Ctrl-Alt-Destroy (@ctrlaltdestroy_) header
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modder, blender guy, and music producer

CADestroy
Joined June 2019
Photo by Ctrl-Alt-Destroy (@ctrlaltdestroy_)Photo by Ctrl-Alt-Destroy (@ctrlaltdestroy_)Photo by Ctrl-Alt-Destroy (@ctrlaltdestroy_)Photo by Ctrl-Alt-Destroy (@ctrlaltdestroy_)Photo by Ctrl-Alt-Destroy (@ctrlaltdestroy_)Photo by Ctrl-Alt-Destroy (@ctrlaltdestroy_)Photo by Ctrl-Alt-Destroy (@ctrlaltdestroy_)Photo by Ctrl-Alt-Destroy (@ctrlaltdestroy_)Photo by Ctrl-Alt-Destroy (@ctrlaltdestroy_)Photo by Ctrl-Alt-Destroy (@ctrlaltdestroy_)
Figured out how to have the magnum's slide stay after you completely run out of ammo. Small detail, but I just love adding new functionality to fp animations lol
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Figured out how to have pitch and turn offsets for sprinting just like in H5, Infinite, and Campaign Evolved. Always thought that was a neat detail so its cool to be able to get it working in Halo 4.
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Finally have the assault rifle animations done. All made from scratch. Gonna be reanimating all of the weapons!
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Doing a Halo modding stream! Come say hi: youtube.com/watch?v=rb6WaJH6…
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You know what? Forget what I said before. We can definitely pick up chicks in this thing.
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Got the Chopper from Halo 3 fully ported over to Halo 4 with full destruction, effects, and garbage pieces!
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Ctrl-Alt-Destroy retweeted
This remake of Narrows in Halo 4 is downright beautiful and such a touching memorial. Please go play and show the modder some love. PLAY HALO!!! steamcommunity.com/sharedfil…
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Releasing a beta version Narrows tomorrow :)
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Cool fact: The cut leaning feature in the leaked Halo 2 E3 build can actually be seen in the original demo reveal.
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Took the craziest plane window pic on my way back from Vegas
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Merry Christmas from New Vegas
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TOMORROW
cant believe people are gonna be playing this tomorrow
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Ctrl-Alt-Destroy retweeted
FINALLY RELEASED A MOD! Check it out on the Steam Workshop! "Evergreen" Open World PVE youtu.be/CbZQ8EfsS1U
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The Battlefront Pack - Reach LAUNCHES DECEMBER 12th Watch the FULL TRAILER NOW Trailer via @abyssquick
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Doing some testing before the actual playtest to make sure everything works!
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Just need to give this a higher quality lightmap and set up game modes and it's ready for a playtest.
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Ctrl-Alt-Destroy retweeted
Did a playtest of this big island with dynamic AI spawning (spawns AI nearby wherever you are on the island)
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