I write Unity tutorials and Godot tutorials that focus on programming. I also maintain AnyDice.

Amsterdam
Joined July 2009
The culmination of my upcoming PGPUP #GodotEngine #gamedev tutorial is: a wriggling plane!
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Torus with exclusively animating curl (besides global rotation). For upcoming PGPUP #GodotEngine #gamedev tutorial.
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Coming up next for my Procedural GPU Patterns #GodotEngine #gamedev tutorial series: curling noise, also on a torus.
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Coming up next for my Procedural GPU Patterns #GodotEngine #gamedev tutorial series: curling noise.
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Coming up next for my Procedural GPU Patterns #GodotEngine #gamedev tutorial series: seamless value noise on a torus.
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My upcoming #GodotEngine tutorial adds animation to our fractal hash.
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Next week we're going to combine our fractal waves code with the hashing code, to end up with fractal hashing.
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Next up: we're going to work with floats and bits on the GPU in Godot. Here's a "float tree" to visualize the bits of float values between -64 and +64.
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Another GPU noise tutorial preview with #GodotEngine, now with vertex offsets.
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My next tutorial series will cover GPU noise. Initially for #GodotEngine, and also for #Unity3d. This screenshot shows colorized radial-falloff gradient noise, with fading octaves, adaptive super-sampling, and analytical normals.
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