Very excited to see some progress on temporally stable depth estimation. Can't wait to make it real time
I am happy to share the results of my first serious attempt at training a model based on the insane Marigold V2 by @AntonObukhov1 and his team!
AI generated depth of field has been historically unusable, lacking detail and temporal coherence.
MarigoldV2 solved the detail part and I set out to solve the coherence.
Through a series of targeted training passes focusing on large scale morphing and flicker first, I then moved to boundary and edge detection before finally squeezing back in the detail using Marigold V2s Sink Loss technique
The end result speaks for itself and while still not perfect, I have learned tons and have set out to expand my personal library of high quality CGI, photoreal scenes so I can do a much larger training run in future.
Training was completed over 400 H200 Hours.
Spencer Sterling retweeted
A dandelion made of light, letting go of its seeds on every kick. Generated live in Sentinel on my Dell Pro Max Tower T2
@cerspense <3
#DellProPrecision #DellTech #NVIDIA
Working on some sequences for an upcoming installation using Opus 5.5 in Sentinel. It supports laser simulation and laser output to all the main protocols. ood-labs.com/sentinel/
Spencer Sterling retweeted
SERENE
Sentinel allowing me to make such beautiful and serene visuals.
@cerspense
Try out Opus 5.5 in Sentinel! Everything you see here works in the free version ood-labs.com/download/
Support for all lighting and laser protocols coming very soon. No $80000 lighting console needed!
Download the latest Sentinel here and vibe code the stage you've always wanted. ood-labs.com/download/
Releasing this project and all the templates used for this soon! Join the discord discord.gg/C2mhc96D9 or download Sentinel for Windows ood-labs.com/download/
take Sentinel for a spin and try vibecoding an entire lighting rig with Astra. ood-labs.com/download/
Had Astra convert this male anatomy data into a raymarched SDF in Sentinel.
Wild to be able to manipulate it like this in real time without the restrictions of traditional meshes
Inspired by this post: xitter.cf/ashebytes/status/20962…




