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Competitive multiplayer racing games! Website : https://teapawt.net/t.co/U7nCgw6OJq

Auckland, New Zealand
Joined April 2017
Photo by Meltdown Interactive Games (@blocktrucks)Photo by Meltdown Interactive Games (@blocktrucks)Photo by Meltdown Interactive Games (@blocktrucks)Photo by Meltdown Interactive Games (@blocktrucks)Photo by Meltdown Interactive Games (@blocktrucks)Photo by Meltdown Interactive Games (@blocktrucks)Photo by Meltdown Interactive Games (@blocktrucks)Photo by Meltdown Interactive Games (@blocktrucks)Photo by Meltdown Interactive Games (@blocktrucks)Photo by Meltdown Interactive Games (@blocktrucks)
New gameplay trailer just dropped!
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Meltdown Interactive Games retweeted
Audit report should be ready Today which means if we can fix any finding before Tuesday Lo & Behold will also be able to launch with Staking from the minute they launch. This is huge because liquidity for games can start to be built from day one while rewarding backers in the native gaming token. Been a huge week for the dev team, and next week we turn to execution. Very pumped to start launching again.
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Meltdown Interactive Games retweeted
Every game on Loadout is getting its own dev updates feed, right on the trading page. Dev updates, patch notes, announcements and buybacks, all in one place. Easier due diligence and more transparency between you and the devs.
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Meltdown Interactive Games retweeted
Every trade buys back $LOAD. Launches are back next week 👀
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Meltdown Interactive Games retweeted
I was hoping we'd be back to launching this week, but the audit is taking longer than expected. We're expecting it back on Friday. Security will always come first for us. And pushing a curated launch into the weekend just to get it out a few days earlier doesn't make sense. I want to give the next launch the best chance to go smoothly. So we're moving the next launch to Tuesday, 27 October at 7pm UTC. We're also going to try to have LOAD staking live before then. That would help build more liquidity in LOAD, with the potential for Lo & Behold to have staking live from day one. We need a little more time to get everything in place. Once these upgrades are live, we can launch both curated and instant launches. Appreciate your patience.
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Meltdown Interactive Games retweeted
I was building this when no one believed in gaming anymore. Our inventory ceiling was 150K Steam games per year, still massive; I saw the opportunity. But now, that ceiling is gone.
This is what a head start looks like. Meet the Loadout lineup. The launchpad for games.
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Meltdown Interactive Games retweeted
This is what a head start looks like. Meet the Loadout lineup. The launchpad for games.
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Meltdown Interactive Games retweeted
Looking forward to resuming launches! Full alignment with the community. Including tokenomics. Then we have some Viral AI-built games coming shortly after we activate instant launches.
Lo and Behold is coming to Loadout this week. 🎮 The game Hades meets Vampire Survivors in a cozy world. Built by a core team of four, with a decade each across Gears of War, Halo Infinite and Bandai Namco. ✅ 13,000 Steam wishlists 🤝 Aligned with the Loadout community 🎙️ Founder AMA before launch 🔁 25% of trading fees go to $SOUL buybacks 📈 The further the game goes, the bigger the buyback: $250K → 2.5% of net revenue $500K → 5% $1M → 10% 🪙 $SOUL 1B supply, 78% community. Team 10% & treasury 12% (6 month vest).
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Meltdown Interactive Games retweeted
Spaces TLDR with @KieranWarwick 👇 🛡️ Anti-snipe fees now go to buybacks 📉 Graduation targets cut to 150 SOL (curated) and 85 SOL (instant) ⚡ Instant launches: devs can launch their game token straight away 🔒 Staking for $LOAD, $LOAD/SOL and teams 📈 Full trading page rebuild Launches resume this week.
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Meltdown Interactive Games retweeted
250,000,000 $LOAD is now locked for trading rewards 🔒 These tokens can’t move until vesting begins on 12 April 2027, 19:00 UTC.  Verify on-chain: solscan.io/tx/28o81NbUCo6Bgq…
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Meltdown Interactive Games retweeted
More on all of it in the space later today with @KieranWarwick
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Meltdown Interactive Games retweeted
🚨BREAKING: SOLANA MONTHLY ACTIVE USERS HIT A 1-YEAR HIGH!🚨 Solana now has 51.7M monthly active users, its highest in a year. Active users have nearly doubled since the June low of around 26M.
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Meltdown Interactive Games retweeted
The trading page is getting a full rebuild. Here's a first look at the new trading page. Coming soon.
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Meltdown Interactive Games retweeted
Quick update on where we're taking Loadout. We start launching again next week, and we're making some big changes. First, something we should have seen coming. We spent months building hype, then funneled all that attention into a single daily launch. Every trader, every sniper, everyone waiting for the next project ended up in the same place. We underestimated what that would do. That's on us. We're now upgrading the platform to support thousands of launches per week, with two launch flows. The first is the curated studios we've been talking to for the past nine months. Teams that have spent years building their games. These are our anchor projects. The second is where I think things get really interesting: the new wave of viral games being built with AI. Our BD team has already identified 600+ of these games, and developers are already committing to launch on Loadout. Many are solo devs pulling huge attention with something they built themselves. But there's a gap between going viral and getting a game onto Steam. You can have millions of people watching your clips while you're still figuring out how to fund the next six months of development. Loadout can bridge that gap. For developers, it's a way to turn attention into funding, build a community around their game, and come back with their next one. For traders, it's a chance to find a game early that becomes a massive success. That volume also spreads attention across more launches, making it harder for snipers to focus on a single daily target. But we're also getting much stricter about who we launch. Teams need to align with our community and understand that the relationship continues after they raise money. Some are already willing to commit Steam revenue to buybacks alongside their token buybacks. That's where it gets really interesting. A game succeeds, revenue feeds back into its token, and the community that backed it early has a reason to stay involved. The opportunity here is insane, and the number of developers we can work with will only grow. I'm convinced this will be the new gaming meta. We're going all in on games, and I intend to make Loadout the launchpad that gives them more attention than any other. Back to launches next week.
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Meltdown Interactive Games retweeted
On every post I make about Loadout, one or two people insinuate, “Good riddance, ILV.” I don't know if people just don't believe it or don't realise it, but my entire net worth is in ILV. It's fully unlocked, yet I still hold over 80%, including the large amount I gave my team for sticking with the vision. We've been building towards our MMO release for 6 years now. The game I envisioned so long ago is incredibly close. This isn't a fully on-chain game with token sinks and P2E. It's designed to be the first crypto game in history to attract a mainstream audience. No Ponzi, no getting paid just to play. Just an insanely beautiful game that happens to include optional ownership of your in-game assets. Launchpads have insane upside when done right. No gaming launchpad is positioned like ours. No founder has the combination of experience in crypto, degen trading and mainstream gaming that I do. That's not a brag. That's reality. If Loadout succeeds, what do you think I'll do with my cut? Feed my baby. So please understand: the MMO is in good hands, and I will never leave Illuvium.
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Meltdown Interactive Games retweeted
We’re aiming to have staking and a bunch of other code improvements to the auditors first thing next week, we’re putting a rush on the audit so we can get things moving quickly. On top of that launches will begin again from next week, with the date to be announced soon. We appreciate everyone’s patience.
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Meltdown Interactive Games retweeted
Nearly 3,800 accounts on Loadout already, with 8,368 SOL traded by registered users. And we’ve got instant launches coming soon. If you haven’t signed up yet, claim your profile and create your referral code. When someone you refer trades, you earn 40% of the protocol fee and they get 20% back as a rebate. 1,656 users have already come through referrals. Appreciate everyone bringing people in. Get yourself set up before the next wave of launches.
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Meltdown Interactive Games retweeted
Phantom has crossed $50B in perps volume 🎉 192K traders. Millions of positions. Just over a year. Shoutout to you — and @HyperliquidX / @tradexyz who built alongside us.
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Meltdown Interactive Games retweeted
The Loadout Buybacks Dashboard is now Live. app.loadout.xyz/buybacks
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Meltdown Interactive Games retweeted
Staking is now running locally, we’re looking to get that shipped asap. Our platform is fully audited though, so we will need to complete an additional audit before we can release. We’ve now opened up the site again so new projects can start submitting their games. Our team still has to manually submit them to be published but it will be the start of a new flow of games launching on Loadout. (Over the past 6 months we’ve had about 500 projects request to launch) mostly slop but a few cool projects in there. Staking UI below, just example numbers obviously.
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Meltdown Interactive Games retweeted
The new, faster Epic Games Store launcher is available today in Preview. launcher.epicgames.com Check it now (and invite your friends)!
We vibe coded the Epic Games Launcher to be faster than the other guy. Don't believe us? Test it out for yourself in Preview: launcher.epicgames.com
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