codeCadaver (@codeCadaver) header
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Indie developer using both Unity and the Unreal Engine

Ontario, Canada
Joined July 2020
Photo by codeCadaver (@codeCadaver)Photo by codeCadaver (@codeCadaver)Photo by codeCadaver (@codeCadaver)Photo by codeCadaver (@codeCadaver)Photo by codeCadaver (@codeCadaver)Photo by codeCadaver (@codeCadaver)Photo by codeCadaver (@codeCadaver)Photo by codeCadaver (@codeCadaver)Photo by codeCadaver (@codeCadaver)Photo by codeCadaver (@codeCadaver)
codeCadaver retweeted
Both basic mini games I have showed will be added to my repository soon. This week is focus on updating my portfolio😎 #madewithunity #DEVCommunity #IndieGameDev
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codeCadaver retweeted
Once in a while, when I'm feeling blah🤣, I tend to do something different regardless of what I am working just to make something fresh. I give you Dads Jokes😅. I'm using webRequest on Unity and receiving json data from the site to have the jokes. #madewithunity #gamedev
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codeCadaver retweeted
I just found out I can put my servers on Discord in a folder BY MISTAKE🤯 #Discord #gamedevs #DEVCommunity
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Hey All, thanks for your messages over the last couple of months. Preparing a comeback soon… watch this space 😘
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Day 47/100 #100DaysOfGameDev Spent the better part of 2 weeks creating a digital short animation in prep for my Unity game. Still needs some work and I definitely need to check out @GameDevHQs "The Great Fleece" to upgrade my camera/film making. youtu.be/HCNzVvdbQY8
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Anyone who can make or knows someone who can make a good #gametrailer ? Please let me know soon :)
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Unity MARS 1.3 has officially landed! 🚀 Learn more about the latest features and workflow enhancements — including body tracking — aimed to elevate the way you create intelligent AR experiences: on.unity.com/38BzU0n
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Day 30/100 #100DaysOfGameDev Still need to set up blend trees and tweak the animations but I'm happy with the direction it's moving #unitydeveloper #indiedeveloper #flex
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Day 26/100 #100DaysOfGameDev Created my first enemy in Blender with it's first attack. Next up...it's first battle in Unity! #unitydeveloper #blender3d #indieDeveloper
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Day 25/100 of #100DaysOfGameDev Managed to get my character imported to Unity with a simple 3 move combo system implementation: #C-C-C-COMBO-BREAKER #unitydeveloper #indiedeveloper
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Day 23/100 of #100DaysOfGameDev I decided to make a more 'capable' version of my previous droid. I'm going to animate some attacks and attempt to make him a playable character in Unity #unitydeveloper #blender3d
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Day 22/100 #100DaysOfGameDev My first attempt at animating with Shape Keys in Blender
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Day 20/100 of #100DaysOfGameDev After 3 days of Blender, I finished 3 guitars that were requested...How does @Imphenzia do this in 10 minutes? #Blender3d #indiedev
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Day 19 (and 18) of #100DaysofGameDev Working on three guitar models in Blender that were requested...almost ready to show but...Superbowl
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Day 17/100 #100DaysOfGameDev Started to create an upgradable guitar for my game. Not textured yet but I plan on creating some other popular guitar body styles...any requests? #indiedev #blender3d #unitydeveloper
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Day 16/100 #100DaysOfGameDev Feeling uninspired by my recent attempts at sculpting in Blender, I thought I decide to work on animations for my 2.5D game. Still some issues to work out but I'm happy with the overall progress. #unitydeveloper #lowpoly
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Day 15/100 #100DaysOfGameDev This is the beginning of my sculpting progress...It's not overly impressive. I don't know how people can do this without a tablet. I've discovered something else I'm terrible at! #ThisIsGoingToTakeMeForever #longwaytogo
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Day 14/100 #100DaysOfGameDev Almost ready to start sculpting in Blender but wanted to make sure that I could remember how to rig a character first. Here's a simple walk animation with my first mech
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