Chris (@ctrab0) header
Chris (@ctrab0) profile picture

Indie Game Designer

Joined February 2025
Photo by Chris (@ctrab0)Photo by Chris (@ctrab0)Photo by Chris (@ctrab0)Photo by Chris (@ctrab0)Photo by Chris (@ctrab0)Photo by Chris (@ctrab0)Photo by Chris (@ctrab0)Photo by Chris (@ctrab0)Photo by Chris (@ctrab0)Photo by Chris (@ctrab0)
Replying to @PlayPartyTag
We actually, don't force the player's camera anywhere until they walk through the doorway. At that point, their screen is black and we shoot them through a glass breaking effect into the next room.
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Find the hidden door in this room... As we start working on our visuals, the first cool thing to add is a hidden door that gets revealed once the room is cleared of enemies. See second image for the concept I made. #indiedev #UnrealEngine #gamedev #indiegame #fps
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Here's continuing progress on the flail. That giant Blueprint function is just to make the ball move correctly when swinging 😵‍💫 #UnrealEngine #indiedev #indiegame
I'm making a simulated flail swing in Unreal #indiedev
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I'm making a simulated flail swing in Unreal #indiedev
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Graybox for a boomer shooter about using a flail to bash enemies and steal their guns We are currently in playtesting phase and plan to get some cool art assets and sound in soon! Stay tuned! #gamedev #indiedev #indiegame #unreal
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Hello twitter I wanted to share a WIP video on game that I’m working on with my friend @ctrab0
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This was a shot created by one of our team members while working on the Flambe trailer. Still so good. #indiedev #indiegame #gamedev
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Replying to @NogitsuneGurl
Thanks! We planned on adding to the "minion crafting" elements of the game. It feels very tacked on right now. I'd add like campsites that you stop and cook your recipes at. It also a needs some polish in those level designs
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Replying to @TheXSami
We worked on it from January to May 2026
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Throwback Thursday! Flambe was such fun to make-- could maybe use a little more love but here's some gameplay: #indiedev #indiegame #gamedev
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I added effect when entering regions as tested here with a difficult to pass region (ex forest) #gamedev #indiedev #unity
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A tech demo for upcoming Blue Wanderer. A game about being a wizard traveling around the world instilling wisdom and guiding people toward heroism. I'm showcasing exploring regions on the map. The longer you spend away, the more the fade into memory
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Not really sure what happened here. (Also my background music because I was caught by surprise)
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Replying to @shuttlezdev
Its a very powerful gun
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Bro really thought he was doing something. #indiegame #indiedev #gamedev
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This is so sick
Introducing the "Fleet Recall" module, allowing you to deploy ships directly from your hangars. #qanga #indiegame #survivalgame #spacegame #gamingnews #videogames
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Video of it working
Anyway, making these sentences flow naturally is a Later Chris problem. Newest addition is that green ideal line that shows what the NPC "wanted" to hear. More updates soon! #gamedev #indiedev #unity #rpg #games #indiegame
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Anyway, making these sentences flow naturally is a Later Chris problem. Newest addition is that green ideal line that shows what the NPC "wanted" to hear. More updates soon! #gamedev #indiedev #unity #rpg #games #indiegame
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Chris retweeted
おはようございます。今週の検証 InteriorCubemapのRからとれるマスクで何ができるのか、について試してみた記録 こういう表現と割り切ったUI的なオブジェクトとして、だまし絵的な光や穴表現の一案として使えるかも? 四角形かつ法線が平面限定となるので、カメラアングルには要注意。
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