
ALT Let me tell you about our hangar. A hangar in wargames is often a good half of the game. I mean that the player can spend up to half of the playing time there, studying combat units, their properties, gathering an army and probable tactics and strategies. Therefore, we are going to make an interactive hangar in its most elegant design.

ALT In addition to the hangar itself, we're working with dynamic lighting and volumetric smoke. They will improve the visual quality of the game by reflecting the light emitted by things like guns, missiles flames, explosions and wrecks burning. This will also allow us to make convincing dark ambient lighting. Night battles promise to sparkle with new colors, immersing players in the atmosphere and entertainment.


































