Joe (COGSPA: Cognitive Space) (@cogspa) header
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Exploring generative art, human art sketches, and 3D design & printing. Pioneering new art innovations. Author of 'Beginning Design for 3D Printing'

Los Angeles
Joined November 2009
Photo by Joe (COGSPA: Cognitive Space) (@cogspa)Photo by Joe (COGSPA: Cognitive Space) (@cogspa)Photo by Joe (COGSPA: Cognitive Space) (@cogspa)Photo by Joe (COGSPA: Cognitive Space) (@cogspa)Photo by Joe (COGSPA: Cognitive Space) (@cogspa)Photo by Joe (COGSPA: Cognitive Space) (@cogspa)Photo by Joe (COGSPA: Cognitive Space) (@cogspa)Photo by Joe (COGSPA: Cognitive Space) (@cogspa)Photo by Joe (COGSPA: Cognitive Space) (@cogspa)Photo by Joe (COGSPA: Cognitive Space) (@cogspa)
I'm real! Don't shoot!
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New Midjourney 8.2 is a step up.
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Has this ever happened to you?
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Substance Painter and Platiscity Fun. Use Claude Blender MCP for UV UDIMs...
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Is Seedance 2 a scam? It only appears to create videos that are copies of real IP. Any new or imaginative gets flagged as NSFW. For example, this got flagged as NSFW? Why???
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Is the new image generator in ChatGPT so prudish and censorious that it won't render a robot??? For God's sake, it's a robot! LOL!!! (after I yelled at it it went ahead and made the robot)
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The baking industry is cooked!!!! #AI
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Joe (COGSPA: Cognitive Space) retweeted
New Three.js Blocks release! 🚀 ✨ Gaussian Splatting 🧱 Physic Engine 🛠️ Hundreds of fixes + new features 1/5
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Joe (COGSPA: Cognitive Space) retweeted
Project page: apple.github.io/ml-sharp/ Discuss on HuggingFace: huggingface.co/apple/Sharp
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Joe (COGSPA: Cognitive Space) retweeted
This marvel is built in TypeGPU, a TypeScript WebGPU library [1/2] Among other coolness, it features a "𝚞𝚜𝚎 𝚐𝚙𝚞" directive that compiles JS to WSGL, to run on the GPU: 𝚌𝚘𝚗𝚜𝚝 𝚊𝚍𝚍 = (𝚊, 𝚋) => { "𝚞𝚜𝚎 𝚐𝚙𝚞"; 𝚛𝚎𝚝𝚞𝚛𝚗 𝚊 + 𝚋; }
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you sexy beast of self destruction
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pound puppies Master RF Art Prompt Transform the referenced image(s) into a photorealistic 3D mixed-media sculpture while fully preserving the pose, proportions, composition, and design language of the original sketch. Render as if sculpted in ZBrush and rendered in Octane, using layered shaders and realistic material properties that blend organic and mechanical elements with a strong tactile, sculptural presence. Overall Aesthetic Apply a stylized clay sculptural feel — motion-infused, imperfect yet deliberate, with a clean plasticine build and surfaces textured as if developed in Substance Designer. The final rendering should appear highly detailed and finalized, maintaining the hand-crafted aesthetic while achieving hyper-realistic material depth. Surface and Anatomy Use a pale, fleshy base tone with reddish-pink undertones and semi-translucent subsurface scattering to simulate living tissue. Add: Fine pores, subtle veins, and a clammy, moist sheen Wet highlights around the mouth, eyes, and folds Micro-wrinkles, faint surface cracking, and soft gloss transitions across materials If other anatomical parts are visible: Tongue – moist, deep pink with gloss and faint papillae Gums – soft pink, slightly translucent Teeth – matte ivory with subtle translucency Eyes – wet, reflective surface with scleral veins and glossy corneas Lips – slightly darker, micro-wrinkled, naturally moist Nails/Claws – keratin translucency with faint gloss Hair/Fur – fine strands, soft specular highlights, no plastic shine Biomechanical Integration Preserve the strange proportions and alien silhouette of the original drawing. Interpret eye-like, mouth-like, or limb-like structures as alien organ analogs, not human. If the sketch includes wires, panels, piping, or mechanical seams, fuse them organically into the flesh — as if machine and tissue grew together. Reveal some mechanical forms partially beneath translucent layers or leathery folds. Industrial and Interface Elements Incorporate subtle industrial design cues — ports, dials, UI-like displays, vents, buttons, and glyphs — embedded beneath the skin or along surface seams. Metallic, chrome, and matte-plastic textures should blend fluidly with the organic layers, suggesting hybrid material growth. Display elements may glow faintly, with symbolic or alien text patterns. Clothing and Armor Integrate fashion-inspired layers such as straps, padded armor, or cloth segments — but render them as fused, bio-mechanically grown materials. They should appear stretched, warped, and partially absorbed into the form, maintaining ambiguity between fabric, armor, and living tissue. Surface Variation Base skin: smooth and moist like a frog’s Add leathery, veined membrane areas like bat wings (thin and translucent) Add thick, pebbled sections like elephant skin across limbs and back Use vibrant green to yellow-green undertones, with purplish shading in folds and joints for tonal depth and complexity Lighting and Composition Lighting: studio-style, even and soft, on a muted pastel background to emphasize sculptural form and material realism. Composition should focus on anatomical clarity and silhouette definition — ideally a head-and-shoulder shot of a beautiful, elegant humanoid with long flowing hair, head tilted back, eyes open, and a seductive yet powerful expression. Pose inspired by fashion photography (punk, 1950s, space-age, or Milan runway influences) with a variance in ethnicity (Asian, Black, Caucasian) to evoke universal beauty. Artistic Layer (Optional) When combining multiple references: Fuse traits from all sources into a single hybrid creature Allow extra limbs, heads, or objects to float around the form as dream-like or surreal elements If vehicles or props appear, make them miniature and secondary, enhancing the composition Drawings, tattoos, or cartoony figures from the references can float, orbit, or appear as engraved patterns or miniature living entities Pen-and-Ink Variant (for alternate output style) Reinterpret the sculptural biomech form as a pen-and-ink drawing with gray washes on textured paper: Use bold contour lines, cross-hatching, and stippling Mix fashion illustration clarity with gritty mechanical precision Maintain high-contrast tonal range, line-weight variation, and open-space balance The result should feel like industrial anatomy meets couture sketch Render Intent Derived directly from the reference sketch forms and proportions ZBrush sculptural realism blended with Octane photoreal lighting A living sculpture — organic, mechanical, sensual, and surreal
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