
Gameplay Animator @RockstarGames My personal anims & UE5 projects do not represent my employer. Opinions are my own. Prev: Frontier, nDreamsVR, Rebellion.
Edinburgh, Scotland
Joined June 2012
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Made this fidget anim for Junker. First personal shot of the year done. Didn't mean to make it 500 frames long but here we are. Cba to polish it any more... might change my mind on that when I get it into game.
Rig by @KielFiggins
#animation #animator #gamedev
Looks pretty interesting!
Working on second boss. We want the fight with him to feel unique. While Sargon is a master of the sword and hand-to-hand combat, This guy moves like a mountain and hits like a truck.
#gamedev #indiegame #fightinggame
Mathieu Joffroy retweeted
⚡Another week, another @wickedgame Animation!
Introducing Skyshatter, a heavy lightning piercing attack for the Dragoon class I made for No Rest for the Wicked. ⚔️
Check out the full update video on YouTube !
#NoRestForTheWicked #GameAnimation #animation #combat
Made a basic attack anim
Implemented the walk - robo now follows player and stores last seen location if you break LOS
Implemented root motion attack with a step back if it gets too close
No hit reacts or hitboxes yet but it's all still very WIP!
#animator #gamedev #animation
Mathieu Joffroy retweeted
Watch the Grand Theft Auto VI Launch Trailer, featuring the debut of “Flower in a Hurricane" from original score composers Justice feat. Tame Impala, SZA, and King Gizzard & The Lizard Wizard.
Grand Theft Auto VI arrives November 19: rockstargames.com/VI/ps5
Grand Theft Auto VI Launch Trailer
Made a walk cycle for the wee robo. Threw this one together pretty quickly, will get it in game at the weekend and see how it feels! 🤖
#animator #gamedev #animation
Mathieu Joffroy retweeted
Grand Theft Auto VI will feature the biggest and widest-ranging selection of in-game radio yet.
Spanning stations including Classic Rock, Modern Hip-Hop, Pop, Metal, Dance, Latin, ‘80s, Electronic, Blues, Ballads, Talk Radio, Podcasts, and much more: rsg.ms/aee350b
Mathieu Joffroy retweeted
We've partnered with @gameinformer to make today's Grand Theft Auto VI cover story free in the Game Informer app.
Read now, and subscribe to the print edition today to receive it as your first issue: rsg.ms/3ecb559
Realised this little robo guy would be a great enemy in my project. So adjusted the rig a bit to make it more unreal ready and made an idle anim. Can't wait to get him in game!
#animator #gamedev #animation
Mathieu Joffroy retweeted
Long time no see! :)
Haven’t done a combo animation in a while, so here’s one.
Rig: @trevital237
#3DAnimation #Animation
I'm so proud and grateful to get to work on this every day, with such a group of talented, passionate people.
Feels surreal finally seeing it out in the world like this!
Watch Grand Theft Auto VI: An Extended Look.
Now available on YouTube and the Grand Theft Auto VI official site:
youtube.com/rockstargames
rockstargames.com/VI
Grand Theft Auto VI: An Extended Look — Now Playing
Mathieu Joffroy retweeted
Watch Grand Theft Auto VI: An Extended Look. Now on @netflix: netflix.com/GTAVI

ALT Grand Theft Auto 6 art featuring Jason and Lucia wearing bandanas to cover the lower half of their faces, armed with handguns. In the background, a vehicle with an open passenger door is parked at a gas station against a pink and purple sky. Under the Grand Theft Auto 6 logo, text reads: An Extended Look. Netflix. Now Playing.
Implemented the third attack this weekend. Thought I'd get a video of how it all looks when chained together.
Going to start adding enemies soon. Thinking robots would be cool. If anyone knows of any rigs that might suit, please drop a comment!🙂
#animation #gamedev #animator










