Pinned Tweet
#KOFXV
Frame Data pulled from game's memory.
Will be done tonight, filling in blank spaces with manual tests where game would not display accurately.
docs.google.com/spreadsheets…
#KOFXV #KOFXV_System #KOFXV_VICE
=== Vice Frame Data ===
last character...
i will be going through the entire cast soon for a "final pass" to verify all frame data
will announce when that is done
#KOFXV #KOFXV_System #KOFXV_MATURE
=== Mature Frame Data ===
sorry for delay. long time since new character, had to redo work environment
comment if errors
#KOFXV #KOFXV_System #KOFXV_HINAKO
=== Hinako Frame Data ===
leave comment if error found
sorry for delay, patch took 70 minutes to download...
will post movement data soon
#KOFXV #KOFXV_System #KOFXV_DUOLON
=== Duo Lon Frame Data ===
lot of rekkas / special chains, so if there is mistake or something missing, please comment
will add dash frame data to spreadsheet and probably post here
#KOFXV #KOFXV_System #KOFXV_DUOLON
=== Duo Lon Dash Data ===
236B 27~40f
236D 37~50f
236BD 50~55f
214B 32~45f
214D 42~55f
214BD 36~40f
first number = required animation frames
data is same when used during 236P
#KOFXV #KOFXV_System #KOFXV_Najd
=== Najd Frame Data ===
not familiar with 14 najd, so if there is mistake in how data works for level system, please comment and I will look into it
#KOFXV #KOFXV_System #KOFXV_Goenitz
=== Goenitz Frame Data ===
sorry, lost track of time for update
will update with hop/jump/backdash data
214K dash data will come after
#KOFXV #KOFXV_System #KOFXV_GOENITZ
=== Goenitz 624624AC Info ===
sorry for extra tweet but this might be important to state
is 624624AC bugged?
Frame advantage changes based on enemy character size
Biggest characters = +21f
Smallest characters = +28f
was it like this before?
#KOFXV #KOFXV_System #KOFXV_GOENITZ
=== Goenitz 214K Info ===
214B :
Hold [4]/[1] to stop moving at 39f
Hold no direction ([5]) to travel UP TO 77f
Press 4 or 1 to stop moving during 39-77f
214D :
Can press air normal between 32-45f
214BD :
Can press air normal between 22-40f
#KOFXV #KOFXV_System #KOFXV_Sylvie
=== Sylvie Paula Paula Frame Data ===
nice and simple character
likes juggle?
comment with any mistakes
#KOFXV #KOFXV_System #KOFXV_Kim
=== Kim Kaphwan Frame Data ===
nothing too unusual, let me know if there any mistakes
thanks
hop / jump / backdash data soon



















