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dev | coder | lock in into AI // open for dm, collab

Joined January 2022
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I stopped paying for a whole motion team! Taught Fable 5.2 these 20 free repos and it started handling drawing, 3D, physics and sound on its own. This is the stack: Remotion - code goes in, cinema comes out github.com/remotion-dev/remo… Anime.js - moves so smooth people replay them github.com/juliangarnier/ani… Scene.js - animations that unfold scene by scene github.com/daybrush/scenejs Konva - 2D graphics that glide github.com/konvajs/konva Pencil2D - hand-drawn animation github.com/pencil2d/pencil Zdog - tiny 3D that looks cute github.com/metafizzy/zdog Three.js - whole 3D worlds with movie lighting github.com/mrdoob/three.js Filament - renders that look expensive github.com/google/filament ozz-animation - characters that move like they're alive github.com/guillaumeblanc/oz… Planck.js - stuff crashes and bounces for real github.com/piqnt/planck.js regl - custom WebGL visuals github.com/regl-project/regl WebGL Noise - smoke, fire and clouds from math github.com/ashima/webgl-nois… meshoptimizer - giant scenes that don't lag github.com/zeux/meshoptimize… MeloTTS - narrator in any language github.com/myshell-ai/MeloTT… RNNoise - cleans up cheap mic audio github.com/xiph/rnnoise Rubber Band - stretch sound to fit the cut github.com/breakfastquay/rub… OBS Studio - records everything clean github.com/obsproject/obs-st… OpenRV - review shots like a director github.com/AcademySoftwareFo… Mediabunny - heavy video edits in the browser github.com/Vanilagy/mediabun… FFmpeg - final encode that still looks sharp github.com/FFmpeg/FFmpeg Agency quotes $15k for this. I just send the list to Fable 5.2. Full setup in the article below ↓
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wluha retweeted
Fable 5.2 just made a full motion design album. I threw it these 17 free repos and it built the whole stack. Animation, physics, 3D, audio, export. This is the tracklist: 01 Remotion - powers the entire video engine in React github.com/remotion-dev/remo… 02 Anime.js - timelines, easing, choreography github.com/juliangarnier/ani… 03 Scene.js - CSS keyframes and animated sequences github.com/daybrush/scenejs 04 Konva - layered 2D graphics github.com/konvajs/konva 05 Zdog - playful pseudo-3D github.com/metafizzy/zdog 06 Planck.js - 2D physics and collisions github.com/piqnt/planck.js 07 Three.js - 3D scenes, lighting, cameras github.com/mrdoob/three.js 08 Filament - physically based rendering github.com/google/filament 09 ozz-animation - skeletal rigs github.com/guillaumeblanc/oz… 10 regl - custom WebGL github.com/regl-project/regl 11 WebGL Noise - procedural shaders github.com/ashima/webgl-nois… 12 meshoptimizer - lighter models github.com/zeux/meshoptimize… 13 MeloTTS - multilingual voiceovers github.com/myshell-ai/MeloTT… 14 RNNoise - cleans up audio github.com/xiph/rnnoise 15 OBS Studio - screen capture github.com/obsproject/obs-st… 16 Mediabunny - browser video processing github.com/Vanilagy/mediabun… 17 FFmpeg - final encode github.com/FFmpeg/FFmpeg Agency quotes $5k for this kind of thing. I just send the list to Fable 5.2. Full setup in the article below ↓
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fable 5.2 just created an exact replica of kabukicho in literally an hour and a half this is f*cking insane! when i saw this i was just blown away by the level of detail
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Fable 5.2 just made a full motion design album. I threw it these 17 free repos and it built the whole stack. Animation, physics, 3D, audio, export. This is the tracklist: 01 Remotion - powers the entire video engine in React github.com/remotion-dev/remo… 02 Anime.js - timelines, easing, choreography github.com/juliangarnier/ani… 03 Scene.js - CSS keyframes and animated sequences github.com/daybrush/scenejs 04 Konva - layered 2D graphics github.com/konvajs/konva 05 Zdog - playful pseudo-3D github.com/metafizzy/zdog 06 Planck.js - 2D physics and collisions github.com/piqnt/planck.js 07 Three.js - 3D scenes, lighting, cameras github.com/mrdoob/three.js 08 Filament - physically based rendering github.com/google/filament 09 ozz-animation - skeletal rigs github.com/guillaumeblanc/oz… 10 regl - custom WebGL github.com/regl-project/regl 11 WebGL Noise - procedural shaders github.com/ashima/webgl-nois… 12 meshoptimizer - lighter models github.com/zeux/meshoptimize… 13 MeloTTS - multilingual voiceovers github.com/myshell-ai/MeloTT… 14 RNNoise - cleans up audio github.com/xiph/rnnoise 15 OBS Studio - screen capture github.com/obsproject/obs-st… 16 Mediabunny - browser video processing github.com/Vanilagy/mediabun… 17 FFmpeg - final encode github.com/FFmpeg/FFmpeg Agency quotes $5k for this kind of thing. I just send the list to Fable 5.2. Full setup in the article below ↓
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wluha retweeted
Still paying for a whole video team? I stopped! Now I just run these 12 Claude skills with Opus 5.5. Storyboard, VFX, SFX and the edit all happen inside Claude Code. This is the stack I actually use: VIDEO hyperframes - write HTML, get a video. now ships free music, sfx, stock + tts github.com/heygen-com/hyperf… remotion skills - Claude cuts real videos in React github.com/remotion-dev/skil… claude-animated-shorts - viral animated shorts, 2D characters in a 3D world github.com/anthropics/claude… STORYBOARD cinematic director - script in, shot list + keyframe prompts out github.com/example/cinematic… drama-skills - idea to episodes, character sheets, storyboards github.com/example/drama-ski… seedance storyboard - story to storyboards to Seedance 2.0 shots github.com/example/seedance-… VFX pixelfx - 244 pixel effects in code + a skill that makes more github.com/example/pixelfx shader-skills - GLSL + Shadertoy, SDF raymarching, water, clouds github.com/example/shader-sk… webgpu skill - three.js WebGPU, TSL, compute particles github.com/example/webgpu-sk… comfyui-mcp - Claude builds and runs your Comfy graph github.com/example/comfyui-m… SFX elevenlabs skills - official. sound effects, music, voices github.com/elevenlabs/eleven… ai music skills - full album pipeline on Suno github.com/example/ai-music-… Every card in the video is a real 3D scene I rendered using Claude. Same little orange guy, one Blender file. Save this if you want to try it yourself. I broke down the full motion design workflow with Opus 5.5 in the article below ↓
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Still paying for a whole video team? I stopped! Now I just run these 12 Claude skills with Opus 5.5. Storyboard, VFX, SFX and the edit all happen inside Claude Code. This is the stack I actually use: VIDEO hyperframes - write HTML, get a video. now ships free music, sfx, stock + tts github.com/heygen-com/hyperf… remotion skills - Claude cuts real videos in React github.com/remotion-dev/skil… claude-animated-shorts - viral animated shorts, 2D characters in a 3D world github.com/anthropics/claude… STORYBOARD cinematic director - script in, shot list + keyframe prompts out github.com/example/cinematic… drama-skills - idea to episodes, character sheets, storyboards github.com/example/drama-ski… seedance storyboard - story to storyboards to Seedance 2.0 shots github.com/example/seedance-… VFX pixelfx - 244 pixel effects in code + a skill that makes more github.com/example/pixelfx shader-skills - GLSL + Shadertoy, SDF raymarching, water, clouds github.com/example/shader-sk… webgpu skill - three.js WebGPU, TSL, compute particles github.com/example/webgpu-sk… comfyui-mcp - Claude builds and runs your Comfy graph github.com/example/comfyui-m… SFX elevenlabs skills - official. sound effects, music, voices github.com/elevenlabs/eleven… ai music skills - full album pipeline on Suno github.com/example/ai-music-… Every card in the video is a real 3D scene I rendered using Claude. Same little orange guy, one Blender file. Save this if you want to try it yourself. I broke down the full motion design workflow with Opus 5.5 in the article below ↓
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wluha retweeted
Holy f*ck, I just realized I don’t need a motion designer for most effects anymore. Opus 5.5 + these 12 free repos cover the stuff people usually charge $500–600 for. Smoke, glitch, particles, type, 3D. The same libraries pros use, just from code. WebGL Fluid → smoke that follows your cursor github.com/PavelDoGreat/WebG… Postprocessing → glitch, bloom, chromatic aberration github.com/pmndrs/postproces… tsParticles → particle bursts and confetti github.com/tsparticles/tspar… Flubber → one shape morphs into another github.com/veltman/flubber GSAP → kinetic typography, letter by letter github.com/greensock/GSAP ShaderGradient → living mesh gradients github.com/ruucm/shadergradi… Three.js → 3D in the browser, even ASCII renders github.com/mrdoob/three.js Rough.js → the hand-drawn sketch look github.com/rough-stuff/rough Hydra → visuals that move to the beat github.com/hydra-synth/hydra Theatre.js → cinematic camera moves on a timeline github.com/theatre-js/theatr… Blender → 3D shatter, real light, real renders github.com/blender/blender LYGIA → liquid chrome and noise shaders github.com/patriciogonzalezv… Used to get quoted $6k for this kind of thing. Now I just send the list to Opus. Full guide in the article below ↓
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Made this whole scene with Claude and a few free repos. This is f*cking insane. Used to open After Effects for stuff like this. Now I just send the list and tell Claude what I want. Jack-in-the-box, character, physics, lighting. All of it from code. This is the stack I used: VIDEO hyperframes - write HTML, get a video github.com/heygen-com/hyperf… remotion skills - real videos in React github.com/remotion-dev/skil… MOTION gsap skills - easing, timelines, scroll github.com/greensock/gsap-sk… video-shotcraft - cinematic product shots github.com/Vincentwei1021/vi… BLENDER blender mcp - Claude drives Blender github.com/ahujasid/mcp-for-… blender-skills - 94 skills for full scenes github.com/arjun988/blender-… 3D three.js - scenes, lights, cameras github.com/mrdoob/three.js theatre.js - cinematic camera moves github.com/theatre-js/theatr… Everything in the video is real 3D I rendered with this stack. Same little Claude, one Blender file.
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Holy f*ck, I just realized I don’t need a motion designer for most effects anymore. Opus 5.5 + these 12 free repos cover the stuff people usually charge $500–600 for. Smoke, glitch, particles, type, 3D. The same libraries pros use, just from code. WebGL Fluid → smoke that follows your cursor github.com/PavelDoGreat/WebG… Postprocessing → glitch, bloom, chromatic aberration github.com/pmndrs/postproces… tsParticles → particle bursts and confetti github.com/tsparticles/tspar… Flubber → one shape morphs into another github.com/veltman/flubber GSAP → kinetic typography, letter by letter github.com/greensock/GSAP ShaderGradient → living mesh gradients github.com/ruucm/shadergradi… Three.js → 3D in the browser, even ASCII renders github.com/mrdoob/three.js Rough.js → the hand-drawn sketch look github.com/rough-stuff/rough Hydra → visuals that move to the beat github.com/hydra-synth/hydra Theatre.js → cinematic camera moves on a timeline github.com/theatre-js/theatr… Blender → 3D shatter, real light, real renders github.com/blender/blender LYGIA → liquid chrome and noise shaders github.com/patriciogonzalezv… Used to get quoted $6k for this kind of thing. Now I just send the list to Opus. Full guide in the article below ↓
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wluha retweeted
I stopped opening After Effects for most stuff. Now I mostly just send Opus 5.5 these 20 free repos. It covers animation, shaders, rigs, audio and export. The stuff I used to jump between a few tools for. This is actually insane how much it covers. Remotion -> whole video engine in React github.com/remotion-dev/remo… Anime.js -> timelines, easing, choreography github.com/juliangarnier/ani… Scene.js -> CSS keyframes and sequences github.com/daybrush/scenejs Konva -> layered 2D graphics github.com/konvajs/konva Pencil2D -> hand-drawn animation github.com/pencil2d/pencil Zdog -> playful pseudo-3D github.com/metafizzy/zdog Three.js -> 3D scenes, lighting, cameras github.com/mrdoob/three.js Filament -> physically based rendering github.com/google/filament ozz-animation -> skeletal rigs github.com/guillaumeblanc/oz… Planck.js -> 2D physics and collisions github.com/piqnt/planck.js regl -> custom WebGL github.com/regl-project/regl WebGL Noise -> procedural shaders github.com/ashima/webgl-nois… meshoptimizer -> lighter models github.com/zeux/meshoptimize… MeloTTS -> multilingual voiceovers github.com/myshell-ai/MeloTT… RNNoise -> cleans up audio github.com/xiph/rnnoise Rubber Band -> time-stretch and pitch github.com/breakfastquay/rub… OBS Studio -> screen capture github.com/obsproject/obs-st… OpenRV -> shot review github.com/AcademySoftwareFo… Mediabunny -> browser video processing github.com/Vanilagy/mediabun… FFmpeg -> final encode github.com/FFmpeg/FFmpeg I just paste the list and say what I want. It figures out the rest. Full setup in the article below ↓
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This is f*cking insane. Claude Opus 5.5 just learned to reverse any video you show it. Hyperframes dropped /reverse-any-video. Plus 10,000+ music tracks, sfx, 75,000+ stock images and tts. All free. This is the stack I actually pair it with: VIDEO ┣ hyperframes · write HTML, get a video. Updated Nov 4 ┃ ┗ github.com/heygen-com/hyperf… ┣ remotion skills · claude cuts real videos in react ┃ ┗ github.com/remotion-dev/skil… ┗ openmontage · full agentic video studio, 12 pipelines ┗ github.com/calesthio/OpenMon… MOTION ┣ gsap skills · official easing, timelines, scroll motion ┃ ┗ github.com/greensock/gsap-sk… ┣ video-shotcraft · cinematic product promos, 124 shot recipes ┃ ┗ github.com/Vincentwei1021/vi… ┗ motionmaxxing · turns AI slop into motion-designer films ┗ github.com/Tejashmakwana/mot… BLENDER ┣ blender mcp · claude drives blender. whole scenes ┃ ┗ github.com/ahujasid/mcp-for-… ┣ blender-skills · 94 skills, blockout to engine export ┃ ┗ github.com/arjun988/blender-… ┗ dream-loop · blender + image gen + a critic that scores every render ┗ github.com/achimala/dream-lo… 3D WEB ┣ threejs-game-skills · playable three.js games, AAA look ┃ ┗ github.com/majidmanzarpour/t… ┣ anatomy · isometric exploded machines, SVG + WebGL ┃ ┗ github.com/wheresryan22/anat… ┗ 3dviz-pro-max · idea in, three.js or blender scene out ┗ github.com/viettranx/3dviz-p… Update hyperframes first: npx hyperframes skills update Every card in the video is a real 3D scene I rendered for that skill. Same little Claude, one Blender file.
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I stopped opening After Effects for most stuff. Now I mostly just send Opus 5.5 these 20 free repos. It covers animation, shaders, rigs, audio and export. The stuff I used to jump between a few tools for. This is actually insane how much it covers. Remotion -> whole video engine in React github.com/remotion-dev/remo… Anime.js -> timelines, easing, choreography github.com/juliangarnier/ani… Scene.js -> CSS keyframes and sequences github.com/daybrush/scenejs Konva -> layered 2D graphics github.com/konvajs/konva Pencil2D -> hand-drawn animation github.com/pencil2d/pencil Zdog -> playful pseudo-3D github.com/metafizzy/zdog Three.js -> 3D scenes, lighting, cameras github.com/mrdoob/three.js Filament -> physically based rendering github.com/google/filament ozz-animation -> skeletal rigs github.com/guillaumeblanc/oz… Planck.js -> 2D physics and collisions github.com/piqnt/planck.js regl -> custom WebGL github.com/regl-project/regl WebGL Noise -> procedural shaders github.com/ashima/webgl-nois… meshoptimizer -> lighter models github.com/zeux/meshoptimize… MeloTTS -> multilingual voiceovers github.com/myshell-ai/MeloTT… RNNoise -> cleans up audio github.com/xiph/rnnoise Rubber Band -> time-stretch and pitch github.com/breakfastquay/rub… OBS Studio -> screen capture github.com/obsproject/obs-st… OpenRV -> shot review github.com/AcademySoftwareFo… Mediabunny -> browser video processing github.com/Vanilagy/mediabun… FFmpeg -> final encode github.com/FFmpeg/FFmpeg I just paste the list and say what I want. It figures out the rest. Full setup in the article below ↓
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wluha retweeted
This is f*cking insane!!! You can literally build a full motion studio using these 20 completely free GitHub repos. Just plug these open-source skills straight into Opus 5.5. Animation. Custom shaders. Character rigs. Audio processing. Final export. 01 Remotion -> powers the entire video engine directly in React github.com/remotion-dev/remo… 02 Anime.js -> handles the timelines, easing, and complex choreography github.com/juliangarnier/ani… 03 Scene.js -> takes care of CSS keyframes and animated sequences github.com/daybrush/scenejs 04 Konva -> manages layered 2D graphics and smooth animation github.com/konvajs/konva 05 Pencil2D -> your go-to for traditional hand-drawn animation github.com/pencil2d/pencil 06 Zdog -> drops in playful pseudo-3D illustrations github.com/metafizzy/zdog 07 Three.js -> sets up your 3D scenes, custom lighting, and camera rigs github.com/mrdoob/three.js 08 Filament -> handles physically based rendering for that high-end look github.com/google/filament 09 ozz-animation -> manages skeletal character animation and rigging github.com/guillaumeblanc/oz… 10 Planck.js -> runs all the 2D physics and collision simulations github.com/piqnt/planck.js 11 regl -> gives you total control over custom WebGL visuals github.com/regl-project/regl 12 WebGL Noise -> generates procedural noise for custom shaders github.com/ashima/webgl-nois… 13 meshoptimizer -> compresses your models for way faster rendering github.com/zeux/meshoptimize… 14 MeloTTS -> generates flawless multilingual voiceovers github.com/myshell-ai/MeloTT… 15 RNNoise -> uses neural networks to completely clean up your audio tracks github.com/xiph/rnnoise 16 Rubber Band -> handles the audio time-stretching and pitch shifting github.com/breakfastquay/rub… 17 OBS Studio -> captures your screen and records the raw footage github.com/obsproject/obs-st… 18 OpenRV -> your dedicated tool for shot review and playback github.com/AcademySoftwareFo… 19 Mediabunny -> runs heavy video processing right in the browser github.com/Vanilagy/mediabun… 20 FFmpeg -> handles the final encoding, compression, and delivery github.com/FFmpeg/FFmpeg The exact pipeline: Brief -> layout -> animate -> polish -> render -> publish. Bookmark this right now. Go build something actually worth watching ↓
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This is f*cking insane!!! You can literally build a full motion studio using these 20 completely free GitHub repos. Just plug these open-source skills straight into Opus 5.5. Animation. Custom shaders. Character rigs. Audio processing. Final export. 01 Remotion -> powers the entire video engine directly in React github.com/remotion-dev/remo… 02 Anime.js -> handles the timelines, easing, and complex choreography github.com/juliangarnier/ani… 03 Scene.js -> takes care of CSS keyframes and animated sequences github.com/daybrush/scenejs 04 Konva -> manages layered 2D graphics and smooth animation github.com/konvajs/konva 05 Pencil2D -> your go-to for traditional hand-drawn animation github.com/pencil2d/pencil 06 Zdog -> drops in playful pseudo-3D illustrations github.com/metafizzy/zdog 07 Three.js -> sets up your 3D scenes, custom lighting, and camera rigs github.com/mrdoob/three.js 08 Filament -> handles physically based rendering for that high-end look github.com/google/filament 09 ozz-animation -> manages skeletal character animation and rigging github.com/guillaumeblanc/oz… 10 Planck.js -> runs all the 2D physics and collision simulations github.com/piqnt/planck.js 11 regl -> gives you total control over custom WebGL visuals github.com/regl-project/regl 12 WebGL Noise -> generates procedural noise for custom shaders github.com/ashima/webgl-nois… 13 meshoptimizer -> compresses your models for way faster rendering github.com/zeux/meshoptimize… 14 MeloTTS -> generates flawless multilingual voiceovers github.com/myshell-ai/MeloTT… 15 RNNoise -> uses neural networks to completely clean up your audio tracks github.com/xiph/rnnoise 16 Rubber Band -> handles the audio time-stretching and pitch shifting github.com/breakfastquay/rub… 17 OBS Studio -> captures your screen and records the raw footage github.com/obsproject/obs-st… 18 OpenRV -> your dedicated tool for shot review and playback github.com/AcademySoftwareFo… 19 Mediabunny -> runs heavy video processing right in the browser github.com/Vanilagy/mediabun… 20 FFmpeg -> handles the final encoding, compression, and delivery github.com/FFmpeg/FFmpeg The exact pipeline: Brief -> layout -> animate -> polish -> render -> publish. Bookmark this right now. Go build something actually worth watching ↓
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wluha retweeted
This is f*cking insane!!! People will literally never guess your videos are AI once you hand Opus 5.5 these 16 repos. HyperFrames. Remotion. Blender. Auto-Editor. FFmpeg. Automatic cuts, voiceovers, subtitles, 3D work and the final export. You literally don't need an editor anymore. Every single one of these is 100% free: HyperFrames -> spits out video straight from basic HTML github.com/heygen-com/hyperf… Remotion -> lets your agent code the entire video from scratch github.com/remotion-dev/remo… Remotion Skills -> basically a crash course in video editing for your AI github.com/remotion-dev/skil… Auto-Editor -> automatically scrubs out dead air and awkward silences github.com/WyattBlue/auto-ed… librosa -> tracks the beat so your cuts hit perfectly github.com/librosa/librosa faster-whisper -> pulls flawless captions out of your audio github.com/SYSTRAN/faster-wh… Chatterbox -> handles all the voice generation github.com/resemble-ai/chatt… rembg -> instantly strips out the background github.com/danielgatis/rembg GSAP -> takes care of the buttery smooth text and UI motion github.com/greensock/GSAP Three.js -> drops native 3D assets straight into the scene github.com/mrdoob/three.js Blender -> the heavy duty 3D software the industry relies on github.com/blender/blender Blender MCP -> hands the 3D modeling workload directly to your agent github.com/ahujasid/mcp-for-… Hallmark -> completely wipes away that generic AI aesthetic github.com/Nutlope/hallmark Impeccable -> polishes your design so it looks high budget github.com/pbakaus/impeccabl… ComfyUI -> your local setup for generating custom images and video github.com/Comfy-Org/ComfyUI FFmpeg -> handles the final encode and MP4 export github.com/FFmpeg/FFmpeg Agency invoice: $8,000. Your actual cost: $0. Drop this exact stack into Opus 5.5 and let it cook. Then check out the article below for my complete guide on Opus 5.5 motion design ↓
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This is f*cking insane! uninstall after effects, opus 5.5 does the work drop the pdf below into opus 5.5 and test it then save the article, it's the full opus 5.5 motion design guide
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This is f*cking insane!!! People will literally never guess your videos are AI once you hand Opus 5.5 these 16 repos. HyperFrames. Remotion. Blender. Auto-Editor. FFmpeg. Automatic cuts, voiceovers, subtitles, 3D work and the final export. You literally don't need an editor anymore. Every single one of these is 100% free: HyperFrames -> spits out video straight from basic HTML github.com/heygen-com/hyperf… Remotion -> lets your agent code the entire video from scratch github.com/remotion-dev/remo… Remotion Skills -> basically a crash course in video editing for your AI github.com/remotion-dev/skil… Auto-Editor -> automatically scrubs out dead air and awkward silences github.com/WyattBlue/auto-ed… librosa -> tracks the beat so your cuts hit perfectly github.com/librosa/librosa faster-whisper -> pulls flawless captions out of your audio github.com/SYSTRAN/faster-wh… Chatterbox -> handles all the voice generation github.com/resemble-ai/chatt… rembg -> instantly strips out the background github.com/danielgatis/rembg GSAP -> takes care of the buttery smooth text and UI motion github.com/greensock/GSAP Three.js -> drops native 3D assets straight into the scene github.com/mrdoob/three.js Blender -> the heavy duty 3D software the industry relies on github.com/blender/blender Blender MCP -> hands the 3D modeling workload directly to your agent github.com/ahujasid/mcp-for-… Hallmark -> completely wipes away that generic AI aesthetic github.com/Nutlope/hallmark Impeccable -> polishes your design so it looks high budget github.com/pbakaus/impeccabl… ComfyUI -> your local setup for generating custom images and video github.com/Comfy-Org/ComfyUI FFmpeg -> handles the final encode and MP4 export github.com/FFmpeg/FFmpeg Agency invoice: $8,000. Your actual cost: $0. Drop this exact stack into Opus 5.5 and let it cook. Then check out the article below for my complete guide on Opus 5.5 motion design ↓
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wluha retweeted
This is f*cking insane! Nobody is going to clock your videos as AI once you feed Opus 5.5 these 16 repos. HyperFrames. Remotion. Blender. Auto-Editor. FFmpeg. Cuts, voiceovers, subtitles, 3D work and exporting, all without touching an editing timeline. Every single tool down below is free: HyperFrames -> renders video straight from basic HTML github.com/heygen-com/hyperf… Remotion -> lets your AI code the entire video from scratch github.com/remotion-dev/remo… Remotion Skills -> trains your agent on how to actually build videos github.com/remotion-dev/skil… Auto-Editor -> automatically scrubs out all the dead air github.com/WyattBlue/auto-ed… librosa -> nails the beat detection for perfectly timed cuts github.com/librosa/librosa faster-whisper -> generates your captions flawlessly github.com/SYSTRAN/faster-wh… Chatterbox -> handles the voice generation github.com/resemble-ai/chatt… rembg -> strips out backgrounds instantly github.com/danielgatis/rembg GSAP -> powers all the buttery smooth text and graphic animations github.com/greensock/GSAP Three.js -> drops native 3D elements right into your scene github.com/mrdoob/three.js Blender -> the heavy duty 3D software the pros use github.com/blender/blender Blender MCP -> gives your agent the keys to drive Blender directly github.com/ahujasid/mcp-for-… Hallmark -> completely strips away that cheap AI aesthetic github.com/Nutlope/hallmark Impeccable -> polishes your design so it looks high budget github.com/pbakaus/impeccabl… ComfyUI -> runs the image and video generation locally on your rig github.com/Comfy-Org/ComfyUI FFmpeg -> handles the final MP4 export github.com/FFmpeg/FFmpeg Studio quote: $10,000. Actual cost: $0. Drop this exact stack into Opus 5.5 and watch it work. Then check out the article below for my complete guide on Opus 5.5 motion design ↓
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