Breakbeat Interactive (@breakbeatdev) header
Breakbeat Interactive (@breakbeatdev) profile picture

making games sometimes I think. Amen Breakers, G-FX and .ZIP, godlike. composer for Butterflies EP2, EP3 and Project InLine, plus a secret project.

Joined January 2019
I wish i had the motivation to continue working on games, anyone have any ideas?
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Also working with a few friends at @DS_MainContact on a fun project might use some of the board models done for this project too
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i'm not too good about being consistent about posting i'm sorry about that I recently got a new board model and it's in engine now currently in the process of rewriting the entire player controller to move away from the vehiclebody3d i've been using #godotengine #indiedev #skate
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Not sure how many rewrites of the ollie I'm on at this point but Progress is a thing I suppose I'm dealing with some funky animation stuff though, I'll share in the replies #Godot #GodotEngine #gamedev #indiegame #skateboarding
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My problem is I'm dealing with inconsistent animation triggering for some reason The landing is supposed to play as soon as the console reads true for is_on_floor unfortunately when landing on slopes or jumping from anything higher than the ground, it's delayed or doesn't work
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trying my hand at using the right stick for trick inputs #GodotEngine #gamedev
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I was gonna make one of these sooner or later Wish me luck #GODOT #gamedev #skateboarding #Skate
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Breakbeat Interactive retweeted
ONE REGULAR SANDWICH🥪
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Breakbeat Interactive retweeted
The third annual POSTAL Jam will take place between June 10th and September 10th. We wanted to give you more time for your projects this time around, so we've decided to extend the duration to 3 months. In order to keep it fair to those who begin on the starting date, we'll only announce the theme when the event launches. Until then, mark you calendars and start thinking about unique ideas! So stay tuned, more info to come on the 10th!
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Breakbeat Interactive retweeted
GhM's all-new title ROMEO IS A DEAD MAN has finally been announced! Get ready for some peak Ultra-Violent Science Fiction! Coming to PS5, Xbox Series X|S, and PC (Steam/Windows) in 2026! Trailer: youtube.com/watch?v=y5lMIV9C… Official Site: romeo-is-a-dead-man.grasshop… #RiaDM #GhM #GhA
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Breakbeat Interactive retweeted
FREE GIVEAWAY TIME! 🎁 #FreeKeyFriday Victory Heat Rally the retro arcade racing game is available NOW and we wanna give 3 lucky gamers the chance to unlock the secrets of speed. 🏁 ➡️ Follow @skydevilpalm & @indieexchange 🔁 Repost 🏎️ Comment your favorite game with racing!
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Breakbeat Interactive retweeted
ASKA android. Concept by @BSzneider .
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gave my skate game a spin this morning. and its hard to put it away again. i guess thats a good sign #gamedev
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Breakbeat Interactive retweeted
Metal Eden, Metal Hell.
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When the concrete moved, the Skater would soothe it with a metal slide.
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Breakbeat Interactive retweeted
BRAWLERS WORLD 64 (PC VERSION)
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This is definitely my magnum opus—the best and most complex thing I’ve ever made. A physics-based, Skate 3-like skateboard controller that works without any invisible walls to keep you within the pool bounds. Here some totally uncut footage of it #gamedev #screenshotsaturday
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Breakbeat Interactive retweeted
A couple of new areas in the Stalin Skate Plaza map in Prague. #gamedev
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⚙️GearGrit has new screenshots for the steam page! Going to try to squeeze out a newer trailer too, but no promises ⚙️Demo on February 24th! ⚙️ The demo will launch with NextFest that same day, and will continue to be available after. WISHLIST! SHARE! Or else...🔧⚙️🟢 #indiedev
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