I stopped paying for a whole motion team!
Taught Fable 5.2 these 20 free repos and it started handling drawing, 3D, physics and sound on its own.
This is the stack:
Remotion - code goes in, cinema comes out
github.com/remotion-dev/remo…
Anime.js - moves so smooth people replay them
github.com/juliangarnier/ani…
Scene.js - animations that unfold scene by scene
github.com/daybrush/scenejs
Konva - 2D graphics that glide
github.com/konvajs/konva
Pencil2D - hand-drawn animation
github.com/pencil2d/pencil
Zdog - tiny 3D that looks cute
github.com/metafizzy/zdog
Three.js - whole 3D worlds with movie lighting
github.com/mrdoob/three.js
Filament - renders that look expensive
github.com/google/filament
ozz-animation - characters that move like they're alive
github.com/guillaumeblanc/oz…
Planck.js - stuff crashes and bounces for real
github.com/piqnt/planck.js
regl - custom WebGL visuals
github.com/regl-project/regl
WebGL Noise - smoke, fire and clouds from math
github.com/ashima/webgl-nois…
meshoptimizer - giant scenes that don't lag
github.com/zeux/meshoptimize…
MeloTTS - narrator in any language
github.com/myshell-ai/MeloTT…
RNNoise - cleans up cheap mic audio
github.com/xiph/rnnoise
Rubber Band - stretch sound to fit the cut
github.com/breakfastquay/rub…
OBS Studio - records everything clean
github.com/obsproject/obs-st…
OpenRV - review shots like a director
github.com/AcademySoftwareFo…
Mediabunny - heavy video edits in the browser
github.com/Vanilagy/mediabun…
FFmpeg - final encode that still looks sharp
github.com/FFmpeg/FFmpeg
Agency quotes $15k for this. I just send the list to Fable 5.2.
Full setup in the article below ↓
1
3
462
wluha retweeted
Fable 5.2 just made a full motion design album.
I threw it these 17 free repos and it built the whole stack. Animation, physics, 3D, audio, export.
This is the tracklist:
01 Remotion - powers the entire video engine in React
github.com/remotion-dev/remo…
02 Anime.js - timelines, easing, choreography
github.com/juliangarnier/ani…
03 Scene.js - CSS keyframes and animated sequences
github.com/daybrush/scenejs
04 Konva - layered 2D graphics
github.com/konvajs/konva
05 Zdog - playful pseudo-3D
github.com/metafizzy/zdog
06 Planck.js - 2D physics and collisions
github.com/piqnt/planck.js
07 Three.js - 3D scenes, lighting, cameras
github.com/mrdoob/three.js
08 Filament - physically based rendering
github.com/google/filament
09 ozz-animation - skeletal rigs
github.com/guillaumeblanc/oz…
10 regl - custom WebGL
github.com/regl-project/regl
11 WebGL Noise - procedural shaders
github.com/ashima/webgl-nois…
12 meshoptimizer - lighter models
github.com/zeux/meshoptimize…
13 MeloTTS - multilingual voiceovers
github.com/myshell-ai/MeloTT…
14 RNNoise - cleans up audio
github.com/xiph/rnnoise
15 OBS Studio - screen capture
github.com/obsproject/obs-st…
16 Mediabunny - browser video processing
github.com/Vanilagy/mediabun…
17 FFmpeg - final encode
github.com/FFmpeg/FFmpeg
Agency quotes $5k for this kind of thing. I just send the list to Fable 5.2.
Full setup in the article below ↓
Fable 5.2 just made a full motion design album.
I threw it these 17 free repos and it built the whole stack. Animation, physics, 3D, audio, export.
This is the tracklist:
01 Remotion - powers the entire video engine in React
github.com/remotion-dev/remo…
02 Anime.js - timelines, easing, choreography
github.com/juliangarnier/ani…
03 Scene.js - CSS keyframes and animated sequences
github.com/daybrush/scenejs
04 Konva - layered 2D graphics
github.com/konvajs/konva
05 Zdog - playful pseudo-3D
github.com/metafizzy/zdog
06 Planck.js - 2D physics and collisions
github.com/piqnt/planck.js
07 Three.js - 3D scenes, lighting, cameras
github.com/mrdoob/three.js
08 Filament - physically based rendering
github.com/google/filament
09 ozz-animation - skeletal rigs
github.com/guillaumeblanc/oz…
10 regl - custom WebGL
github.com/regl-project/regl
11 WebGL Noise - procedural shaders
github.com/ashima/webgl-nois…
12 meshoptimizer - lighter models
github.com/zeux/meshoptimize…
13 MeloTTS - multilingual voiceovers
github.com/myshell-ai/MeloTT…
14 RNNoise - cleans up audio
github.com/xiph/rnnoise
15 OBS Studio - screen capture
github.com/obsproject/obs-st…
16 Mediabunny - browser video processing
github.com/Vanilagy/mediabun…
17 FFmpeg - final encode
github.com/FFmpeg/FFmpeg
Agency quotes $5k for this kind of thing. I just send the list to Fable 5.2.
Full setup in the article below ↓
wluha retweeted
Still paying for a whole video team? I stopped!
Now I just run these 12 Claude skills with Opus 5.5. Storyboard, VFX, SFX and the edit all happen inside Claude Code.
This is the stack I actually use:
VIDEO
hyperframes - write HTML, get a video. now ships free music, sfx, stock + tts
github.com/heygen-com/hyperf…
remotion skills - Claude cuts real videos in React
github.com/remotion-dev/skil…
claude-animated-shorts - viral animated shorts, 2D characters in a 3D world
github.com/anthropics/claude…
STORYBOARD
cinematic director - script in, shot list + keyframe prompts out
github.com/example/cinematic…
drama-skills - idea to episodes, character sheets, storyboards
github.com/example/drama-ski…
seedance storyboard - story to storyboards to Seedance 2.0 shots
github.com/example/seedance-…
VFX
pixelfx - 244 pixel effects in code + a skill that makes more
github.com/example/pixelfx
shader-skills - GLSL + Shadertoy, SDF raymarching, water, clouds
github.com/example/shader-sk…
webgpu skill - three.js WebGPU, TSL, compute particles
github.com/example/webgpu-sk…
comfyui-mcp - Claude builds and runs your Comfy graph
github.com/example/comfyui-m…
SFX
elevenlabs skills - official. sound effects, music, voices
github.com/elevenlabs/eleven…
ai music skills - full album pipeline on Suno
github.com/example/ai-music-…
Every card in the video is a real 3D scene I rendered using Claude. Same little orange guy, one Blender file.
Save this if you want to try it yourself.
I broke down the full motion design workflow with Opus 5.5 in the article below ↓
Still paying for a whole video team? I stopped!
Now I just run these 12 Claude skills with Opus 5.5. Storyboard, VFX, SFX and the edit all happen inside Claude Code.
This is the stack I actually use:
VIDEO
hyperframes - write HTML, get a video. now ships free music, sfx, stock + tts
github.com/heygen-com/hyperf…
remotion skills - Claude cuts real videos in React
github.com/remotion-dev/skil…
claude-animated-shorts - viral animated shorts, 2D characters in a 3D world
github.com/anthropics/claude…
STORYBOARD
cinematic director - script in, shot list + keyframe prompts out
github.com/example/cinematic…
drama-skills - idea to episodes, character sheets, storyboards
github.com/example/drama-ski…
seedance storyboard - story to storyboards to Seedance 2.0 shots
github.com/example/seedance-…
VFX
pixelfx - 244 pixel effects in code + a skill that makes more
github.com/example/pixelfx
shader-skills - GLSL + Shadertoy, SDF raymarching, water, clouds
github.com/example/shader-sk…
webgpu skill - three.js WebGPU, TSL, compute particles
github.com/example/webgpu-sk…
comfyui-mcp - Claude builds and runs your Comfy graph
github.com/example/comfyui-m…
SFX
elevenlabs skills - official. sound effects, music, voices
github.com/elevenlabs/eleven…
ai music skills - full album pipeline on Suno
github.com/example/ai-music-…
Every card in the video is a real 3D scene I rendered using Claude. Same little orange guy, one Blender file.
Save this if you want to try it yourself.
I broke down the full motion design workflow with Opus 5.5 in the article below ↓
wluha retweeted
Holy f*ck, I just realized I don’t need a motion designer for most effects anymore.
Opus 5.5 + these 12 free repos cover the stuff people usually charge $500–600 for. Smoke, glitch, particles, type, 3D.
The same libraries pros use, just from code.
WebGL Fluid → smoke that follows your cursor
github.com/PavelDoGreat/WebG…
Postprocessing → glitch, bloom, chromatic aberration
github.com/pmndrs/postproces…
tsParticles → particle bursts and confetti
github.com/tsparticles/tspar…
Flubber → one shape morphs into another
github.com/veltman/flubber
GSAP → kinetic typography, letter by letter
github.com/greensock/GSAP
ShaderGradient → living mesh gradients
github.com/ruucm/shadergradi…
Three.js → 3D in the browser, even ASCII renders
github.com/mrdoob/three.js
Rough.js → the hand-drawn sketch look
github.com/rough-stuff/rough
Hydra → visuals that move to the beat
github.com/hydra-synth/hydra
Theatre.js → cinematic camera moves on a timeline
github.com/theatre-js/theatr…
Blender → 3D shatter, real light, real renders
github.com/blender/blender
LYGIA → liquid chrome and noise shaders
github.com/patriciogonzalezv…
Used to get quoted $6k for this kind of thing. Now I just send the list to Opus.
Full guide in the article below ↓
Made this whole scene with Claude and a few free repos.
This is f*cking insane.
Used to open After Effects for stuff like this. Now I just send the list and tell Claude what I want.
Jack-in-the-box, character, physics, lighting. All of it from code.
This is the stack I used:
VIDEO
hyperframes - write HTML, get a video
github.com/heygen-com/hyperf…
remotion skills - real videos in React
github.com/remotion-dev/skil…
MOTION
gsap skills - easing, timelines, scroll
github.com/greensock/gsap-sk…
video-shotcraft - cinematic product shots
github.com/Vincentwei1021/vi…
BLENDER
blender mcp - Claude drives Blender
github.com/ahujasid/mcp-for-…
blender-skills - 94 skills for full scenes
github.com/arjun988/blender-…
3D
three.js - scenes, lights, cameras
github.com/mrdoob/three.js
theatre.js - cinematic camera moves
github.com/theatre-js/theatr…
Everything in the video is real 3D I rendered with this stack. Same little Claude, one Blender file.
15
1,317
Holy f*ck, I just realized I don’t need a motion designer for most effects anymore.
Opus 5.5 + these 12 free repos cover the stuff people usually charge $500–600 for. Smoke, glitch, particles, type, 3D.
The same libraries pros use, just from code.
WebGL Fluid → smoke that follows your cursor
github.com/PavelDoGreat/WebG…
Postprocessing → glitch, bloom, chromatic aberration
github.com/pmndrs/postproces…
tsParticles → particle bursts and confetti
github.com/tsparticles/tspar…
Flubber → one shape morphs into another
github.com/veltman/flubber
GSAP → kinetic typography, letter by letter
github.com/greensock/GSAP
ShaderGradient → living mesh gradients
github.com/ruucm/shadergradi…
Three.js → 3D in the browser, even ASCII renders
github.com/mrdoob/three.js
Rough.js → the hand-drawn sketch look
github.com/rough-stuff/rough
Hydra → visuals that move to the beat
github.com/hydra-synth/hydra
Theatre.js → cinematic camera moves on a timeline
github.com/theatre-js/theatr…
Blender → 3D shatter, real light, real renders
github.com/blender/blender
LYGIA → liquid chrome and noise shaders
github.com/patriciogonzalezv…
Used to get quoted $6k for this kind of thing. Now I just send the list to Opus.
Full guide in the article below ↓
wluha retweeted
I stopped opening After Effects for most stuff.
Now I mostly just send Opus 5.5 these 20 free repos. It covers animation, shaders, rigs, audio and export. The stuff I used to jump between a few tools for.
This is actually insane how much it covers.
Remotion -> whole video engine in React
github.com/remotion-dev/remo…
Anime.js -> timelines, easing, choreography
github.com/juliangarnier/ani…
Scene.js -> CSS keyframes and sequences
github.com/daybrush/scenejs
Konva -> layered 2D graphics
github.com/konvajs/konva
Pencil2D -> hand-drawn animation
github.com/pencil2d/pencil
Zdog -> playful pseudo-3D
github.com/metafizzy/zdog
Three.js -> 3D scenes, lighting, cameras
github.com/mrdoob/three.js
Filament -> physically based rendering
github.com/google/filament
ozz-animation -> skeletal rigs
github.com/guillaumeblanc/oz…
Planck.js -> 2D physics and collisions
github.com/piqnt/planck.js
regl -> custom WebGL
github.com/regl-project/regl
WebGL Noise -> procedural shaders
github.com/ashima/webgl-nois…
meshoptimizer -> lighter models
github.com/zeux/meshoptimize…
MeloTTS -> multilingual voiceovers
github.com/myshell-ai/MeloTT…
RNNoise -> cleans up audio
github.com/xiph/rnnoise
Rubber Band -> time-stretch and pitch
github.com/breakfastquay/rub…
OBS Studio -> screen capture
github.com/obsproject/obs-st…
OpenRV -> shot review
github.com/AcademySoftwareFo…
Mediabunny -> browser video processing
github.com/Vanilagy/mediabun…
FFmpeg -> final encode
github.com/FFmpeg/FFmpeg
I just paste the list and say what I want. It figures out the rest.
Full setup in the article below ↓
This is f*cking insane. Claude Opus 5.5 just learned to reverse any video you show it.
Hyperframes dropped /reverse-any-video. Plus 10,000+ music tracks, sfx, 75,000+ stock images and tts. All free.
This is the stack I actually pair it with:
VIDEO
┣ hyperframes · write HTML, get a video. Updated Nov 4
┃ ┗ github.com/heygen-com/hyperf…
┣ remotion skills · claude cuts real videos in react
┃ ┗ github.com/remotion-dev/skil…
┗ openmontage · full agentic video studio, 12 pipelines
┗ github.com/calesthio/OpenMon…
MOTION
┣ gsap skills · official easing, timelines, scroll motion
┃ ┗ github.com/greensock/gsap-sk…
┣ video-shotcraft · cinematic product promos, 124 shot recipes
┃ ┗ github.com/Vincentwei1021/vi…
┗ motionmaxxing · turns AI slop into motion-designer films
┗ github.com/Tejashmakwana/mot…
BLENDER
┣ blender mcp · claude drives blender. whole scenes
┃ ┗ github.com/ahujasid/mcp-for-…
┣ blender-skills · 94 skills, blockout to engine export
┃ ┗ github.com/arjun988/blender-…
┗ dream-loop · blender + image gen + a critic that scores every render
┗ github.com/achimala/dream-lo…
3D WEB
┣ threejs-game-skills · playable three.js games, AAA look
┃ ┗ github.com/majidmanzarpour/t…
┣ anatomy · isometric exploded machines, SVG + WebGL
┃ ┗ github.com/wheresryan22/anat…
┗ 3dviz-pro-max · idea in, three.js or blender scene out
┗ github.com/viettranx/3dviz-p…
Update hyperframes first: npx hyperframes skills update
Every card in the video is a real 3D scene I rendered for that skill. Same little Claude, one Blender file.
I stopped opening After Effects for most stuff.
Now I mostly just send Opus 5.5 these 20 free repos. It covers animation, shaders, rigs, audio and export. The stuff I used to jump between a few tools for.
This is actually insane how much it covers.
Remotion -> whole video engine in React
github.com/remotion-dev/remo…
Anime.js -> timelines, easing, choreography
github.com/juliangarnier/ani…
Scene.js -> CSS keyframes and sequences
github.com/daybrush/scenejs
Konva -> layered 2D graphics
github.com/konvajs/konva
Pencil2D -> hand-drawn animation
github.com/pencil2d/pencil
Zdog -> playful pseudo-3D
github.com/metafizzy/zdog
Three.js -> 3D scenes, lighting, cameras
github.com/mrdoob/three.js
Filament -> physically based rendering
github.com/google/filament
ozz-animation -> skeletal rigs
github.com/guillaumeblanc/oz…
Planck.js -> 2D physics and collisions
github.com/piqnt/planck.js
regl -> custom WebGL
github.com/regl-project/regl
WebGL Noise -> procedural shaders
github.com/ashima/webgl-nois…
meshoptimizer -> lighter models
github.com/zeux/meshoptimize…
MeloTTS -> multilingual voiceovers
github.com/myshell-ai/MeloTT…
RNNoise -> cleans up audio
github.com/xiph/rnnoise
Rubber Band -> time-stretch and pitch
github.com/breakfastquay/rub…
OBS Studio -> screen capture
github.com/obsproject/obs-st…
OpenRV -> shot review
github.com/AcademySoftwareFo…
Mediabunny -> browser video processing
github.com/Vanilagy/mediabun…
FFmpeg -> final encode
github.com/FFmpeg/FFmpeg
I just paste the list and say what I want. It figures out the rest.
Full setup in the article below ↓
wluha retweeted
This is f*cking insane!!!
You can literally build a full motion studio using these 20 completely free GitHub repos.
Just plug these open-source skills straight into Opus 5.5.
Animation. Custom shaders. Character rigs. Audio processing. Final export.
01 Remotion -> powers the entire video engine directly in React
github.com/remotion-dev/remo…
02 Anime.js -> handles the timelines, easing, and complex choreography
github.com/juliangarnier/ani…
03 Scene.js -> takes care of CSS keyframes and animated sequences
github.com/daybrush/scenejs
04 Konva -> manages layered 2D graphics and smooth animation
github.com/konvajs/konva
05 Pencil2D -> your go-to for traditional hand-drawn animation
github.com/pencil2d/pencil
06 Zdog -> drops in playful pseudo-3D illustrations
github.com/metafizzy/zdog
07 Three.js -> sets up your 3D scenes, custom lighting, and camera rigs
github.com/mrdoob/three.js
08 Filament -> handles physically based rendering for that high-end look
github.com/google/filament
09 ozz-animation -> manages skeletal character animation and rigging
github.com/guillaumeblanc/oz…
10 Planck.js -> runs all the 2D physics and collision simulations
github.com/piqnt/planck.js
11 regl -> gives you total control over custom WebGL visuals
github.com/regl-project/regl
12 WebGL Noise -> generates procedural noise for custom shaders
github.com/ashima/webgl-nois…
13 meshoptimizer -> compresses your models for way faster rendering
github.com/zeux/meshoptimize…
14 MeloTTS -> generates flawless multilingual voiceovers
github.com/myshell-ai/MeloTT…
15 RNNoise -> uses neural networks to completely clean up your audio tracks
github.com/xiph/rnnoise
16 Rubber Band -> handles the audio time-stretching and pitch shifting
github.com/breakfastquay/rub…
17 OBS Studio -> captures your screen and records the raw footage
github.com/obsproject/obs-st…
18 OpenRV -> your dedicated tool for shot review and playback
github.com/AcademySoftwareFo…
19 Mediabunny -> runs heavy video processing right in the browser
github.com/Vanilagy/mediabun…
20 FFmpeg -> handles the final encoding, compression, and delivery
github.com/FFmpeg/FFmpeg
The exact pipeline:
Brief -> layout -> animate -> polish -> render -> publish.
Bookmark this right now. Go build something actually worth watching ↓
This is f*cking insane!!!
You can literally build a full motion studio using these 20 completely free GitHub repos.
Just plug these open-source skills straight into Opus 5.5.
Animation. Custom shaders. Character rigs. Audio processing. Final export.
01 Remotion -> powers the entire video engine directly in React
github.com/remotion-dev/remo…
02 Anime.js -> handles the timelines, easing, and complex choreography
github.com/juliangarnier/ani…
03 Scene.js -> takes care of CSS keyframes and animated sequences
github.com/daybrush/scenejs
04 Konva -> manages layered 2D graphics and smooth animation
github.com/konvajs/konva
05 Pencil2D -> your go-to for traditional hand-drawn animation
github.com/pencil2d/pencil
06 Zdog -> drops in playful pseudo-3D illustrations
github.com/metafizzy/zdog
07 Three.js -> sets up your 3D scenes, custom lighting, and camera rigs
github.com/mrdoob/three.js
08 Filament -> handles physically based rendering for that high-end look
github.com/google/filament
09 ozz-animation -> manages skeletal character animation and rigging
github.com/guillaumeblanc/oz…
10 Planck.js -> runs all the 2D physics and collision simulations
github.com/piqnt/planck.js
11 regl -> gives you total control over custom WebGL visuals
github.com/regl-project/regl
12 WebGL Noise -> generates procedural noise for custom shaders
github.com/ashima/webgl-nois…
13 meshoptimizer -> compresses your models for way faster rendering
github.com/zeux/meshoptimize…
14 MeloTTS -> generates flawless multilingual voiceovers
github.com/myshell-ai/MeloTT…
15 RNNoise -> uses neural networks to completely clean up your audio tracks
github.com/xiph/rnnoise
16 Rubber Band -> handles the audio time-stretching and pitch shifting
github.com/breakfastquay/rub…
17 OBS Studio -> captures your screen and records the raw footage
github.com/obsproject/obs-st…
18 OpenRV -> your dedicated tool for shot review and playback
github.com/AcademySoftwareFo…
19 Mediabunny -> runs heavy video processing right in the browser
github.com/Vanilagy/mediabun…
20 FFmpeg -> handles the final encoding, compression, and delivery
github.com/FFmpeg/FFmpeg
The exact pipeline:
Brief -> layout -> animate -> polish -> render -> publish.
Bookmark this right now. Go build something actually worth watching ↓
wluha retweeted
This is f*cking insane!!! People will literally never guess your videos are AI once you hand Opus 5.5 these 16 repos.
HyperFrames. Remotion. Blender. Auto-Editor. FFmpeg.
Automatic cuts, voiceovers, subtitles, 3D work and the final export. You literally don't need an editor anymore.
Every single one of these is 100% free:
HyperFrames -> spits out video straight from basic HTML
github.com/heygen-com/hyperf…
Remotion -> lets your agent code the entire video from scratch
github.com/remotion-dev/remo…
Remotion Skills -> basically a crash course in video editing for your AI
github.com/remotion-dev/skil…
Auto-Editor -> automatically scrubs out dead air and awkward silences
github.com/WyattBlue/auto-ed…
librosa -> tracks the beat so your cuts hit perfectly
github.com/librosa/librosa
faster-whisper -> pulls flawless captions out of your audio
github.com/SYSTRAN/faster-wh…
Chatterbox -> handles all the voice generation
github.com/resemble-ai/chatt…
rembg -> instantly strips out the background
github.com/danielgatis/rembg
GSAP -> takes care of the buttery smooth text and UI motion
github.com/greensock/GSAP
Three.js -> drops native 3D assets straight into the scene
github.com/mrdoob/three.js
Blender -> the heavy duty 3D software the industry relies on
github.com/blender/blender
Blender MCP -> hands the 3D modeling workload directly to your agent
github.com/ahujasid/mcp-for-…
Hallmark -> completely wipes away that generic AI aesthetic
github.com/Nutlope/hallmark
Impeccable -> polishes your design so it looks high budget
github.com/pbakaus/impeccabl…
ComfyUI -> your local setup for generating custom images and video
github.com/Comfy-Org/ComfyUI
FFmpeg -> handles the final encode and MP4 export
github.com/FFmpeg/FFmpeg
Agency invoice: $8,000.
Your actual cost: $0.
Drop this exact stack into Opus 5.5 and let it cook.
Then check out the article below for my complete guide on Opus 5.5 motion design ↓
This is f*cking insane!!! People will literally never guess your videos are AI once you hand Opus 5.5 these 16 repos.
HyperFrames. Remotion. Blender. Auto-Editor. FFmpeg.
Automatic cuts, voiceovers, subtitles, 3D work and the final export. You literally don't need an editor anymore.
Every single one of these is 100% free:
HyperFrames -> spits out video straight from basic HTML
github.com/heygen-com/hyperf…
Remotion -> lets your agent code the entire video from scratch
github.com/remotion-dev/remo…
Remotion Skills -> basically a crash course in video editing for your AI
github.com/remotion-dev/skil…
Auto-Editor -> automatically scrubs out dead air and awkward silences
github.com/WyattBlue/auto-ed…
librosa -> tracks the beat so your cuts hit perfectly
github.com/librosa/librosa
faster-whisper -> pulls flawless captions out of your audio
github.com/SYSTRAN/faster-wh…
Chatterbox -> handles all the voice generation
github.com/resemble-ai/chatt…
rembg -> instantly strips out the background
github.com/danielgatis/rembg
GSAP -> takes care of the buttery smooth text and UI motion
github.com/greensock/GSAP
Three.js -> drops native 3D assets straight into the scene
github.com/mrdoob/three.js
Blender -> the heavy duty 3D software the industry relies on
github.com/blender/blender
Blender MCP -> hands the 3D modeling workload directly to your agent
github.com/ahujasid/mcp-for-…
Hallmark -> completely wipes away that generic AI aesthetic
github.com/Nutlope/hallmark
Impeccable -> polishes your design so it looks high budget
github.com/pbakaus/impeccabl…
ComfyUI -> your local setup for generating custom images and video
github.com/Comfy-Org/ComfyUI
FFmpeg -> handles the final encode and MP4 export
github.com/FFmpeg/FFmpeg
Agency invoice: $8,000.
Your actual cost: $0.
Drop this exact stack into Opus 5.5 and let it cook.
Then check out the article below for my complete guide on Opus 5.5 motion design ↓
wluha retweeted
This is f*cking insane! Nobody is going to clock your videos as AI once you feed Opus 5.5 these 16 repos.
HyperFrames. Remotion. Blender. Auto-Editor. FFmpeg.
Cuts, voiceovers, subtitles, 3D work and exporting, all without touching an editing timeline.
Every single tool down below is free:
HyperFrames -> renders video straight from basic HTML
github.com/heygen-com/hyperf…
Remotion -> lets your AI code the entire video from scratch
github.com/remotion-dev/remo…
Remotion Skills -> trains your agent on how to actually build videos
github.com/remotion-dev/skil…
Auto-Editor -> automatically scrubs out all the dead air
github.com/WyattBlue/auto-ed…
librosa -> nails the beat detection for perfectly timed cuts
github.com/librosa/librosa
faster-whisper -> generates your captions flawlessly
github.com/SYSTRAN/faster-wh…
Chatterbox -> handles the voice generation
github.com/resemble-ai/chatt…
rembg -> strips out backgrounds instantly
github.com/danielgatis/rembg
GSAP -> powers all the buttery smooth text and graphic animations
github.com/greensock/GSAP
Three.js -> drops native 3D elements right into your scene
github.com/mrdoob/three.js
Blender -> the heavy duty 3D software the pros use
github.com/blender/blender
Blender MCP -> gives your agent the keys to drive Blender directly
github.com/ahujasid/mcp-for-…
Hallmark -> completely strips away that cheap AI aesthetic
github.com/Nutlope/hallmark
Impeccable -> polishes your design so it looks high budget
github.com/pbakaus/impeccabl…
ComfyUI -> runs the image and video generation locally on your rig
github.com/Comfy-Org/ComfyUI
FFmpeg -> handles the final MP4 export
github.com/FFmpeg/FFmpeg
Studio quote: $10,000. Actual cost: $0.
Drop this exact stack into Opus 5.5 and watch it work.
Then check out the article below for my complete guide on Opus 5.5 motion design ↓



