a signal for the next wave of creative intelligence // TICKETS FOR OUR BIGGEST EVENT EVER IN BIO

Joined November 2024
ARTIST REVEAL: GEOFFREY PUGEN Digital worlds that put nature and technology in the same frame. His work joins the ASMBLY exhibition. Nov 19 · Demo Room, Toronto Tickets on DICE: ctrlshift.community/asmbly
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SPEAKER REVEAL: SOPHIE HOSPES The Creative Director at New Limit Labs joins us from Malmö for a talk on the future of creative work and brand worlds. Nov 19 · Demo Room, Toronto Tickets on DICE: ctrlshift.community/asmbly
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ARTIST REVEAL: ENNA KIM The Toronto new media artist and VJ joins the ASMBLY exhibition and opens the night with a live performance. Nov 19 · Demo Room, Toronto Tickets on DICE: ctrlshift.community/asmbly
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Excited to collaborate with Machine Cinema 🎬 They join ASMBLY as our partner for The Future of Entertainment: how AI is reshaping storytelling, and what that means for the people making the work. Nov 19 · Demo Room, Toronto Tickets on DICE: ctrlshift.community/asmbly
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ASMBLY: talks, art and live performance. Nov 19 · Demo Room, Toronto Tickets live on DICE: ctrlshift.community/asmbly
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Last chance: the ASMBLY community presale closes Thursday, Oct 22. The lowest price before First Tier begins. Nov 19 · Demo Room, Toronto Tickets on Luma: ctrlshift.community/asmbly
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ARTIST REVEAL: ALEX MCLEOD Miros Mirror, a playable installation, comes to the ASMBLY exhibition. Come try it for yourself. November 19 · Demo Room, Toronto Community presale ends tomorrow, Thu Oct 22: ctrlshift.community
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ARTIST REVEAL: PRAYFIRSTDIVA A new interactive sculptural installation, made for the first edition of ASMBLY. November 19 · Demo Room, Toronto Community presale ends Oct 21: ctrlshift.community
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Everything we've ever made still dreams. CTRL+SHIFT. The signal for creative intelligence. ctrlshift.community
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What is CTRL+SHIFT? A monthly creative-tech event series on how technology is changing what it means to create. Year one: 14 sold-out events, 40+ speakers, 120 people a night, 1,300 on Luma. Come for the talks. Stay for the room. ctrlshift.community
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VOL. XIV, recapped. Three talks in Toronto, one thread: more creative decision making. Talk to the system. Art direct the engine. Direct the shot you never had to stage. ctrlshift.community
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Show the world what you are building. Automate the middle, never the ends. A wedge beats a promise. And five questions to audit your system honestly. Lessons from Vol. XIII on building in public.
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We're entering an age of generative abundance. Producing more isn't complicated anymore. Producing something tasteful still is. Four questions we keep asking, and the values we use to answer them.
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Vol. XIV is this Friday. Sept 18, 7 PM at Ambition, Toronto. Generative AI, creative coding, agent workflows, hybrid VFX, virtual production. RSVP: ctrlshift.community
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You've seen the 3D demos from Astra and Fable. Here's how they're actually made.
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Building in public is a systems problem. Not a content habit. Accountability. Feedback. Distribution. Most people optimize for one and wonder where the other two went. The failure mode is mistaking output for progress.
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What people are building with Claude Fable 5.1, one week in: a helicopter in Three.js, a kart racer in one shot, a model train yard in the browser, a drawing turned into a SolidWorks part. Sources on every card. ctrlshift.community
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OpenAI just shipped GPT-6 Astra. It works inside the software, not next to it: a 3D city in Unity, a transmission in FreeCAD and Blender, a house in 3D from one photo, a GTA 2 style game from a single prompt. Field notes, with sources on every slide. ctrlshift.community
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