
Creator of @blade_engine and 'The Revenge of Johnny Bonasera' adventure game. Download the game at https://xitter.cf/t.co/vJJOanI8DR
Cordova, Spain
Joined November 2010
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ALREADY available on #NintendoSwitch
NINTENDO ESHOP: nintendo.com/games/detail/jo…
#hilarious #adventuregame
I previously ported the Ink engine to Java and Rust, but not the compiler. With recent AI advances, I tried and ported the compiler to Java in ~5 hours. Thanks to @inkleStudios for creating the Ink language!
github.com/bladecoder/blade-…
This is the first prototype of the Adventurograph, a platform for creating/playing interactive stories based on ESP32, Rust and the Ink language.
Do you see any business opportunity here?
My Rust port of the Ink engine runs the story
github.com/bladecoder/blade-…
Released Blade Ink Java and Blade Ink Rust to match the @Inkle release of Ink 1.2.0:
- Java: github.com/bladecoder/blade-…
- Rust: github.com/bladecoder/blade-…
Bladecoder Adventure Engine v4.3.1 released fixing a bug showing very small fonts in some cases.
github.com/bladecoder/bladec…
Bladecoder Adventure Engine v4.3.0 released with support to group several fonts like one. This is pretty useful for supporting Chinesse and many other logographic languages in the same build.
github.com/bladecoder/bladec…
I've been working on a Rust port of the @inkleStudios Ink runtime, and I wanted to announce that it's now completed! Blade Ink implements 100% of the language. Check it at github.com/bladecoder/blade-… and also on crates.io for use as a dependency in your Rust projects.
Dos personajes de mi próximo juego tienen una conversación sobre las próximas #elecciones23J
Bladecoder Adventure Engine v4.2.0 released with support for JDK 17 and ARM architectures and many more.
github.com/bladecoder/bladec…
Over the past year the progress of Robert Robie and the Idols of Jade has not been as fast as I had planned. The scope and complexity of the game has been growing as the time I have been able to devote to its development has been dwindling.
At the beginning of last year I started a new full-time job that leaves me little time to move forward. I estimate that the development has at least another year to go with the time I can dedicate to it.
Released Blade Ink v1.1.1, a Java implementation of the runtime of the #Ink language. This week @inkleStudios released a new version of the reference implementation in C# and today all this new features are available in the Java runtime too!
github.com/bladecoder/blade-…
Rafael García retweeted
Upcoming humoristic cartooned style adventure game - In "Robert Robie and the Idols of Jade", Robie must find some ancient idols in Mexico while evading the police. dlvr.it/SZqcbz
Rafael García retweeted
Replying to @bladerafa
@bladerafa Johnny Bonasera 1 is in today's AppsGoneFree: appadvice.com/apps-gone-free
You can also find it in our app: apps.apple.com/us/app/apps-g…
Rafael García retweeted
Bladecoder Adventure Engine (vol. 4) | Tips & Tricks | Software Libre twitch.tv/abentogil
Rafael García retweeted
Vamos con el stream del jueves, a continuar con la aventura gráfica
Creando una aventura gráfica con Bladecoder Adventure Engine (vol. 3) | Software Libre twitch.tv/abentogil








