My Time Travel Debugging for Windows project has a website now: wintrace.io
Since last post I implemented breakpoint support & more step controls in the replay engine and I am now using it to debug itself and solve issues much faster than before.
Now added basic time travel into my process execution replay engine: step forward or backward in the recording, jump into a specific position, inspect entire process state like locals, callstacks and thread state with little latency.
My new project: high performance record & replay for games and everything else on Windows. Record once to a file, replay as many times as you want later.
Replay engine integrated with raddbg because that was the fastest to implement.