Christian retweeted
We’re here at @XfinityLive. Come say hi. We’ve got stickers.
Christian retweeted
A close Friend of ours lost his Father suddenly Saturday Night. This has put a financial strain on the family. If you have the means to do so, please consider contributing to his @gofundme to help ease their burden
bit.ly/31y9GYz
Christian retweeted
Thanks to @bsauce33 we got some cold ones for the game.
Christian retweeted
We’re live on twitch again. Come talk to us. twitch.tv/thepigeoncoop215
Christian retweeted
Anyone wanna guess what our top question is? #TooManyGames #SuperRockBlasters
Christian retweeted
Animated meshes as particles!
Why yes it is one draw call! The animation is done gpu side. – at Manhattan, NY
Christian retweeted
😁Today #SuperRockBlasters! is officially for sale as a pre-purchase on the #Nintendo #Switch eShop and will be live on July 5th. We're super excited to join the ranks of #nindies. nintendo.com/games/detail/su… @NintendoAmerica
Christian retweeted
Should “Flying Saucer” be a new arena for #SuperRockBlasters!?
Christian retweeted
A cute little side project of ours, making a toy on iPad: #ToymakersCabin. A proof of concept work in progress. Check it out on #UnityConnect connect.unity.com/p/making-a… #indiedev #iPad @unity3d
Christian retweeted
Google is opening up Maps so game developers can create the next Pokémon Go fb.me/Z0WtJ1so
Christian retweeted
Proud of myself to be a part of #GlobalGameJam (or any game jam for that matter) for the first time! #artsythings #wacom
Christian retweeted
Playing #SuperRockBlasters by @QuadraTronGames is quite a fun game. Definitely worth checking out during #Magfest. #indiegames
Christian retweeted
Super Rock Blasters! @Gameacon AC Come check us out! #IndieGameDev
Christian retweeted
Day 2 of @TooManyGames! Come play all our games or purchase a Queen plush! #TooManyGames2017
Christian retweeted
Thanks Microsoft for letting us use the Reactor space to develop out of! fb.me/1K1A8Pukt




















