cook retweeted
📢IT'S HERE. Divine Frequency EA is finally RELEASED! ON STEAM NOW!
We had some hard times along the way but the support was INSTRUMENTAL. Thanks to everyone who believed in the soul of the project! We can't wait to show what else is to come!
store.steampowered.com/app/2…
wow hes so cool... #pixelart
the man grabs ledges😱
for so long hes just been a hitbox with an infinite debug jump
but now hes back o.o
and im giving him some more superpowers this time
#c 1/2:
wanted to try c++ default struct initializers
changed msvc to /std:c++20
launched program, it didnt load the level like usual
Player was at {0,0} top-left, and no level. Tried command line
">load test.lvl"
"level loaded!" but no level lmao.
Heres what changed: ...
1/2
2/2
buffer[ci] = string[ci++]; //in string_delimit (string buff, string str, char d)
'ci' is now iterating before setting buffer, and so now (buffer[0] = string[1]). and our strings all start with '/0'
lmao
anyway just move ci++ below to fix
thanks msvc lololol
to level up my skillz i started making a 2d software rendered engine in c++
goal is to program as much as i can muster by hand: rendering, assets, entitites, editor etc
heres an example of a number of those features in the concept stage
cook retweeted
Witchfall's SAGE 2025 Demo is Now Available, please enjoy it!
#indiegame #solodev #pixelart #gamedev #indie #indiedeveloper #platformer #GameMaker #gamedevelopment
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