codeCadaver retweeted
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💻New Repo💻
Still need to finish the Read me file and make a small introduction video😅
github.com/rehtse-studio/Sim…
#gamedev #madewithunity
codeCadaver retweeted
Both basic mini games I have showed will be added to my repository soon. This week is focus on updating my portfolio😎
#madewithunity #DEVCommunity #IndieGameDev
codeCadaver retweeted
Once in a while, when I'm feeling blah🤣, I tend to do something different regardless of what I am working just to make something fresh.
I give you Dads Jokes😅.
I'm using webRequest on Unity and receiving json data from the site to have the jokes.
#madewithunity #gamedev
codeCadaver retweeted
I just found out I can put my servers on Discord in a folder BY MISTAKE🤯
#Discord #gamedevs #DEVCommunity
codeCadaver retweeted
Hey All, thanks for your messages over the last couple of months. Preparing a comeback soon… watch this space 😘
Day 47/100 #100DaysOfGameDev
Spent the better part of 2 weeks creating a digital short animation in prep for my Unity game. Still needs some work and I definitely need to check out @GameDevHQs "The Great Fleece" to upgrade my camera/film making.
youtu.be/HCNzVvdbQY8
codeCadaver retweeted
Anyone who can make or knows someone who can make a good #gametrailer ? Please let me know soon :)
codeCadaver retweeted
Unity MARS 1.3 has officially landed! 🚀
Learn more about the latest features and workflow enhancements — including body tracking — aimed to elevate the way you create intelligent AR experiences: on.unity.com/38BzU0n
Day 30/100 #100DaysOfGameDev
Still need to set up blend trees and tweak the animations but I'm happy with the direction it's moving
#unitydeveloper #indiedeveloper #flex
Day 26/100 #100DaysOfGameDev
Created my first enemy in Blender with it's first attack.
Next up...it's first battle in Unity!
#unitydeveloper #blender3d #indieDeveloper
Day 25/100 of #100DaysOfGameDev
Managed to get my character imported to Unity with a simple 3 move combo system implementation:
#C-C-C-COMBO-BREAKER #unitydeveloper #indiedeveloper
Day 23/100 of #100DaysOfGameDev
I decided to make a more 'capable' version of my previous droid. I'm going to animate some attacks and attempt to make him a playable character in Unity
#unitydeveloper #blender3d
Day 22/100 #100DaysOfGameDev
My first attempt at animating with Shape Keys in Blender
Day 20/100 of #100DaysOfGameDev
After 3 days of Blender, I finished 3 guitars that were requested...How does @Imphenzia do this in 10 minutes?
#Blender3d #indiedev
Day 19 (and 18) of #100DaysofGameDev
Working on three guitar models in Blender that were requested...almost ready to show but...Superbowl
Day 17/100 #100DaysOfGameDev
Started to create an upgradable guitar for my game. Not textured yet but I plan on creating some other popular guitar body styles...any requests?
#indiedev #blender3d #unitydeveloper
Day 16/100 #100DaysOfGameDev
Feeling uninspired by my recent attempts at sculpting in Blender, I thought I decide to work on animations for my 2.5D game.
Still some issues to work out but I'm happy with the overall progress.
#unitydeveloper #lowpoly
Day 15/100 #100DaysOfGameDev
This is the beginning of my sculpting progress...It's not overly impressive. I don't know how people can do this without a tablet.
I've discovered something else I'm terrible at!
#ThisIsGoingToTakeMeForever #longwaytogo
Day 14/100 #100DaysOfGameDev
Almost ready to start sculpting in Blender but wanted to make sure that I could remember how to rig a character first. Here's a simple walk animation with my first mech








