Game Designer | Writer | Analyst | Former: @Blizzard_Ent @Warcraft @Diablo @PlayStation | all opinions are mine and dumb or memes | pfp by @meggoart

Joined January 2012
Goodnight Rugby ❤️ April 6, 2012 - August 14, 2024
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I'm not actually keeping this name. "Moomoomoo Moomoomoomoo" was also available.
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Alright, which ruleset are we rolling for Horde?
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Eric Covington retweeted
Microsoft right now:
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Eric Covington retweeted
Mass Effect was my ultimate white whale, my all-time dream project. For the last couple years I'd been in discussion w/ BioWare & EA to take on the project & as part of that I wrote close to 20 minutes of music to explore where the franchise can go next, may as well share it!
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Generates a meme with AI to argue that AI can ship with speed and quality. Puts 6 fingers on the hand.
You don't need to choose. Make something fun at the Epic AI #MegaJam and vibe your way to $50K. epic.gm/epic-ai-megajam-2026
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Look, @TimSweeneyEpic isn’t entirely off on his crusade. While gamers want to know if they’re buying generated slop, the @Steam AI label is a one-hot classifier. Zero-thought AI slop shouldn’t be bucketed with games where a solo dev used an LLM to help understand debug errors.
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He’s certainly not my first choice when it comes to Sweeneys on the internet, but he’s not wrong, even if he’s not right in how he goes about it.
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Transparency on AI use is a good thing, but the current system on Steam is not a helpful solution. We need something better.
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This is too common in the industry, not just social media scanning. The “culture fit” interview round can often be used to discriminate. A manager cannot discriminate in hiring, but the decision is offset to a panel of thumbs up/down without traceability on their reasoning.
I guess I can say it now - so when applicants would apply to the studio, the producer would go through their LinkedIn to see what posts they liked, and if he disagreed with their political/social Like, he'd advocate not to hire them based on their Like.
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This one particularly hurts.
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Eric Covington retweeted
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I think the vertical loot treadmill problem in Forever could be mitigated if item stats/effects are either enabled or boosted when within the relevant content. Within the content, the power progression fantasy feels significant, with only a marginal impact on the outside world.
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"Run For Your Life" also refers to a specific debuff you get in certain encounters of the King's Fall raid, including against the final boss. Running the raid without this was doable but challenging.
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Gaining these advantages felt like significant vertical power progression within the relevant content, but they did not turn the overall game into a vertical progression ladder, with newer raid gear rendering older gear obsolete. WoW Forever could consider such an approach.
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