JCL (@clearclaw) header
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Maker of Makers, Questioner of Questions, These are a few of my favourite things.

37.891418, -122.086472
Joined February 2008
Photo by JCL (@clearclaw)Photo by JCL (@clearclaw)Photo by JCL (@clearclaw)Photo by JCL (@clearclaw)Photo by JCL (@clearclaw)Photo by JCL (@clearclaw)Photo by JCL (@clearclaw)Photo by JCL (@clearclaw)Photo by JCL (@clearclaw)Photo by JCL (@clearclaw)
New game-shopping method: Oh look, a game! (Box is covered in bright saturated colours) Opens box. (Components are covered in bright saturated colours) Pass. (Your retinas will thank you)
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First stab at listing #18xx in which companies may reasonably buy a private owned by another player: - 1828: CanPac & CStL (track point & avoid sabotage). - 1839: HIJSM & LvG (get key token). - 1870: Any of several companies buying the Bridge (cross the Mississippi). Any more?
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Two 3-player games of 1839 today, each called just as the permanents were breaking as the outcome was mostly clear (the loser was completely clear in both, winner only mostly clear). Pictures and other commentary: tabletop.social/@jcl/1099127… #18xx
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#18xx track-tile upgrades tend simple: any strict superset. How about: - City upgrades that add station slots but reduce revenue. Or: - City upgrades that increase revenue but reduce station slots (if all stations still fit -- ergo extra tokens can limit future upgrades). ?
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Twitter has moved engagement metrics to the top UI from several clicks down. Bad design: pushing derived rather than primary values. Thing is...I only care if the number is larger or smaller than, umm, about 5. Everything over is noise; anything under that indicates a problem.
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Lateral #18xx game design noodling: https://tabletop social/@gpage/109512029158825962 (Apologies for the masked URL -- put a . between tabletop and social -- Twitter is blocking posting links to Toots)
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Musing: The nice thing about 1830-style privates is that their value is mostly dependent on the other players. In this, special-power privates are less interesting in that their values are more dependent on their owner's execution than combative interaction. #18xx
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Design questions: a) What are other meaningfully different types of privates? b) How can their effective valuations be made a function more of opponent's play than personal execution? #18xx
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The noise surrounding Twitter is starting to exceed the noise on Twitter.
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Mashed potatoes on Monet, tomato soup on van Gogh...is the choice of foodstuff a cryptic?
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Generally, player-options offer improvement; the base incentives for player choices. Can that be credibly reversed? Each option degrades that player's position -- they are worse off -- while placing their opponents under even more threat (eg their choices are now even worse)?
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I suspect this devolves to a sequential bin-packing problem, with the key tension on the ordering (lemme give you this thing now, before you want it) and the lumps to be bin-packed (lemme give you this wrong-sized/shaped thing to bin-pack RightNow). Tetris, but with an ~economy.
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Which is a cute way to view the classic #18xx train rush: a sequential bin-packing problem phrased against a geometric growth curve. Doesn't seem revelatory though.
Worth reading. #18xx #gamedesign
Game research, design, #gamestudies peers: I haven't been as intellectually excited about anything like this in a decade (maybe since SDT). In this paper, we propose a new theory for why we enjoy uncertainty in games, drawing on predictive processing. A 🧵 frontiersin.org/articles/10.…
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