Dean Lunz retweeted
Made by this awesome artist.
teapawt.net/JamesLee03/status/1275…
Dean Lunz retweeted
This "sleepy plant," or Mimosa pudica looks wide-awake to us! 😯🌿 #VideoOfTheDay (via @iAm_erica)
Dean Lunz retweeted
Here's a question for you gamers out there interested in virtual reality. Is #OculusRift too expensive at $600?
81%Yes
19%No
784 votes • Final results Dean Lunz retweeted
Announcing Visual Studio Code – Code editing redefined. Mac OS X, Linux & Windows. Well be back, stay tuned...
Dean Lunz retweeted
look I wrote a blogpost asking you to help me do my job! :) blogs.unity3d.com/?p=16087 #unity3d
Dean Lunz retweeted
Codefarts.Imaging tinyurl.com/lt3md5j - GenericImage now implements a generic type for it's pixel data. Added style cop code chang...
Dean Lunz retweeted
Grid Mapping for #Unity3D v2.3.3 has been released visit codefarts.com/GridMapping/ for details.
Dean Lunz retweeted
Grid Mapping for #Unity3D v2.3.2 has been released visit codefarts.com/GridMapping/ for details.
Dean Lunz retweeted
Starting at 10AM PDT: #XboxReveal! Stream it here: msft.it/6012k1Zp. Retweet if you’ll be watching!
Dean Lunz retweeted
GridMapping v2.1.0 drawing rules preview pic goo.gl/WF8QV
Dean Lunz retweeted
CBX.GeneralTools v1.5 for #unity3D has been released! 6 new tools added asset sync, scene material saver & more! goo.gl/WjIni – at Kitimat-Stikine, British Columbia
Dean Lunz retweeted
Awesome answer on the history of OpenGL vs DirectX - programmers.stackexchange.co… #gamedev














