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来说说今天冒险岛上线 $NXPC ,基本链上全是冒险岛的消息,不管是X或者微信群,链上,链下都是冒险岛!营销完全做到无法挑剔!一级棒!上线币安现货后直接就起飞了!币价一度来到最高3.8U、Alpha空投一度来到最高接近800U大毛!,后续稳定到了3U附近.
其他个人空投也陆陆续续拿到手130-9000之间,堪称年度金狗空投!我给冒险岛团队点个赞👍
然后就是开服,很火爆!是非常火爆!直接把服务器都冲爆了(非常不理解为啥5变3个区),但是我一直进不去游戏,跳转一下这个界面就没然后了
有一说一,游戏上线后的表现是真的灾难级失误
1、上不了游戏,游戏错误
2、角色上不了链、直接闪退
3、服务器不稳点,卡的角色出不来
4、对新人不太友好,打金收益低(目前已知一个200级小怪爆率是3个币,一个小时按2万金币=0.2NXPC)
所以我这里只是建议 @MaplestoryU 先把服务器做好,你们应该事先面对这种火爆情况的应急情况,二是把爆率稍微调高一点点,这对新人也好,老玩家也罢,都是一个好的开始,后续币价稳定了,再从新考虑!
最后我想说,我们需要的是一个长期、稳定发展的冒险岛宇宙、而不是拿了空投就拍拍屁股走人的项目,希望我们与冒险岛宇宙同进退!我们是一体的!🤝
@MaplestoryU @BNBCHAIN #NXPC $NXPC
CR7🍁秋风意冷🍄 retweeted
All I want for Christmas is Tako!
Who’s spotting the cutest Xmas Tako for 70 $SUI?
How to join:
✅ Like + repost
✅ Drop your Sui wallet + any screenshot showing a Xmas Tako
⏰ Dec 23, 3pm UTC → Dec 25, 3pm UTC.
🎁 5 random lucky winners, 14 $SUI each.
Good luck Sui frens & Merry Christmas! 🎄
CR7🍁秋风意冷🍄 retweeted
🔥 POWDAY - A New Revolution in GameFi | 🧩 The Alpha Test at 13:00 UTC on October 31
Powday promises to bring a fresh breeze to the #GameFi/#P2E genre with its unique in-game economic model called Interdependent Economy.
🌾 A Familiar Yet Fresh Experience
With a cozy farm theme and simple, intuitive gameplay, Powday ensures that everyone, from beginners to veterans can jump right in and start enjoying the game.
🧩 The Alpha Test will take place at 13:00 UTC on October 31, where players will experience the most basic features of Phase 1.
🏗️ Phase 1 is the accumulation phase, where participants will be the pioneers who help build the foundation of the Powday economy. Everything will start simple but plays a crucial role, the first residents will mine POW, fight Bosses (PvE), and craft the first items of the ecosystem to fuel the in-game economy.
⏳ If everything runs smoothly, the Alpha Test will last around 20 days.🏆 The Top 100 players will receive the Powday OG badge as a reward.
After that, the game will officially move into Open Beta Phase 1.
⚡ Be among the first to shape the future of GameFi. Join the revolution, join Powday!
Have you joined Powday’s Discord yet? 👉 discord.gg/wKrgkGjQe
………………………
🎮Powday Farm on @solana
PLAY HARD. EARN SMART
#Powday #Web3Gaming #Solana #P2E #GameFi
CR7🍁秋风意冷🍄 retweeted
📖Powday | Game Explanation 📖
💡 Which Class Should You Choose in Powday?
Many players have been asking which class they should choose when joining Powday. Will some classes become more popular and crowded than others? Here’s the answer.
The game logic is built so that supply and demand keep the economy running. Each class produces one essential type of good.
•Total demand comes from all players, because even you will need the goods you create.
•Total supply depends on how many players choose each class.
Some classes will have an easier time selling their goods early on because the demand is high at the start.
However, as the community grows and becomes more stable, new features will appear, and suddenly the goods that once seemed less useful will become highly valuable.
That’s what makes Powday’s economy so exciting 😍
🎮Powday Farm on @solana
PLAY HARD. EARN SMART
#Powday #Web3Gaming #Solana #P2E #GameFi
目前看到的问题真的很多,其实这些问题也一直存在,并没有彻底解决 1,低级图全是外挂,他们说的巡逻警察是摆设吗? 2,系统送的装备就能轻松打败高级野怪+低级boss(简单boss奖励也非常丰厚) 3,装备价值与强化费用简直倒反天罡 4,我只看到更多人的离场 5,现在是牛市,我们的 $NXPC 一直再跌!!!
Hello, MSU Team, as the founder of a UN community managing 2,000 Chinese players,
I need to provide you with some feedback on the current issues in MapleStory N.
1、The rampant problem of cheaters. Cheaters do not bring any positive image to the game and instead infringe on the rights of genuine players and investors. Whether you acknowledge it or not, this leads to a loss of value for both players and investors.
2、MapleStory N does not separate hunting maps for advanced players and regular players, resulting in many players being forced to crowd into the same tier of maps for hunting. I believe this is inequitable. It’s like a company where the CEO, managers, and employees are all placed in the same workspace and given the same rewards.
I’m sure you, as a player, would also wonder why investing more time and NXPC yields the same results as others. This is highly unreasonable.
3、Unreasonable equipment enhancement costs. While your intention to adopt a dynamic economy is commendable, is the current situation truly transparent? We’ve repeatedly observed that enhancement costs continue to rise even during periods when no one is enhancing their equipment. High enhancement costs must be paired with sufficient rewards to motivate players to engage in this activity. Otherwise, why would players do it?
4、There is a significant imbalance in the reward distribution for dungeons. You’ve stated that scarcity represents value and that limitations define value. I agree this is a good concept, but your recent changes have drastically increased the drop rate of materials used to exchange for equipment. This has caused the value of most players’ existing equipment to depreciate, while the high enhancement costs deter players from enhancing even with the abundance of dropped equipment.
What you should focus on is effectively preventing an oversupply of high-value equipment and setting reasonable enhancement costs to make them acceptable to players, rather than flooding the game with such equipment. Increasing NESO rewards in Chaos Dungeons and reducing the drop rate of rare equipment would align with your original design, as the high NESO rewards from Chaos Dungeons are enough to incentivize player investment and continuous progression—not by dropping more equipment exchange materials.
5、Open-world maps are being invaded by many cheaters, and even dungeons are now affected. I would prefer stricter measures to effectively ban these cheaters rather than soft penalties.
6、Rewards in open-world maps should follow the principle of "low investment, low回报; high investment, high回报." I believe other MapleStory game servers operate this way, where star levels determine the tier of rewards.
7、Regarding cheater restrictions, I have a suggestion: prohibit players with no star level from engaging in NESO forging, as a player with zero stars is not a genuine player.
8、I hope the MSU Team will truly live up to your stated goal of expanding the IP in web3 and creating a gaming ecosystem that bridges web2 and web3. This requires listening to more feedback from communities and players, rather than blindly conducting experiments.
9、Web3 is a unique ecosystem where everything must be built on value. You claim that "entertainment = value." Well, we’ll see about that. But please avoid emulating failed projects that rely on wave after wave of hype.
10、For those who invest heavily and challenge the highest-difficulty dungeons, don’t you think they do so out of genuine passion? They deserve rewards, which would show other players that their investment and time in MapleStory N yield tangible results.
11、A game can only achieve greater profitability when its player base reaches a substantial size. If we all want to win the future together, we must establish some consensus.
To summarize the collective demands of our players:
We need investment and value to be equitable.
We need cheaters to disappear.
We need the NFT value of our equipment to be preserved.
We need differentiated reward tiers.
We need more communication between the team and players.
We need reasonable enhancement costs.
Thank you for the hard work of the MSU Team, and thank you to all the MSU players.
中文版:
你好,MSU团队,我作为一个管理2000中国玩家的UN社区创始人
我需要向你们反馈一些现在MaplestoryN存在的问题。
1.作弊者泛滥的情况,作弊者并不会给游戏带来任何的正面形象,而且会侵占真实玩家与投资者的权力,无论你是否承认这点,这会导致玩家和投资者的价值丢失。
2.MapleStoryN没有划分开高级玩家和普通玩家之间狩猎的地图,导致许多玩家只能共同挤在同样的层级地图进行狩猎,我认为这是不对等的,就好像一所企业,里面有总裁,有员工,目前你把员工和经理、总裁全都在放一个地方工作,并且领着一样的收益.
我相信你如果作为玩家,也会觉得为什么我投资了更多的时间和NXPC,却要和别人一样,这是非常不合理的。
3.装备强化费用不合理,首先你们采用动态经济这点,我认为初衷是很好的,但是现在情况真的是完全透明吗?我们多次发现即使没人强化装备的时段,强化费用也在不断上涨,高昂的强化费用你必须搭配足够的收益才能使得玩家进行这一项动作,否则玩家为什么会这样子做呢?
4.副本的奖励比重出现明显的偏差,你们说过稀少的装备代表价值,有限则代表价值,我承认这想法是很好的,但是你们这次的改动则是把兑换装备的材料进行了大规模的掉落,这导致了大多数玩家现有的装备价值贬值,而高昂的强化费用导致即使掉落了那么多装备,也没更多玩家进行强化。你们应该做的是如何有效防止高价值装备的数量过多,以及合理的强化费用来让玩家能接受,而不是说产出很多很多这种装备,提高副本NESO的数量,降低稀有装备产出才是一开始你们所设计的,因为混沌副本高额的NESO奖励足以让玩家进行投资和持续提升,而不是掉落更多装备兑换材料这种做法。
5.野外地图遭到许多作弊者的入侵,甚至目前副本也有作弊者入侵,如果你们可以有效禁止这些作弊者,而不是软措施,我会觉得更好。
6.野外地图产出应该遵循,低投入有低回报,高投入有高回报来进行奖励玩家,我相信其他Maplestory游戏服务器也是如此,他们遵循了你的星星等级的高低来分配奖励的高低。
7.对于作弊者行为的限制,我有一些想法,可以限制没有星星等级的玩家进行NESO的铸造行为,因为一个没有星星的玩家他不是真实玩家。
8.我希望MSU团队真的能像你们说的那样,来web3是为了做一个IP扩展,做一个可以改变web2和web3环境的游戏娱乐生态,那么你们需要聆听更多社区,玩家的意见,而不是自己盲目的在做一些实验。
9.web3是一个独特的生态,一切都必须建立在有价值,你们说的娱乐=价值,那我们就拭目以待吧。而不是学一个失败的项目那样,进行一波一波的炒作。
10.对于投资很多和挑战了最高难度副本的人,你们难道不觉得这些人是真的热爱才会去吗?他们应该得到奖励,以让更多玩家知道他们投资和游玩MaplestoryN这款游戏是会得到效果。
11.一个游戏只有当玩家数量达到一个庞大的数字,才可能收益更多,如果我们都想一起赢下未来,我们必须做一些共识。
我们广大玩家总体的诉求总结就是:
我们需要投资和价值对等,我们需要作弊者消失,我们需要我们的装备NFT价值得到保证,我们需要区分奖励层级,我们需要更多团队与玩家之间的联系,我们需要合理的强化费用。
感谢MSU团队的辛苦工作,也感谢这么多MSU玩家。
@MaplestoryU @nexpacetime @domidom88 @TowelHolderA @MSU_Boss @emilieyskim @W3msu
@jethsub @cowooding @ZeroiMSU @ProofOfTravis
@eth_apple
It seems that I have been favored by the Queen. Thank you for your gift! My Queen❤ @MaplestoryU
希望这次改进能未冒险岛宇宙迎来新的转机!我们不缺流量,缺的是一款有乐趣,能赚钱而不是只有投入的游戏,长期,稳定,这将由我们自己定价!这是属于我们的宇宙
@MaplestoryU @MSU_Boss
[Developer’s Note: Direction of the RX Update]
gMaple🍄
Since the official launch of MapleStory N, the overall in-game economy has been closely monitored based on your gameplay data. A meaningful amount of NESO and other in-game rewards is regularly allocated into the game, and the system is designed to allow timely increases to the overall reward pool when necessary.
(1/8)
I bought a batch of mage clothes three days ago because I thought it would definitely go up. It's too difficult to get a piece of equipment now, so you can see that the equipment has increased by 2-3 times today! This requires more brains than playing games.
@MaplestoryU
I tried playing a dark knight again. I spent 3 million gold coins on equipment and 15 million+ on potential. It was too expensive.🙀
@MaplestoryU
维护了,1-4点之间,也有可能会跳票。先休息会!
GMaple. Scheduled maintenance will begin soon and is expected to end by 08:00 UTC. We appreciate your patience and understanding
Details on maintenance can be found below⬇️
msu.io/news/notices/2898462
骚年们,好好利用这两周时间升级吧!
Enhanced Reward Experience is coming!
🗓️ May 17, 2025 – May 31, 2025
As a thank-you for your incredible support, enjoy enhanced NESO and EXP rewards to level up faster.
Limited-time only! Play now! 🔽
msu.io/maplestoryn/launch-pr…
韩国游戏大主播给我们列举了web2的冒险岛与web3版本打金的分别收入是57刀与10刀!!!
首先我想说的是web3大家的目的就是打金,赚钱,说回忆青春是有,但最终目的还是赚钱为主!不然来web3干嘛?web2好玩的游戏一大把。
毫不疑问的是冒险岛的营销与空投是非常成功的。但是目前打金确实少得可怜,不单单是对新人,飞升号也无从下手。这点团队是否会考虑呢?因为每一天都会有更多的人流失。web3的热度是非常快流失的。我们只能建议,等待。
@MaplestoryU #NXPC #game
MSU 🆚 Web2 MapleStory
Since @MaplestoryU is based on a game that has been running for over 20 years, it’s easy for players to recognize the differences between the original and the Web3 version.
* MSU is still in its early stages, so it’s too soon to make any definitive judgments.
here’s a breakdown of daily earnings based on a "miner" setup in the Web2 MapleStory:
Revenue from 3 PCs
• Mesos: 610M + 559M + 503M = Total: 1.672B Mesos
• Soul Erda Fragments: 255 × 7.85M = Approx. 2.0B Mesos
• Core Gemstones: 182 × 650K = Approx. 118M Mesos
= Total Earnings: ~3.79B Mesos
With an exchange rate of 100M Mesos = $1.50,
that’s roughly $57 per day.
Of course, actual results may vary depending on RNG, farming efficiency, and gear quality.
CR7🍁秋风意冷🍄 retweeted
MapleStory was a universe before the metaverse was a buzzword.
100M+ players have been through its world.
Now it has its own blockchain.
@MapleStoryU just went live—player-made items, real ownership, and a fresh take on in-game economies.
Built on Avalanche. 🍄👇
冒险岛 @MaplestoryU 交易市场,目前能买卖的只有磁吸宠物,目前最低价110刀左右一个,不缺钱的可以去买一个玩玩
直达地址:👇
msu.io/marketplace/ft/235800…



























