admit that they just want to have their games on the same platform
We don't like Epic Games Launcher because: it sucks doesn't have a proper profile page doesn't have customization doesn't have a good UI doesn't have a review system doesn't have a workshop doesn't have a good achievement system doesn't have profile backgrounds doesn't have custom profile pictures (in the same way as Steam) doesn't have enough social features doesn't have a good chat system doesn't have a community hub doesn't have user reviews doesn't have a proper modding system doesn't have a great library layout doesn't have enough features compared to Steam doesn't have a good reputation forces exclusivity deals keeps running in the background makes downloading games a pain gives away free games but still feels worse than Steam tries too hard to compete with Steam instead of improving the launcher
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also oh god if this was the other way around ...
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This is an industry standard solution for console games and should be too on PC. Many of us just want to target a certain framerate and stay there all the time, and dynamic resolution is a great solution considering how good upscalers like DLSS are.
Gears of War: E-Day has an option for Dynamic DLSS Super Resolution, if enabled, select a target FPS and it will auto adjust the render resolution to hit it, pretty cool 😎
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Beyond FPS retweeted
Topical article in Sapphirenation Old games were NOT more optimized - gamers just forgot how they actually ran. Very topical with the current day discourse; sapphirenation.net/old-games…
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Deleted my previous thread about TW3 Remaster because I found that something wrong was going on with the game (looked like it was stuck with DLAA no matter what) After removing the bin folder and downloading it again + another driver re-install, it seems better now.
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This is bullshit. The game has poor frame pacing and stutter issues regardless of the hardware used, and consoles have uneven framepacing in the balanced and quality modes because they use a shitty fps cap method.
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"over 60 fps", meanwhile 9800X3D / 5090 gets you these moments
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Just published a PC perf analysis & tuning guide for Remedy's CONTROL Resonant. Overall, I liked the game's technical aspect, though I did have a few pain points with it that I mentioned in the article. Hope people like it & find it useful! wccftech.com/how-to/control-…
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The game industry really lives inside a bubble where they all just copy each other and pay no attention at all to user's feedback. It's so frustrating. At least being an UE5 game we can fix this stuff easily. Console guys are forced to "enjoy" the "artistic intention" though.
Another Unreal Engine 5 game with no Chromatic Aberration and Film Grain toggles...
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It was obvious what were the reasons, but everyone in this platform becomes a 12 year old when a game they like is affected. To spend hundreds of millions for a temporal exclusivity without even owning the IP is pretty stupid in this day and age.
Bloomberg: PlayStation ditched Kojima's 'PHYSINT' on budget concerns, missed deadlines ▪️Death Stranding 1 & 2 undersold Sony's revenue expectations ▪️PHYSINT reportedly missed deadlines, on track to be "well over budget" ▪️Sony reluctant to invest hundreds of millions of dollars in another game that wouldn't be permanently exclusive ➡️ bloomberg.com/news/articles/…
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Beyond FPS retweeted
Congratulations to @GSC_GW for the launch of the 2.0 update. The game is in a much better place now. Today I will GSC with a request for returning a cut gameplay feature from all past STALKER 1 titles (SOC, CS, COP) - the NPC & Mutant bleeding mechanic.
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Even with the currently "unoptimized for Ada" version of the leaked version of DLSS 5, 4090 was around 26% faster than 5080 in average FPS in this Cyberpunk 2077 comparison at 4K DLSS SR Quality Ultra RT & DLSS RR. Comparison courtesy of Testing Games: youtube.com/watch?v=htnJgUdW…
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Dawnwalker is another game that comes with: - No HDR - Cutscenes locked to 30 fps - Black bars on cutscenes on ultrawide monitors - Excessive non adjustable sharpening All of this fixed within hours by the modding community. But it really gets tiring the lack of care...
Wtf 🤬- No HDR in The Blood Of Dawnwalker on PC, PS5 or SS/SX. I hate that we get so many Unreal Engine 5 games without HDR support. That was an easy game to make HDR analysis for😒 Being an Unreal Engine 5 game, we should be able to use the RenoDX UE Extended version to get good HDR into the game. But at this moment it doensn't work properly.
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I guess this is also part of the "artistic intention" @hoytehablode
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