Passages that look longer or shorter from the outside, done via camera tricks and teleporting shenanigans. I've seen these kinds of tricks done in 3D, but not that often in 2D.
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You know magic squares? Those squares where every line and diagonal must add up to the same number? I figured that could be used as an in-world puzzle.
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You know that classic math puzzle about the tower of Hanoi? Well, with that shape I figured it might as well be used as an improvised staircase.
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Implemented a very basic piano. Could be used for a puzzle, maybe. The tricky part is getting from one key to another without accidentally landing on the wrong key.
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A pixely monster that splits into pixels and charges forward. I know that description doesn't make any sense, but neither does this thing.
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Implemented this fancy ability to launch some kind of mist(?) and then trade positions with it. If there's an enemy in the path, it even hurts them.
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Here's a weird one. It's a wheel of platforms that moves in a circular fashion, but on closer inspection, each individual platform actually moves in a perfectly straight line. Hypocycloid math. Oddly mesmerizing.
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