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Some young people don’t realise what an incredible thing it is to be able to pick up almost any hobby or skill for free through online tutorials that you can pause, slow down and rewatch endlessly. You have opportunities no other generation had. Don’t waste time doomscrolling.
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Stan Lee was 39, burnt out, and about to quit the comic book industry forever. His wife told him to write one comic his own way before walking away. That comic was The Fantastic Four, followed by Spider-Man and The Avengers.
Nobody asks what age you were when you started once the work stands on its own.
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Want to learn 3D animation but don’t know where to start?
I created the workshop I wish I’d had: a clear roadmap covering references, workflow and posing.
Now available in English & Spanish 🚀
go.hotmart.com/M108384907H?d…
#3DAnimation #LearnAnimation
The Blender Foundation and the online community proudly present Blender 5.3 🎉
This release wraps up 2026 with new features and improvements across the board. Highlights include:
🔸 Native support for 3D Gaussian splats.
🔸 A new DLSS denoiser in the Viewport on NVIDIA GPUs.
🔸 Asset libraries can now be shared as extensions, and the Extensions platform accepts asset libraries containing public domain (CC0) assets.
🔸 A new optional Projects system makes Blender aware of context beyond the open .blend file, with project-wide features to match.
🔸 Dispersion and roughness anisotropy for glass and transmissive materials in Cycles.
🔸 New Material Lighting nodes and panoramic camera support in EEVEE.
🔸 A stack of effects for the Compositor, similar to Geometry Nodes modifiers.
🔸 Grease Pencil adds selection tools to Draw Mode, a new Carver tool that cuts shapes with proper boolean subtraction, and multi-fill for the Fill tool.
🔸 Animation & Rigging adds operators to copy and paste world-space animation and to convert rotation modes, along with friendlier playback.
🔸 A full ripple editing framework and a rewritten Blade tool in the Video Sequence Editor.
And more!
Explore the release notes for the full picture: blender.org/download/release…
#b3d #devfund
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At 28, Dostoevsky was dragged before a firing squad, spared at the final second, and exiled to four years of hard labor in Siberia. Surrounded by brutal cold and severe illness, he lost his entire youth, but he never lost his spirit. Instead, those dark years forged his deepest wisdom and compassion for human nature. He went on to write Crime and Punishment at 45 and completed The Brothers Karamazov at 59.
No season of suffering is wasted. Yes, you can start all over again.
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This is how I will structure my study sessions to achieve my goal of becoming a professional artist within a year:
1 hour of sketching, Improving my line quality and observational skills
2 hours of perspective
3 hours of portrait studies and shading
3 hours of figure drawing
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My goal is to become a professional artist within a year. To achieve that, these are the courses and art resources i will be using throughout this journey, covering everything from color and perspective to composition and Anatomy.
I hope it will also help you guys !!
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False. Getting a "god" tier level art requieres a lot of time, true. But reaching a "good" skill level is just learning fundamentals and practice in your leisure time.
Usually those who draw a lot but with no objectives tends to take longer than those who have specific goals.
This quoted post is unavailable.
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I’ll use what happened with this post as an opportunity to share how you can replicate the GTA VI style, step by step.
Pause if needed.
After spending a lot of time studying the art style of #GTA6 I can finally share my 1st #GrandTheftAutoVI Illustrated poster!
Commissions are open for this style too!
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"What techniques do you use to make your backgrounds and poses so detailed and polished, especially on a phone using your fingers? Also, does your finger not hurt after drawing?😭😭" -> for scene backgrounds like those in the comic i typically use the laws of perspective, which +
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For non-artists this is why Nomura said:
"Don't assume your dreams are just fantasy. If you can imagine a world, believe in it… and dive in."
You have to have this strong delusion to create and keep creating and growing
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1930s New York. A dead robotics expert. A detective in over his head. Jordan Thomas and Chris Matthews launch ELECTRIC SMOKE, a hardboiled sci-fi murder mystery for Mignola fans, February 10. Follow the link for more details. imagecomics.com/press-releas…
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Now that Cowboi’s rig showcase has your attention: the ‘Rigging Fundamentals’ training by Demeter just got published!
Follow the course for an entry pass into the world of rigging and create your first character armature in Blender without add-ons.
studio.blender.org/blog/new-…
#b3d
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3D Artist MistKrieg recreated an interior inspired by the graphic novel Soma, keeping its comic book aesthetics and skillfully translating it in 3D using Blender.
More artwork: 80.lv/articles/vibrant-3d-sc…

























































