Web, Game dev & 3D specialist Open for creative projects & collabs 🫶 Contact me through my website or my email : [email protected] )

Open for collabs
Joined February 2026
Decided to try Gemini 4 Argon + Blender MCP + Unreal MCP. this horror game scene. Insane how far it got. Feels like a full playable game is actually possible. xitter.cf/Google/status/21100412…
Today, Gemini 4 Argon is officially rolling out.
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I used Claude to build an infinite cyberpunk city in the browser, from Blender Geometry Nodes to three.js WebGPU. Every street is generated live as you fly. Drive the hover car yourself, sit back for the auto-directed cinematic, or open the link in a VR headset (WebXR built in). Live demo, source code & .blend files included: cybercity.chirostudio.xyz/
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I built 9 opensource cinematic spells that run live in your browser with @threejs that you can use in your games or demons ! Live demo & source code :👇 abilitycastingthreejs.chiros… - hand-written GLSL, GPU particles, real ragdolls that spells pin, tear, slice and corrode (no canned death animations), cast with your bare hands through your webcam
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I used Opus 5.5 to build & port 3 procedural buildings from Blender geometry nodes to the web. The node graphs run live in three.js, a procedural city wraps around them, with light & camera presets. Live demo, source-code & .blend files included: proceduralbuildings.chirostu…
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Will this help with my future VFX playgrounds? I guess we will see next week
Introducing Claude Opus 5.5, the first model in our new Claude 5.5 family. It performs at the level of Claude Fable 5.1 for most tasks, and costs 40% less to run than Opus 5.
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Chiro Visuals retweeted
First thing I did with opus 5.5: new Paperlab presets. By popular demand, finally, the peeling sticker (+more to discover)
Introducing Claude Opus 5.5, the first model in our new Claude 5.5 family. It performs at the level of Claude Fable 5.1 for most tasks, and costs 40% less to run than Opus 5.
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Chiro Visuals retweeted
Sound on 🔉 I turned a building into an instrument. Every window is a note. Drawn and played in code with Claude Opus 5
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Here is my new open-source isometric rooms project, Built with Claude Opus 5. Every room is built entirely with JavaScript no 3D engine, no libraries & no framework.Even the sounds are generated in real time with JavaScript. Live: quiethoursjs.chirostudio.xyz… Code: github.com/achrefelouafi/Qui… If you’re looking to build a unique interactive web experience or have a project in mind, I’m available for creative projects & collaborations. Contact info in my bio.
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Chiro Visuals retweeted
Step into the craziest visualization of the fourth dimension you have ever seen
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Chiro Visuals retweeted
I made a website with 25 mini rooms, each with Claude keeping people company. Created with Claude Opus 5.
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Should i try to build something like this for next week?
I made a website with 25 mini rooms, each with Claude keeping people company. Created with Claude Opus 5.
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Chiro Visuals retweeted
Following my cursor everywhere 🌸
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Chiro Visuals retweeted
I've started building my VFX studio for the web in @threejs . Building the previous studios for my games (Texture studio, Environment studio, Asset creation studio, etc.) taught me a lot about methodology, and about how to work toward a specific goal when using AI. I tried making a VFX studio 2 months ago and failed. Astra is here now, obviously, but I think the main reason my results are better is that my thought process has changed. I'll share more VFX soon. I'm optimizing them as I build them, to make sure they stay usable even on low-end PCs.
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Chiro Visuals retweeted
The burn in paperlab is procedural, so there’s a whole editor for it. Pull it untill it looks like your thing, then hand it to your favorite agent, and it’s burning on your website. It’s open source, fork it github.com/NourMtir0722/Pape… Or just use it here paperlab.nawwara.studio/fx-l…
Finally. Paperlab is open source, right now. Paper on the web that behaves like paper. type on it, fold it, grab a corner and peel it. real paper, real math: the sheet can't stretch, so your words bend with the page instead of breaking at the crease. Six weeks and one stubborn idea. crazy that an internal tool I built for another project turned into a whole library. Using @threejs & @greensock 🔗 paperlab.nawwara.studio 📂github.com/NourMtir0722/Pape…
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Happy to be listed on @codrops demos, you can now find my most viral project hosted there : tympanus.net/codrops/hub/all… You can access it from here : tympanus.net/Development/Ele… xitter.cf/chirovisuals/status/20…
I've built a new opensource Elemental Sandbox, VFX playground built with @threejs . it contains 6 fully custamizable abilities. Everything you see is generated: no textures, no sprite sheets, no baked meshes. hand-written GLSL, GPU-simulated instanced particles, World position resolved in the vertex shaders... Source code : github.com/achrefelouafi/Lin…
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Chiro Visuals retweeted
I'm open sourcing this burning paper effect. All of it: the burn, the hand tracking, the editor. Turn on your webcam, pinch your thumb and index, and that's all. Also new in Paperlab: copy for AI so your agent can put it on your site. Not a demo, not a waitlist. And I'm building it solo. Among my tools: @threejs @greensock Next up: a UI design that feels as good as the paper. Try it : paperlab.nawwara.studio/
GitHub: github.com/NourMtir0722/Pape…
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I've built a new open-source (MIT licensed) Elemental Sandbox containing 9 new abilities, a VFX playground built with @threejs & this time you cast with your hands. Open palm aims. Fist casts. Point right with your left hand to switch. Real-time hand tracking with MediaPipe by @Google, running in the browser. No webcam? Run it locally and your phone becomes the camera over WebRTC. Hand-written GLSL, GPU-simulated instanced particles, world position resolved in the vertex shaders... Source code: github.com/achrefelouafi/Han… Live link: handcastabilitythreejs.pages…
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I've built a new open-source Elemental Sandbox, a VFX playground built with @threejs, Contianing 10 new complex abilities, every one of them fully customizable, live, while the sim is paused. Everything you see is generated: no textures, no sprite sheets, no baked meshes. Hand-written GLSL, GPU-simulated instanced particles, raymarched volumes, world position resolved in the vertex shaders. Source code : github.com/achrefelouafi/Lin… Live link: linearabiltycastingextendedt…
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No one should mention that i mistyped Ability again cause i copy pasted the old repo name
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Guys i've just added a pre-loader for the abilities ( it compiles each ability on loading screen ), now the experience is a lot smoother ! thanks to everyone who requested it !
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