chase (@cidelfus) header
chase (@cidelfus) profile picture

i miss ffxi...

california
Joined August 2009
Photo by chase (@cidelfus)Photo by chase (@cidelfus)Photo by chase (@cidelfus)Photo by chase (@cidelfus)Photo by chase (@cidelfus)Photo by chase (@cidelfus)Photo by chase (@cidelfus)Photo by chase (@cidelfus)Photo by chase (@cidelfus)Photo by chase (@cidelfus)
#KOFXV Frame Data pulled from game's memory. Will be done tonight, filling in blank spaces with manual tests where game would not display accurately. docs.google.com/spreadsheets…
17
313
14
628
#KOFXV #KOFXV_System #KOFXV_VICE === Vice Frame Data === last character... i will be going through the entire cast soon for a "final pass" to verify all frame data will announce when that is done
29
1
66
7,871
#KOFXV #KOFXV_System #KOFXV_MATURE === Mature Frame Data === sorry for delay. long time since new character, had to redo work environment comment if errors
29
1
54
5,501
#KOFXV #KOFXV_System #KOFXV_HINAKO === Hinako Frame Data === leave comment if error found sorry for delay, patch took 70 minutes to download... will post movement data soon
5
62
3
121
18,523
added some additional info thanks to nori: 6B cancel (i15 compared to i11 no cancel) 214BD counterwire (+88~105) 426BD anywhere juggle 22K / 22BD OTG any corrections will show up in frame data sheet
1
3
466
#KOFXV #KOFXV_System #KOFXV_HINAKO === Hinako Misc. Data === very floaty
2
4
773
#KOFXV #KOFXV_System #KOFXV_DUOLON === Duo Lon Frame Data === lot of rekkas / special chains, so if there is mistake or something missing, please comment will add dash frame data to spreadsheet and probably post here
2
35
3
53
15,616
#KOFXV #KOFXV_System #KOFXV_DUOLON === Duo Lon Dash Data === 236B 27~40f 236D 37~50f 236BD 50~55f 214B 32~45f 214D 42~55f 214BD 36~40f first number = required animation frames data is same when used during 236P
5
9
1,014
#KOFXV #KOFXV_System #KOFXV_DUOLON === Duo Lon Misc. Data === standard data here
4
5
913
#KOFXV #KOFXV_System #KOFXV_Najd === Najd Frame Data === not familiar with 14 najd, so if there is mistake in how data works for level system, please comment and I will look into it
2
39
1
75
11,135
#KOFXV #KOFXV_System #KOFXV_Najd === Najd Misc. Data === standard hop / jump / backdash
2
2
395
added frame data changes vs crouchers for 214K
1
2
334
#KOFXV #KOFXV_System #KOFXV_Goenitz === Goenitz Frame Data === sorry, lost track of time for update will update with hop/jump/backdash data 214K dash data will come after
4
45
2
73
9,041
#KOFXV #KOFXV_System #KOFXV_GOENITZ === Goenitz 624624AC Info === sorry for extra tweet but this might be important to state is 624624AC bugged? Frame advantage changes based on enemy character size Biggest characters = +21f Smallest characters = +28f was it like this before?
1
2
6
1,590
#KOFXV #KOFXV_System #KOFXV_GOENITZ === Goenitz 214K Info === 214B : Hold [4]/[1] to stop moving at 39f Hold no direction ([5]) to travel UP TO 77f Press 4 or 1 to stop moving during 39-77f 214D : Can press air normal between 32-45f 214BD : Can press air normal between 22-40f
4
4
1,612
#KOFXV #KOFXV_System #KOFXV_Sylvie === Sylvie Paula Paula Frame Data === nice and simple character likes juggle? comment with any mistakes
3
72
5
99
16,160
#KOFXV #KOFXV_System #KOFXV_Sylvie === Sylvie Paula Paula Misc. Data === another standard character
1
4
8
1,325
#KOFXV #KOFXV_System #KOFXV_Kim === Kim Kaphwan Frame Data === nothing too unusual, let me know if there any mistakes thanks hop / jump / backdash data soon
1
91
6
145
21,784
214ac rekka was missing, sorry all errors will be corrected in pinned spreadsheet
1
1
4
756
#KOFXV #KOFXV_System #KOFXV_Kim === Kim Kaphwan Misc. Data === pretty standard frame data here
1
3
677