I'm leaving X for a while. I can't stand seeing Outbid.lol slop clones anymore, you guys have no creativity?
Giuliano retweeted
v1.3.0 is live 🏴☠️
OP-17 pre-release is coming up. Want to practice first?
Sealed pre-release mode added: open 6 OP-17 packs, build a 40 card deck, play it.
onesimulator.slidingcodes.co…
Fresh release! Join our new One Piece trading card simulator for free!
#ONEPIECE〜 #OPTCG
Hey OPTCG players!
We're a small team and we've spent months building OneSimulator: a free simulator that runs in your browser.
No download, no setup, just open and play.
Works properly on your phone too.
Clip below, link in the first comment!
#OPTCG #OnePieceCardGame
Today I took a very long trip back home on Flixbus, more than 10 hours.
After the first hour, I started to get bored, so as I looked at the sights outside the window, I thought about how I could get more information about everything.
Long story short, using Fable and the setup I have at home—which I can also control from my phone—I spent my time developing this app that tracks the set route of my Flixbus trip and generates an itinerary with all the major points of interest sorted by importance, so they can be shown or hidden accordingly.
It also calculates your position relative to the bus so you know when to look and whether to look to the right or left.
I think this could also be extended to train routes and—why not?—even flight routes, since it downloads everything it needs the first time and then uses only GPS.
(When GPS isn’t available, it calculates an approximate location based on travel time)
There's still some work to be done, but I'm satisfied with how it turned out :)
#flixbus #webapp #buildinpublic
I’ve moved on to the handling settings, but I haven’t decided yet which one to actually use.
Arcade driving is a lot of fun; I adjusted the suspension settings to get a more realistic feel.
On the other hand, Simulated driving feels much more realistic, has many more parameters to tweak, and is more satisfying to drive.
Help me out with this dilemma—which one would you prefer, maybe an hybrid one?
#gamedev #threejs #buildinpublic
new attempt with @tripoai.
I generated several parts and assembled them in @Blender, but Claude in Blender doesn't seem able to adjust curves and circular objects.
It was a great excuse to learn how to use it and fix them myself.
Now that I've achieved the model I was looking for, I can move forward with developing the guidance system.
Next step ➡ guidance system.
Do you prefer arcade or simulation handling model (driving physics)?
#buildinpublic #gamedev
new attempt with @tripoai.
I generated several parts and assembled them in @Blender, but Claude in Blender doesn't seem able to adjust curves and circular objects.
It was a great excuse to learn how to use it and fix them myself.
Now that I've achieved the model I was looking for, I can move forward with developing the guidance system.
Next step ➡ guidance system.
Do you prefer arcade or simulation handling model (driving physics)?
#buildinpublic #gamedev
Giuliano retweeted
We made VibeTanks opensource!
Here's the repo: github.com/SlidingCodes/Vibe…
Play now at: tanks.slidingcodes.com/
@nicoletteduclar @wavedash #ossvibejam @blin2h
They seem like two different games
Here’s a key improvement we’ve made to #vibetanks: textures.
This has really changed the feel of the game, making it more realistic and engaging.
Try it now at tanks.slidingcodes.com/
#vibejam @levelsio @blin2h @cursor_ai
Before textures after textures:
This was so fun to develop, to explore, to generate! As a software engineer and a gamer this literally unlocked me new horizons to have fun!
Ps: the song actually explains the game lol 😂
CLIPS FROM #VIBETANKS!
The soundtrack is generated by @GeminiApp , the game is fully #vibecoded for the #vibejam
Play it here: tanks.slidingcodes.com/
@levelsio @blin2h @cursor_ai
There are 18 different weapons in our game!
Just a few more small updates before the #vibejam ends.
We want players to try out more weapons, so the slots have gone from 5 to 10 and the starting weapons from 4 to 8!
Try it now at: tanks.slidingcodes.com/
@cursor_ai @levelsio @blin2h #Vibetanks
Here we go!
This is my team’s submission to the #vibejam contest!
We started on April 11 and worked incredibly hard with #cursor and #opus to deliver the best results possible—so much so that we forgot to share updates along the way 😭
Still, I’m very proud of what we built!
Check it out at tanks.slidingcodes.com
@levelsio @cursor_ai @boltdotnew @tripoai #vibetanks
Sliding Codes debuts at #vibejam 2026 with Vibe Tanks!
A 3D real-time multiplayer tank brawl arena with physics based terrain where every shot changes the map. Adapt your tactics as the ground disappears beneath you. Devastating weapons and precise physics create a calculated chaos!
Play now: tanks.slidingcodes.com
This is just the start for us. We are already looking beyond the browser with bigger projects in the works.
#vibejam #vibecoding #SlidingCodes #AI #ThreeJS @levelsio @cursor_ai @blin2h
GOTY
Vi prego. Apritelo.
È pura POESIA. È di una bellezza commovente.
Ci ho speso mezz’ora. FIDATEVI.
pucs.it/
















