Patai🇭🇺🇫🇮Gergely (@cobbpg) header
Patai🇭🇺🇫🇮Gergely (@cobbpg) profile picture

@cobbpg@mastodon.gamedev.place 8 bits should be enough for everyone!

Helsinki/Budapest
Joined May 2011
Photo by Patai🇭🇺🇫🇮Gergely (@cobbpg)Photo by Patai🇭🇺🇫🇮Gergely (@cobbpg)Photo by Patai🇭🇺🇫🇮Gergely (@cobbpg)Photo by Patai🇭🇺🇫🇮Gergely (@cobbpg)Photo by Patai🇭🇺🇫🇮Gergely (@cobbpg)Photo by Patai🇭🇺🇫🇮Gergely (@cobbpg)
Like many, I'm expecting to finally wind down my use of Twitter after the recent changes and move on to the fediverse. Link in my profile if you want to follow me there.
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Finally got around to writing a long article about the #AppleII port of Stunt Car Racer, including a tutorial on how graphics works on this platform: cobbpg.github.io/articles/st…
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Against my better judgement I decided to port the #C64 version of Stunt Car Racer to the original #AppleII. To my surprise, it actually worked out pretty well, but it was a really tight fit for 48K. Download link under the video. youtube.com/watch?v=N2uZCSfI…
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Hey, @Indie_RetroNEWS, I'd love for more people to see this, but it looks like my reach is more limited here than it used to be. Maybe worth a quick feature on the site?
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I wrote an article about converting Stunt Car Racer from the C64 to the Plus/4 for those interested in the technical details: cobbpg.github.io/articles/st…
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Stunt Car Racer for the Commodore Plus/4 is available for download now at plus4world.powweb.com/softwa… Video demonstration: youtube.com/watch?v=3ZE2UL2F…
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Over the past two weeks I've been working on a little evening project: I ported Stunt Car Racer to the Commodore Plus/4. There's still some work to do before I'm ready to release this into the wild, but the actual game works nicely already! youtube.com/watch?v=_2We6haA…
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Patai🇭🇺🇫🇮Gergely retweeted
Google Bard is a bit stubborn in its refusal to return clean JSON, but you can address this by threatening to take a human life:
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This is an interesting approach to generate efficient 6502 code from a high-level language. I wonder how much the results can be affected by small changes in the input. pubby.games/codegen.html
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What's your preferred format for new digital #C64 releases? What are the potential pros and cons of each given your personal setup?
12%PRG
15%Disk image
38%Cartridge image
35%Any of the above
26 votes • Final results
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To commemorate the release of the Tetris movie, it's only appropriate to revisit the game's first theme song, composed by David Whittaker: youtube.com/watch?v=MEQjDdxI…
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Commander Keen is famously regarded as the first game featuring smooth scrolling on the PC. However, as far as I can tell, the DOS port of Rastan came out earlier, and it can also move smoothly in all directions. What am I missing here? youtube.com/watch?v=0JS12tS9…
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I just learned yesterday that my 50 FPS Stunt Car Racer SuperCPU hack broke the save/load function of the game. It took over a year for someone to complain. 😂 The fixed build is available here: csdb.dk/release/index.php?id…
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I finally read through Stephen Wolfram’s excellent write-up on ChatGPT: how it works, where its limits lie and what its future might look like. It’s a long one, but definitely worth the time. writings.stephenwolfram.com/…
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Time for a great adventure!
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The art in this game is phenomenal. Kudos to @Mauricet34 for raising the bar higher and higher!
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My most successful GPT-3 prompt so far.
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This Amiga tech demo looks really good! I love the idea of using HAM mode to render extremely colourful tilemaps. I wonder why we haven't seen it done before. youtube.com/watch?v=L1s5Vxb9…
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I'm playing around with a setup where I'm using the Unity profiler to analyse the performance of 6502 assembly code. This is based on a cycle-exact 6502 emulator I wrote in C#. youtu.be/qJs-YUOA8VE
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Besides profiling, this also works as a software in-circuit emulator, where I can replace assembly subroutines with C# code, which is a nice convenience when reverse-engineering old games.
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