Christian Östman (@chribbe1) header
Christian Östman (@chribbe1) profile picture

Game dev and founder @asmallgame. Making the worst best games

Stockholm, Sweden
Joined May 2009
Photo by Christian Östman (@chribbe1)Photo by Christian Östman (@chribbe1)Photo by Christian Östman (@chribbe1)Photo by Christian Östman (@chribbe1)Photo by Christian Östman (@chribbe1)Photo by Christian Östman (@chribbe1)Photo by Christian Östman (@chribbe1)Photo by Christian Östman (@chribbe1)Photo by Christian Östman (@chribbe1)
Sega Rally but its cows
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Didn't want to feel left out with everyone rebuilding #Adobe's apps using #AI so I #ReverseEngineered #Flash 8 from scratch & it's already running with my old AS1/2 projects. Working my way through all of the #Macromedia apps, before Adobe screwed them up 😉 #Fireworks is next!
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Christian Östman retweeted
Extreme Forklifting 3 is leaving Early Access on...
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Christian Östman retweeted
Every game needs a boulder level.
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Christian Östman retweeted
Introducing Unbound Loop: 3D sculpting meets real-time AI, turning simple shapes into stunning models instantly. Keep full creative control as the AI augments your work, then export directly for games and 3D printing. Try it today for free! 👇 loop . unbound . io
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Christian Östman retweeted
Lay your hands on Super Adventure Hand on Xbox and Playstation now! It features the most handsome character you’ve ever played.
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Christian Östman retweeted
Extreme Forklifting 3 is OUT NOW!
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Christian Östman retweeted
This is real-time.. The debate about Nvidia's latest neural rendering tech is ongoing. One side sees the potential of the technology to bridge the gap across the uncanny valley, to give us a much less rigid creative process than a to b to c.. the other side shouts "slop" and tries to shame any creative who dares to explore this new technology, any chance they get. Meanwhile, I'm over here saying "I told you so".. Gen Ai is here to stay, its becoming real-time and Nvidia now has the "RTX on" for AI which I've been talking about for years. We need creatives to help shape meaningful tools that combine this tech with much more granular creative control.. with tools where you as an artist see your creative thumbprint from beginning to end in the parts of the work that matters the most to you. If you're shaming artists or storytellers who embrace these tools, you're doing them a disservice in my opinion. If they don't learn to utilize these tools and workflows, to make them their own and to shape them, others will. There's no way this tech won't be a huge part of the creative industry and of the way we tell stories. It's happening around us as we speak. That said, at the core of it, do what makes you happy and create in any way you like. Don't let people tell you that "you can't do this" or "you have to do it like this".
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Christian Östman retweeted
Zworp announced that Extreme Forklifting 3, their wacky vehicle-platformer about a forklift-certified giraffe, launches on April 14. 🦒 See more: reddit.com/r/Unity3D/comment… #indiegame
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Christian Östman retweeted
I just released a cranetastic update to the demo! A new level has been added where you get to try out the crane! Don't tell OSHA!
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Christian Östman retweeted
I just released my video about the engine (and game) I've been working on. The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible. Link in the reply! This is my first YouTube video and it took forever - please repost!
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The giraffe animation is done with just a few VERY basic key-framed animations, blended with wobbly physics(tm), IK for the arms and my hi-tech neck tech.
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Christian Östman retweeted
For the last two years we have been developing a game. Here is the trailer for ULTIMATE DRUMMER 🥁
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incase you didnt know‼️ we updated how the bugle works a while ago instead of random notes you can now change the note on the angle you play it here's my performance to showcase this
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Giraffes are actually much smaller than people think. Banana for scale. Also, has free demo on Steam ( Extreme Forklifting 3 )
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Christian Östman retweeted
🐣PaperKlay is now available!🐔 A 3D Platformer where you rotate and unfold a paper and cardboard world! Meet fully voiced characters on your adventure! Featuring the Banjo-Kazooie composer on the title track! Poured my heart into this game, I hope you like it! RT to help 💜
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The ingredients of my game: - Giraffe - Forklift - Pallets
The ingredients of my game: -Adventure -Mystery -Juicy & Smooth unforgiving Combat -Spells -Secrets
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So stylish! So current! Also I think I might spontaneously drop the demo on Steam in a week. ¯\_(ツ)_/¯
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Christian Östman retweeted
announcing my new new game: Castle V Castle!! a strategic 1v1 castle battler that has you build up your castle and reduce your opponent to rubble, brick by brick! DEMO OUT NOW!! with funding from Slay the Spire dev @caseyyano via Outersloth (Among Us) and Future Friend support!
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