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After one more year of intensive work and numerous test runs, a new major update for github.com/chrxh/alien is finally polished and ready. It offers possibilities I had only dreamed of before. 🪐
YouTube: youtu.be/dSkxvi9igqQ
#ArtificialLife #generativeart #Cuda
chrxh retweeted
🚨 Personal news!
2000 years ago, Rome figured out a key idea Silicon Valley still hasn't.
Arenas can train - and monetize - the best embodied intelligences.
We're building embodied agents the same way.
Introducing Colosseums AI.
🤖 Made with AI
chrxh retweeted
Synthetic ecosystems that autonomously and continuously evolve in silico 👾
An Alifer dream we pursue with Flow-Lenia !
If you are interested in complex systems with (1) emergent creatures and (2) intrinsic evolutionary dynamics, go check our new paper !
A 🧵
chrxh retweeted
Great software shouldn't be limited by hardware.
Projects like ALIEN by @chrx_h are built on highly optimized CUDA code, but users are clamoring for AMD support (see below 👇).
I can't express how amazing the team at @SpectralCom is! Thanks to their compilers, the CUDA-native artificial life simulator github.com/chrxh/alien can now run on AMD GPUs: scale-lang.com 🔥🔥🔥
Honestly, I never thought I'd see this happen in my lifetime 😀
Happy New Year to everyone!
The development of ALIEN in 2024 was focused on lots of incremental improvements and smaller extensions.
Next year, however, there could be major changes to the core model that can no longer be addressed with successive minor updates.
Sometimes one has to step off the beaten track and also be prepared to let promising ideas fail in simulations.
I've worked out new concepts that will need to be tested in prototypes.
I don't know where this journey is going!
... and that's the fun part!
The simulation parameter window is the heart of ALIEN. It has now been replaced by a much more potent version, enabling features such as naming, reordering, opening in a separate window, and cloning of parameter zones and radiation sources. To handle the growing number of parameters, a quick filter has also been added for easier navigation.
In addition, several smaller improvements and bug fixes have been implemented, including revised neuron mutations, minimum genome size constraints for deletion mutation, optional energy costs for muscle cells, and much more. Special thanks goes to Enitoni and tilsk (both @ Discord) for their excellent suggestions and bug reports!
chrxh retweeted
Very proud to have collaborated with @akarshkumar0101. @SakanaAILabs & others in a significant step forward for artificial life: guiding the search for artificial life with foundation models! Time for the AI revolution to pump some energy back into alife too!
Introducing ASAL: Automating the Search for Artificial Life with Foundation Models
sakana.ai/asal/
Artificial Life (ALife) research holds key insights that can transform and accelerate progress in AI. By speeding up ALife discovery with AI, we accelerate our understanding of emergence, evolution, and intelligence–core principles that can inspire the next generation of AI systems!
We proudly collaborated with MIT, OpenAI, Swiss AI Lab IDSIA, and Ken Stanley on this exciting project.
Full Paper (Website): pub.sakana.ai/asal/
Full Paper (arxiv): asal.sakana.ai/paper/
Code: github.com/SakanaAI/asal/
In this work, we propose a new algorithm called Automated Search for Artificial Life (“ASAL”) to automate the discovery of artificial life using vision-language foundation models. Instead of tediously hand-designing every tiny rule of an Alife simulation, simply describe the space of simulations to search over, and ASAL will automatically discover the most interesting and open-ended artificial lifeforms!
Because of the generality of foundation models, ASAL can discover new lifeforms across a diverse range of seminal ALife simulations, including Boids, Particle Life, Game of Life, Lenia, and Neural Cellular Automata. ASAL even discovered novel cellular automata rules that are more open-ended and expressive than the original Conway’s Game of Life.
We believe this new paradigm may reignite ALife research by overcoming the bottleneck of manually designed simulations, thus advancing beyond the limits of human ingenuity.
chrxh retweeted
Introducing ASAL: Automating the Search for Artificial Life with Foundation Models
sakana.ai/asal/
Artificial Life (ALife) research holds key insights that can transform and accelerate progress in AI. By speeding up ALife discovery with AI, we accelerate our understanding of emergence, evolution, and intelligence–core principles that can inspire the next generation of AI systems!
We proudly collaborated with MIT, OpenAI, Swiss AI Lab IDSIA, and Ken Stanley on this exciting project.
Full Paper (Website): pub.sakana.ai/asal/
Full Paper (arxiv): asal.sakana.ai/paper/
Code: github.com/SakanaAI/asal/
In this work, we propose a new algorithm called Automated Search for Artificial Life (“ASAL”) to automate the discovery of artificial life using vision-language foundation models. Instead of tediously hand-designing every tiny rule of an Alife simulation, simply describe the space of simulations to search over, and ASAL will automatically discover the most interesting and open-ended artificial lifeforms!
Because of the generality of foundation models, ASAL can discover new lifeforms across a diverse range of seminal ALife simulations, including Boids, Particle Life, Game of Life, Lenia, and Neural Cellular Automata. ASAL even discovered novel cellular automata rules that are more open-ended and expressive than the original Conway’s Game of Life.
We believe this new paradigm may reignite ALife research by overcoming the bottleneck of manually designed simulations, thus advancing beyond the limits of human ingenuity.
ALIEN v4.11 has been released. Alongside numerous smaller improvements it provides advanced autosave functions and an improved user experience due to asynchronous data transfer to the file system and server.
YouTube: youtu.be/kAhbZK-ibng
GitHub: github.com/chrxh/alien
Crosspost from bluesky: bsky.app/profile/chrxh.bsky.…
#CUDA #ArtificialLife
The next plot twist:
The once highly aggressive beasts have split into different lineages and have become noticeably more passive. Most now resemble plant-like creatures, forming an endless forest of biomass that sustains an entire ecosystem around them. The spiky creatures (shown in the video at 0:54) are particularly interesting. Their spikes help them to fend off attacks quite effectively.
...and yes, I'm already working on plans to scale up ALIEN simulations for users who are willing to dedicate their GPU time.
chrxh retweeted
What a nice way to utilize your 4090. Run a fucking simulated universe with evolution running in it, that produces aggressive creatures, about which the author doesn't know how they work.
... 2 days later, without much having happened, new type of organisms suddenly appear everywhere. Most of them are kind of asleep and others act extremely fast and attack their opponents with full broadside.
I don't know exactly how they function. Everything on these organisms seems strange, but they are powerful, successful and scary!
... 2 days later, without much having happened, new type of organisms suddenly appear everywhere. Most of them are kind of asleep and others act extremely fast and attack their opponents with full broadside.
I don't know exactly how they function. Everything on these organisms seems strange, but they are powerful, successful and scary!
chrxh retweeted
You can scarcely go a day at present without hearing debates on TV/radio about the existential risk of #AI. But did you know people were discussing the same thing in the 1860s? Check out Rise of the Self-Replicators (for free!) to learn more tim-taylor.com/selfrepbook/ #selfrepbook
A modification of my last simulation developed interesting behaviors after two days. Things are heating up there. Some creatures have learned to recognize barriers and keep their distance to avoid the death zones - a behavior I had anticipated and hoped evolution would produce. They can now move against the current. Meanwhile, other creatures prefer to travel in swarms, only to suddenly break away with a rotating motion.
The simulation is available in the in-game browser.
It's very nice to see alien-project being featured in @gorillasu wonderful newsletter. I'll be working on updating the documentation for my project. 😉
Newsletter is out! ✨ 📬 this week:
1. @chrx_h's Artificial Life Simulations
2. On Procedural Street Modeling
3. Who is an Artist in the Software Era by @manovich
4. 10 years of Dear ImGui by @ocornut
5. It's time to talk about CSS5 by @utilitybend
+++ lots more — link 👇🔗



















