Giuliano (@blin2h) header
Giuliano (@blin2h) profile picture

Full stack dev - Projects: https://teapawt.net/t.co/pbcWcd9DEx 🏴‍☠️ https://teapawt.net/t.co/M6KuYLCPih 🎵🎶

Joined September 2011
Photo by Giuliano (@blin2h)Photo by Giuliano (@blin2h)Photo by Giuliano (@blin2h)Photo by Giuliano (@blin2h)Photo by Giuliano (@blin2h)Photo by Giuliano (@blin2h)Photo by Giuliano (@blin2h)Photo by Giuliano (@blin2h)Photo by Giuliano (@blin2h)Photo by Giuliano (@blin2h)
#DLSS5 is pure magic!
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I'm leaving X for a while. I can't stand seeing Outbid.lol slop clones anymore, you guys have no creativity?
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v1.3.0 is live 🏴‍☠️ OP-17 pre-release is coming up. Want to practice first? Sealed pre-release mode added: open 6 OP-17 packs, build a 40 card deck, play it. onesimulator.slidingcodes.co…
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Fresh release! Join our new One Piece trading card simulator for free! #ONEPIECE〜 #OPTCG
Hey OPTCG players! We're a small team and we've spent months building OneSimulator: a free simulator that runs in your browser. No download, no setup, just open and play. Works properly on your phone too. Clip below, link in the first comment! #OPTCG #OnePieceCardGame
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Today I took a very long trip back home on Flixbus, more than 10 hours. After the first hour, I started to get bored, so as I looked at the sights outside the window, I thought about how I could get more information about everything. Long story short, using Fable and the setup I have at home—which I can also control from my phone—I spent my time developing this app that tracks the set route of my Flixbus trip and generates an itinerary with all the major points of interest sorted by importance, so they can be shown or hidden accordingly. It also calculates your position relative to the bus so you know when to look and whether to look to the right or left. I think this could also be extended to train routes and—why not?—even flight routes, since it downloads everything it needs the first time and then uses only GPS. (When GPS isn’t available, it calculates an approximate location based on travel time) There's still some work to be done, but I'm satisfied with how it turned out :) #flixbus #webapp #buildinpublic
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I’ve moved on to the handling settings, but I haven’t decided yet which one to actually use. Arcade driving is a lot of fun; I adjusted the suspension settings to get a more realistic feel. On the other hand, Simulated driving feels much more realistic, has many more parameters to tweak, and is more satisfying to drive. Help me out with this dilemma—which one would you prefer, maybe an hybrid one? #gamedev #threejs #buildinpublic
new attempt with @tripoai. I generated several parts and assembled them in @Blender, but Claude in Blender doesn't seem able to adjust curves and circular objects. It was a great excuse to learn how to use it and fix them myself. Now that I've achieved the model I was looking for, I can move forward with developing the guidance system. Next step ➡ guidance system. Do you prefer arcade or simulation handling model (driving physics)? #buildinpublic #gamedev
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new attempt with @tripoai. I generated several parts and assembled them in @Blender, but Claude in Blender doesn't seem able to adjust curves and circular objects. It was a great excuse to learn how to use it and fix them myself. Now that I've achieved the model I was looking for, I can move forward with developing the guidance system. Next step ➡ guidance system. Do you prefer arcade or simulation handling model (driving physics)? #buildinpublic #gamedev
Some (not very pretty) blender↔claude talks:
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Some (not very pretty) blender↔claude talks:
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Giuliano retweeted
I'm done. I'm f***ing done.
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RIP google
I'm scared to make this video, but I feel like I have to. It's time to talk about Google.
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We made VibeTanks opensource! Here's the repo: github.com/SlidingCodes/Vibe… Play now at: tanks.slidingcodes.com/ @nicoletteduclar @wavedash #ossvibejam @blin2h
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They seem like two different games
Here’s a key improvement we’ve made to #vibetanks: textures. This has really changed the feel of the game, making it more realistic and engaging. Try it now at tanks.slidingcodes.com/ #vibejam @levelsio @blin2h @cursor_ai Before textures after textures:
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This was so fun to develop, to explore, to generate! As a software engineer and a gamer this literally unlocked me new horizons to have fun! Ps: the song actually explains the game lol 😂
CLIPS FROM #VIBETANKS! The soundtrack is generated by @GeminiApp , the game is fully #vibecoded for the #vibejam Play it here: tanks.slidingcodes.com/ @levelsio @blin2h @cursor_ai
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There are 18 different weapons in our game!
Just a few more small updates before the #vibejam ​​ends. We want players to try out more weapons, so the slots have gone from 5 to 10 and the starting weapons from 4 to 8! Try it now at: tanks.slidingcodes.com/ @cursor_ai @levelsio @blin2h #Vibetanks
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Here we go! This is my team’s submission to the #vibejam contest! We started on April 11 and worked incredibly hard with #cursor and #opus to deliver the best results possible—so much so that we forgot to share updates along the way 😭 Still, I’m very proud of what we built! Check it out at tanks.slidingcodes.com @levelsio @cursor_ai @boltdotnew @tripoai #vibetanks
Sliding Codes debuts at #vibejam 2026 with Vibe Tanks! A 3D real-time multiplayer tank brawl arena with physics based terrain where every shot changes the map. Adapt your tactics as the ground disappears beneath you. Devastating weapons and precise physics create a calculated chaos! Play now: tanks.slidingcodes.com This is just the start for us. We are already looking beyond the browser with bigger projects in the works. #vibejam #vibecoding #SlidingCodes #AI #ThreeJS @levelsio @cursor_ai @blin2h
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Hanno vibecodato l’app per le parrocchie, è finita per tutti
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